I really enjoy this game with beautiful graphics, thoughtful stories, and appreciate no ads. But I agree with others’ feedback: hard levels shouldn’t take days to beat, I miss the mini games (which are what I thought I was getting as the game, based on the ads that brought me to it), and the adventures seem impossible to beat without spending cash (let alone completing both the path and the collections). All power-ups should be chosen from within the level—as you play (not before you start the level and don’t know what you’re facing or will need). ‘Challenge’ levels should be optional (without saving special boosters, most are just a waste of life). Rewards of timed unlimited lives should be “banked” like bombs, where you have to choose when to use them—not automatically applied. This is a BIG problem! Sometimes you only have 5-10 minutes to play and can’t use another 10-60+ minutes of free lives at that moment. Wasted! I play on my phone so just touching the screen “accepts” them before I can even leave the app. Helping strangers with free lives or team rewards is cool, but you shouldn’t be competing *against* them for 1st, 2nd, 3rd place rewards! My team has become few and less active, so I’m mostly here playing solo with an extra 1-2 free lives. I didn’t choose this as a competitive game, or team effort game, so making it harder with less free help for solo play is one of the things that may cause me to quit.
Hello!Thank you for your detailed feedback! We truly value our players' suggestions as they help us make the game better. ⭐️We hope you keep playing and enjoying the game!