DYSMANTLE
Ascend from your shelter
299.000đ · In-App Purchases · Designed for iPad. Not verified for macOS.
As you ascend from your shelter after the long long years, a brave new old world awaits you. A world inhabited with nasty and vile creatures. A world with no other human soul to be seen. A world with nature in reigns now. A world that's about to get even worse. You need to find a way to escape the wretched island. But before that, enjoy the bittersweet apocalypse.
Features:
* Break over 99% of all objects for materials with the right tools. No barrier will stop you.
* Fight with (or run away) nasty and vile creatures of the post-apocalyptic era.
* Explore the handcrafted open world and uncover its mysteries.
* Survive. Clear areas of monsters and claim it as yours.
* Build outposts to establish your presence.
* Craft permanent weapons, tools, outfits, and trinkets.
* Hunt various game or tame them for your post-apocalyptic zoo ranch.
* Farm nutritious plants and reap the rewards as the crop gets ripe.
* Solve puzzles above ground and underground in the Tombs of the Old Ones
* Fish cunning scaly things under the watery surface.
* Cook delicious recipes for permanent stat and ability upgrades.
* Unravel the mysteries of the strange island.
more Tear apart the world to rebuild it in this creative post-apocalyptic survival game with an upgrade system that compels us to explore and experiment.
Tear apart the world to rebuild it in this creative post-apocalyptic survival game with an upgrade system that compels us to explore and experiment.
Game is good but there have problem : I play this game on iphone XS, it usually crash after 15min when Im playing. Please fix it
Game is good but there have problem : I play this game on iphone XS, it usually crash after 15min when Im playing. Please fix it
I wanna change to new phone so i need it
I wanna change to new phone so i need it
Hy vọng nhà làm game cập nhật multiplayer thêm 2-3 người chơi chung
Hy vọng nhà làm game cập nhật multiplayer thêm 2-3 người chơi chung
- Replaces the momentarily released 1.4.2.0 which had some unnoticed performance issues.
- Fixed the sluggish performance momentarily introduced in 1.4.2.0
- Improved & clarified DLC/IAP handling
Bugfixes and stability improvements from 1.4.2.0:
- Small bugfixes
- Removed inaccessible ledge that caught some quest items in Pets & Dungeons questline
- Improved graphics asset loading
1.4.3 05/12/2025
Bugfixes and stability
- Small bugfixes
- Removed inaccessible ledge that caught some quest items in Pets & Dungeons questline
- Improved graphics asset loading
1.4.2 27/11/2025
Small stability update
- Improved stability
- Fixed issue where the DLC status didn't update properly at game launch
1.4.1 30/09/2024
ADDED
- Night Terrors (after day 24).
- Ark Level 4.
- Extended Frore and Hibernus regions.
- Link Towers can be used to travel to DLC maps and back.
- Included improved Chinese translation (thank you to -XYB88-, Luis and YangCongTou)
CHANGED
- Showing better POI info for tougher enemies and quests.
- Damage floaters are scaled down if the camera is farther.
- Material drops increase has a chance to affect single material drops as well.
- Made the Home Portal effect with Timed Crates a bit clearer.
- World map filters button order now matches the tooltip order for gamepads and keyboard.
- Misc UI tweaks.
- Storage Box can now be built on ground.
- Baseball Bat unlock from lvl 15 -> 14
- Wrench unlock from 20 -> 21
- Raised Katana Base DMG 15 -> 25, Damage raised per level 5 -> 6
- Raised Riot Shield Base DMG 18 -> 30, Damage raised per level 4 -> 6, Replaced knockback modifier with damage deflect
- Lowered Expert Lockpick cost from 15 Steel, 5 Electronics -> 8 Steel, 4 Electronics
- Lowered Master Lockpick Titanium cost from 4 to 2
- Lowered Rift Toolkit Mana Chunk cost from 5 to 3
- Changed “A Leak at the Peak” keycard location so it won’t get lost.
- All Search Efficiency Food Recipes modifiers from 11 -> 15
- Last two levels of Scavenger Skill Search Efficiency modifier from 20 -> 25
- Changed Buried Treasure Medal counts to 30/64/98
- Multiple terrain and object fixes and changes across all content.
- Multiple terrain and object fixes and changes across all content.
- (DLC3) Replaced Lab Guardian boss with a more fitting encounter (thanks to arianna!)
- Rotating ? tutorial/help objects are hidden if tutorials are disabled in the options.
FIXED
- Fixed co-op player 2 special item getting hidden if player 1 has nothing equipped.
- Point of Interest Info UI layout fixed for 3 visible buttons.
- Showing all the features in inventory screen instead of the first 20.
- Link Tower Transmitter UI properly updates the UI after crafting.
- Destroyed built objects are instantly reflected in the world map.
- Fixed ambience sounds played with tombs objects.
- Fixed refiner bug with long pressing the + sign.
- Added few validators to prevent audio logs from being destroyed prematurely
- Fixed a few small tropic plant not being destroyable
- Fixed campfire numbers for achievement + medal
-(DLC1) Fixed a main quest bug, where fixing a link tower early locked progression.
-(DLC1) Mana spirit now get stunned and killed from mana gun hits.
-(DLC1) Mana gun stunned animation
-(DLC2) Added a backup marker to raise the bridge to the final platform if it hadn’t been activated by the cutscene.
-(DLC2) Added missing death animations to buildable chemistry sets A,B & C
-(DLC3) Enemies no longer target lock stunned pets, but change to player when possible
-(DLC3) Improved pets' avoidance
-(DLC3) Removed collision between player and pet
-(DLC3) Fixed Isle of Doom & Isle of Mana questlines
-(DLC3) Added additional starting point for DLC1/DLC2 pet dungeon quest
-(DLC3) Added failsafe method to progress quests if player is on Isle of Mana/Doom before they completed the related quest phases
-(DLC3) Removed 2x Amber Lily (now there's 5 of each of them)
-(DLC3) Added a small decal as a hint for Pocket Pet puzzle in main DLC3 island
-(DLC3) Moved one DLC3 boss away from VIVARIUM area
-(DLC3) Fixed some reflective panels in DLC3 content being marked destructible
-(DLC3) Fixed IGNORE_PET_ATTACK tag
- Quest widget rendering fix.
- Main Quest Search Launchpad Key goal is now not completed until you find the key.
1.4.0.0 19/08/2024
- Added 2-player Co-Op mode when two controllers are connected to the device
- Stability improvements
1.3.1.0 05/12/2023
- Added the new DLC3: Pets & Dungeons in app purchase.
- (DLC1) New content if you have DLC3 Pets & Dungeons.
- (DLC2) New content if you have DLC3 Pets & Dungeons.
- Pause menu background doesn't show the game screen to reduce memory footprint.
- Showing star in front of all DLC related quests to make them stand out better.
- General gameplay balancing and tweaks.
- Memory usage and performance optimizations.
1.3.0.1 29/11/2023
-Fixed crash issues on some older iPad and iPhones.
1.2.2.1 19/06/2023
- Doomsday DLC
- New end game area and a related quest at Crown. After reaching escape pod at Crown, return to the area with "helipad".
- New game+ for those who reach the Ark level 3.
- Surreal door can be opened.
- Paint Brush tool can be used to color walls and built objects.
- Portable Monster scanner.
- Rubber Duck trinket that stops you from drowning by teleporting you back to shore.
- Gameplay balancing and tweaks
- Misc bug fixes
1.2.1 14/06/2023
-Optimized memory usage.
-Using compressed textures (sharper textures with lower memory consumption).
-Added automatic save game backup functionality.
-Stability improvements.
1.1.4 17/11/2022
-Fixed a crash issue near the Underworld Sinister campfire.
1.1.3 04/11/2022
-Stability improvements
-GameCenter fix
1.1.2 03/11/2022
ADDED
- Underworld DLC.
- Builder's Isle added to the main island north of the evac site.
- New building related inventions and objects, unlocked after Builder's Isle progression.
- Added "Wrench" as a tool to fill the gap between Baseball Bat and Sledgehammer.
- Built object names are now shown in the map.
- Added quick key access for Builder's Kit.
- Now remembering your previously selected buildable between sessions.
- Delete function for "Builder's Kit".
- All headgear besides gas mask are now upgradable.
- Showing the map sector (like K23) in big map for the cursor location.
- UI navigation now works with any bound movement keys.
- Inner Walls buildable pack.
- Added Home Portal Long Range recipe.
- One small location and POI to Sunburn Desert.
CHANGED
- Large metal objects now drop additional scrap metal when destroyed.
- Changed around "Combat" side of the invention tree to accommodate Wrench and shuffled some trinkets around.
- Buffed the build limit modifier on all "Builder's Kit" upgrade levels and on food recipes giving build limit.
- Quests now visible in build mode.
- Fisher skill now gives better fishing speed bonuses early on and rewards more XP for fishing.
- Tweaks to temperatures in areas with extreme temperatures.
- Nerfed items and food recipes giving enemy aggro range decrease so that maximum cap is now at most 70%
- Buffed the "Riot Shield" damage, shield hp and knockback distance.
- Buildable selection screen shows up faster and consumes less memory.
- Protagonist movement stopped and fall landing animation not played if falling small distances.
FIXED
- Rare crash related to entering the pause menu.
- Destroyed built objects are now instantly updated in the big map.
- Usual open world glitch & terrain fixes.
- The survivor does not fall through built structures anymore when throwing knives.
- Fixed showing of negative numbers for item uses, now capped at 0.
- Inner "Fortress" doors van now be destroyed only after outer doors have been opened.
- Link tower achievement had incorrect number of link towers associated with it.
- Multiple crash fixes.
- Multiple terrain fixes in both DLC and Island.
- "Construction Work" now accepts all kinds of doors.
- Fixed an issue where the player would turn invisible at a campfire after using a bed.
- Prevented saving while materials "are flying" to fix a material duplication bug.
- Potential fix for bugs where the player can fall through platforms.
- Partial fix to rectangular black voids in the world.
- Teleporter getting stuck.
- It is now possible to take materials from built storage boxes.
- Fix to hoe issue.
- Fix to main quest showing up weird in the quest tab after completion.
- No longer possible to build a new door on a doorframe that already has an existing door.
- Myth tablets now work even when the primary coop player is dead.
- Player does not get stuck to buildables in cutscene mode anymore.
- POI Info screen now shows location correctly.
- Enter build mode quick access button now works only if the same button has not been bound to some other action.
- Fixed home portal entering getting stuck right after resuming save.
- Properly unlocking buildable pillar if you had invented the recipe before certain game version.
- Fixed map unlock notification getting delayed and preventing player from moving while the monsters tear the protagonist apart.
1.1.1 02/11/2022
-Game Center achievements.
-Fixed map filters menu.
-Fixed fabricator UI right side panel.
-Fixed a crash related to screen inset detection.
-Performance improvements.
-Misc minor bug fixes.
1.0.427 08/07/2022
-Better auto-detection of initial graphics detail levels.
-Performance tuning.
-Fixed overall quest progress indicator.
-UX improvements.
1.0.424 25/05/2022
UX improvements.
1.0.422 19/05/2022
- Replaces the momentarily released 1.4.2.0 which had some unnoticed performance issues.
- Fixed the sluggish performance momentarily introduced in 1.4.2.0
- Improved & clarified DLC/IAP handling
Bugfixes and stability improvements from 1.4.2.0:
- Small bugfixes
- Removed inaccessible ledge that caught some quest items in Pets & Dungeons questline
- Improved graphics asset loading
more Version 1.4.3 05/12/2025
Data Not Collected The developer does not collect any data from this app.