Total War: MEDIEVAL II
Grand strategy. Epic conquest.
USD 11.99 · In-App Purchases
READ BEFORE BUYING: Please expand this description and read the full list of supported devices below to confirm that your device is supported.
MEDIEVAL II brings Total War’s compelling mix of massive real-time battles and intricate turn-based strategy to iPhone and iPad. Set across three continents during the turbulent Middle Ages, spectacular conflicts and scheming rivals line the path to power as the great kingdoms of the medieval world vie for supremacy. Be it through diplomacy or conquest, trade or subterfuge, you must secure the resources and loyalty required to rule an empire from the shores of Western Europe to the sands of Arabia.
THE STRENGTH OF NATIONS
Unlock up to 17 playable factions and build them into major world powers through statecraft, subterfuge or all-out war.
THE KINGDOMS EXPANSION
Available via in-app purchase, this massive expansion includes 24 playable factions across four unique, fully featured campaigns. Wage war from the jungles of the Americas to the deserts of the Holy Land, from the deceptively gentle shores of the British Isles to the frigid Baltic plains.
THE HOTSEATS & HALBERDS UPDATE
This major update adds a host of balance improvements to Pikemen, Zweihanders and other late-era units, and, for owners of the Kingdoms expansion, introduces asynchronous multiplayer campaigns on a single device.
THE ART OF WAR
Deploy infantry, archers and cavalry into huge real-time battles, with a full range of medieval weaponry at your command.
THE TOOLS OF STATE
Use sophisticated diplomacy, lucrative trade agreements and daring agents to forge alliances or destabilise your rivals.
THE TEST OF TIME
Shape the destinies of Europe, North Africa and the Middle East through five momentous centuries of combat, competition and conquest.
THE POWER IN YOUR HANDS
Take command, with a brand-new user interface and enhanced touch controls for fingertip control of the battlefield. Or, play with any iPadOS-compatible mouse & keyboard.
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Total War: MEDIEVAL II requires iOS 16 or later. You need 4.3GB of free space on your device, though we recommend at least double this to avoid initial installation issues.
A further 7.65GB is required to install the Kingdoms DLC. To save space, you can install each campaign individually.
Americas: 2.06GB
Britannia: 1.66GB
Crusades: 2.11GB
Teutonic: 1.82GB
Supported iPhones:
• iPhone 8 / 8 Plus and later
• iPhone SE 2nd Generation (2020) and later
Supported iPads:
• iPad mini 5th Generation (2019) and later
• iPad Air 3rd Generation (2019) and later
• iPad 5th generation (2017) and later
• Any iPad Pro
• If you require assistance, please contact our support team at support@feralinteractive.com
© 2007–2025 The Creative Assembly Limited. Originally developed by The Creative Assembly Limited. Originally published by SEGA. Creative Assembly, the Creative Assembly logo, Total War, Total War: MEDIEVAL and the Total War logo are either trademarks or registered trademarks of The Creative Assembly Limited. SEGA and the SEGA logo are registered trademarks or trademarks of SEGA Corporation. Developed for and published on iOS by Feral Interactive. iOS and the iOS logo are trademarks of Apple Inc., registered in the U.S. and other countries. Feral and the Feral logo are trademarks of Feral Interactive Ltd. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
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• Fixes an issue where Hotseat balancing changes were also applied to single player Campaigns
• Fixes a handful of customer-reported issues relating to Diplomacy
• Fixes a number of minor issues
1.5.1 01/10/2025
• Adds Hotseat Campaign mode, allowing asynchronous multiplayer campaigns on a single device. The Hotseat Campaign mode comprises three game types: Classic, Co-op and Battle Royale.
• Adds optional balance changes to streamline Hotseat Campaigns.
• Implements a Cohesion system for Pikemen whereby they will fight with pikes and maintain a spear wall until a certain number of casualties are taken.
• Implements major balance changes to many late-game units, primarily Pikemen, Halberdiers, Zweihanders, Gunpowder Infantry and Ribault Artillery.
• For a full rundown of Hotseat Campaigns, Pikemen Cohesion, and balancing changes, please visit http://feral.in/med2mobile-changelog.
• Fixes a Grand Campaign bug where higher Port levels provided additional sea trade routes, but constructing/upgrading Sea Trade port buildings did not.
• Adds a "Modern Camera Rotation" option, fixing an unintended battle control issue where 2-finger camera rotate/zoom inputs would also trigger the 1-finger camera pan effect.
• Fixes a bug where an army could disappear when confirming a previously queued move order into a settlement after another army has been moved out of the same settlement in the same turn.
• Fixes an issue where the Command Slowdown setting would not apply the correct speeds when set to “By Difficulty”.
• Fixes an issue where the move_character cheat would not update which region a character is in for the purposes of hiring mercenaries.
• Fixes a handful of rare crashes.
• Fixes a number of minor issues.
1.5 19/06/2025
• Adds the Kingdoms expansion, which brings four new, unique campaigns via a single in-app purchase
• Adds a pre-game launcher to facilitate purchase of Kingdoms, and allow players to choose between the base game or expansion campaigns once owned
• Adds a Settlement Viewer option to the Lists tab of the Faction Summary, allowing players to view their settlements outside of combat
• Allows the renaming of settlements by tapping their name on the Lists tab in the Faction Summary
• Fixes an issue with default tax rates for Cities; the default is now Normal rather than Low
• Fixes an issue with besieged settlements on the Campaign Map, where players could not order troops to sally out against the enemy
• Fixes an issue where non-player Forts could not be selected
• Fixes an issue where it was possible to hire Mercenaries in a Settlement without a General being present
• Slightly improves pathfinding in battles; complex user-drawn paths are now more accurately represented and followed by units
• Fixes an issue with complex, user-drawn paths where some troops would skip points on the path, splitting up the unit
• Fixes an issue where incorrect icons would display when drawing a path to the enemy during battles
• Improves unit deployment before battles; the depth and width of a unit’s formation now adapts to the selected deployment location
• Fixes an issue during battles where unit status markers would disappear if the unit's formation adapted to a selected location
• Fixes a cosmetic issue where the Auto-Resolve Battle button would always appear greyed out
• Fixes an issue when playing in Czech where no audio would play during the Battle of Hastings tutorial intro
• Fixes a crash that could occur when loading a battle replay
• Fixes a number of minor issues
1.4 10/11/2022
• Improves the End Turn speeds
• Adds screen rotation support for devices with a camera notch, allowing user to play in either landscape orientation
• When adjusting formations with two fingers, after triggering players can now lift one finger for easier control
• Tapping with two fingers during battle now hides the UI
• Adds the “process_rq” console command, allowing for immediate completion of outstanding recruitment
• Defeated factions now unlock immediately without requiring a relaunch of the game
• Adds a new button to the Help & Support section of the Main Menu, linking to a YouTube playlist of tutorial videos
• Tapping a dead faction member on the Family Tree panel now reveals details of their death
• Adds further instructions about Positioning Mode to the Battle of Hastings Tutorial
• Tapping and holding on a non-player character/army now triggers the Character Details panel
• Unit upgrades are now shown on the Recruitment panel
• During battles, tapping a Unit Status Display now selects the unit
• Fixes a crash that occurs when double-tapping the screen after a rival faction initiates a battle
• Fixes a handful of crashes that may occur when loading save games
• Fixes a crash that may occur during battle when moving units onto damaged walls
• Fixes a crash that may occur when viewing the Agents tab in the Faction Summary
• Fixes a crash that may occur when playing as Portugal
• Fixes a crash that may occur when tapping the Campaign Map to close the console
• Fixes a crash that may occur when minimising the game
• Fixes a soft lock that may occur when tapping your faction’s treasury balance
• Fixes a number of high-frequency crashes
• When contacting customer support from the Help & Support menu, the following files are now automatically attached to the email: the last manual save; the two most recent autosaves; the player preferences file; the crash log (where available)
• When contacting customer support via the crash report prompt, the latest save game is now automatically attached to the auto-generated email
• Upscales and improves the visual fidelity of portraits in a character’s retinue
• The Building Browser no longer shows restricted buildings for other settlement types
• Fixes an issue where ships may get trapped on land
• Adds visual feedback to indicate when the End Turn button has been pressed on the Campaign Map
• Fixes an issue in settlements with a Racetrack, where the Race Frequency counter may display incorrect information
• When using a mouse and keyboard, double-click commands are now recognised correctly
• Fixes an issue where gathered intelligence on a non-player army may not always display when viewing that army
• Fixes an issue where drawing a new path would not clear a unit’s previous, multi-turn path
• Fixes a number of minor issues
1.3 09/06/2022
• Fixes a number of minor issues
1.2.3 01/04/2022
• Fixes a number of minor issues
1.2.2 28/03/2022
• Fixes a number of minor issues
1.2.1 23/03/2022
• Fixes an issue where Hotseat balancing changes were also applied to single player Campaigns
• Fixes a handful of customer-reported issues relating to Diplomacy
• Fixes a number of minor issues
more Version 1.5.1 01/10/2025
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