It just so happened that you met the beginning of the zombie apocalypse in the middle of the night forest. Running away from zombies, you accidentally stumbled upon a lonely hut hidden in the very center of a forest full of walking dead. What was the surprise when you found out that there is a fortified basement under the hut, which has everything you need for survival. And from that moment your story begins...
The main goal is unchanged - to survive at any cost! During the day, you are engaged in arranging your new shelter, building fortifications, additional rooms and walking around in search of resources, food, equipment and weapons. At night, you will have to defend your shelter from hordes of hungry zombies. It depends only on your actions whether you will be able to meet the new morning. But as soon as you settle down and get stronger, it will be time to find salvation from this cursed forest.
Game Features:
- the character editor will easily allow you to create a unique appearance for your hero;
- a huge explorable map with many locations available to visit;
- construction of various fortifications protecting the bunker from uninvited guests;
- the ability to create additional rooms that expand the capabilities of your bunker;
- discover new locations on the map by searching for distress signals on the radio;
- a merchant with a daily updated assortment of goods;
- fighting arena with various prizes for defeating zombies or wild animals;
- random daily events that can make it difficult or significantly easier to survive;
- the ability to build and improve vehicles for faster movement through the forest;
- a competent economy (you can sell and exchange items found in raids, vegetables grown in greenhouses or medicines created in a laboratory);
- distribution of energy inside the bunker using a fuel generator, solar panels and wind turbines;
- gain experience for completing tasks, killing zombies or reading books;
- the distribution of experience between the five characteristics of the character and the acquisition of special skills;
- a full-fledged player's inventory with the ability to equip up to five items of clothing and two weapons;
- 50 units of various weapons (one-handed, two-handed, stabbing, pistols, submachine guns, revolvers, shotguns, automatic and sniper rifles);
- 160 items of clothing, differing not only in appearance, but also in the level of armor;
- 90 consumable items (resources, ammo, food, healing items, books, seeds, car details and crafting parts);
- the ability to improve weapons and clothing;
- time is the main resource (each action requires time, your main task is to correctly distribute the remaining time before nightfall).
I wish you a pleasant survival!
I am impressed with the game design. Simple but really engaging! Perhaps have more variety of weapons, maybe having support characters controlled by AI, or having pets that can assist or carry stuffs. Also during idle, let the main character roam the different levels of shelter. Work on the greenhouse or workshop a bit. Go out and fix the traps etc. but those are just additional. As it is now, it’s pretty good. Hope to see future features. And put some nice stuffs in shop so that players will pay for it.
Developer Response
Thank you! Companions will be added in Act 3. Act 2 is currently in development.
Great game. But gets stale
James Nellingson
I’ll be honest…for a mobile game, my hats off to the developers. Amazing game. Runs relatively smooth. Tons and tons of content with many items to search for. However I will say the combat to the game feels one dimensional. I would have liked to maybe see more movement mechanics for both the Player and the Zombies. The only difference to zombies is the occasional “big one” that moves exactly at the same speed but does alittle more damage. And if you run into one of these guys, the only way you’d really kill then off would be using a gun. (With ALOT of ammo). Yes you can use a melee to do it as well but it’s gonna take you a long time and just running in circles.
Good Start
WFSQ
Act 1 started off well and looking forward to Act 2. Please work on companions soon. Or more points of interaction. And perhaps more metal loot so it’s slightly less grindy.
Developer Response
Thank you! The companions will be added in Act 3. Act 2 is currently in development. Act 2 will be released this year. I can't say more precisely because there is still a lot of work to do.
Addictive game
Khai A R
Game has a simple platform but yet very addictive. Thumbs up for you bro!
Developer Response
Thanks a lot bro!
- almost all zombie animations have been replaced;
- smoothing has been added to character and zombie models;
- the angle and size of ramps while driving have been reduced;
- an indicator of new goods has been added to the merchant's location on the map;
- a damage area indicator has been added to fuel barrels;
- the vehicle controller has been redesigned, making it more drift-like;
- other minor bugs have been fixed.
Version 1.0.24
The developer, Alexander Tavintsev, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
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Information
Provider
Alexander Tavintsev
Size
613.9 MB
Category
Action
Compatibility
Requires iOS 13.0 or later.
iPhone Requires iOS 13.0 or later.
iPad Requires iPadOS 13.0 or later.
iPod touch Requires iOS 13.0 or later.
Mac Requires macOS 11.0 or later and a Mac with Apple M1 chip or later.