SimEmpire: Origins
Civilization Building Game
Free · In-App Purchases · Designed for iPad. Not verified for macOS.
In the ancient times when story happened, when people began to build cities, The earliest human ancient civilizations was born. You will play a ruler, the small village will be bloomed into an empires.
Civilization included Egypt, Persia, Greece, China, in the game, you will appreciate the exotic scenery, building cities, production resources, scientific research, training troops, and even the construction of the wonders of the world.
more Fixed an issue where residential level numbers were displayed incorrectly in plot mode.
Fixed an issue where unit portraits were displayed incorrectly in the unit skill interface.
Fixed an issue where troop organization was displayed incorrectly after miraculous relocation.
Fixed an issue where the countdown timer for battle reports was displayed incorrectly.
Optimized the number of alliance administrators; now it increases by 2 per level.
Optimized the message bar on the right side of the battlefield; it is now cleared after exiting the battlefield.
Optimized the truce rules; now it is: 12 hours of truce from 6 PM to 6 AM, and 6 hours of truce at other times.
4.0.19 27 Feb
1. Added quick "one-click release" and "one-click revival" functions for fallen troops;
2. Added rules for deduplicating alliance flags (including disallowing duplicates when creating or modifying alliance flags);
3. Added the ability to select multiple troops at once during troop deployment;
4. Optimized the declaration of war rules, allowing declarations to be made individually or as an alliance. Alliance declarations require a minimum number of troops (at least 3);
5. Optimized battle preparation time rules: 4:00-20:00 preparation time 4 hours, 20:00-22:00 preparation time 2 hours, 22:00-24:00 preparation time 10 hours, 24:00-4:00 preparation time 8 hours;
6. Optimized wildland harvesting rules, changing the decay mechanism to a system where resources enter a depletion state after 10 days of harvesting, followed by a recovery period (4 days) before harvesting can resume. No need to retake the territory;
7. Optimized the rules for the number of alliance administrators, the administrator limit increases with the alliance level;
8. Fixed the issue of a delay in the battle countdown ending;
9. Fixed the display issue on the monthly card interface;
10. Fixed the issue of the alliance win/loss counter being invalid;
11. Fixed the issue of the battlefield jump button in the battle email being invalid;
4.0.18 12 Jan
Fixed bugs;
4.0.17 22/11/2025
1. Fix the issue of incorrect road beautification texture mapping
2. Fix the pop-up issue when entering the battlefield
3. Fix the issue where wartime alliances do not take effect
4. Optimize the "Jump" skill: It allows you to pass through the units in front of you, and after "Jumping", you will have a free turn in this round.
4.0.16 18/11/2025
1. Fixed the issue where Aztec Eagle Warriors might overlap in the lower-left corner during combat.
2. Fixed the issue where Aztec Eagle Warriors might not attack after moving during combat.
3. Optimize the interface retention issue caused by battlefield loading timeout.
4. Fixed the issue where panoramic screenshot sharing/saving might fail;
5. Optimize the harvesting speed of the one-click harvest feature;
6. Optimize the one-click harvest and renewal mode for God's City;
7. Optimize the one-click harvest settings menu, allowing for individual saving by different cities.
8. Optimize the memory method for the left-side functional menu, allowing separate saving for different cities.
9. Optimize the overlapping position between the notch/capsule screen and the left-side function menu.
10. The maximum number of alliance administrators has been optimized to five (those who have already exceeded this limit will remain unaffected).
11. Fix potential issues in night mode, such as interface problems and game lag.
12. Optimize potential layer relationship errors during interface sliding.
13. Fixed the color issue of fallen units;
14. Reduce the amount of copper required to decrease taxation on residential properties in Chinese civilization;
15. Reduce the number of weapons required for the Greek Civilization training Centaur from 2 to 1;
4.0.15 16/10/2025
1. Comprehensively optimized operational efficiency, including night scene switching, harvesting sequences, and loading megacities;
2. Optimized resource loading, using asynchronous loading to reduce initial wait time;
3. Optimized verification code logic;
4. Implemented dynamic masked word detection;
5. Updated the platform SDK to a new version;
6. Fixed issues that could occur with new accounts placing orders;
7. Fixed a display issue with the coverage range when building buildings with ranges;
8. Fixed a display error when switching between foundation modes;
4.0.14 05/09/2025
Added user agreement and privacy policy terms button;
4.0.12 12/09/2023
Fix some known bugs;
4.0.11 14/10/2022
Fix some known bugs;
4.0.10 29/09/2022
Fix some known bugs;
4.0.9 08/07/2022
Fix some known bugs;
4.0.8 02/06/2022
Fixed the bug of multilingual translation;
4.0.7 15/12/2021
New Seoul server opened
4.0.6 03/11/2021
New server release
4.0.5 22/06/2021
1. The output of copperware increased by 50%.
2. Optimize puzzle unlocking.
3. Modify the possible problems of the battlefield list.
4.0.3 04/06/2021
Fix some known bugs;
4.0.2 13/05/2021
1. Added the display of the activity level in the friends list;
2. Added sorting options to friends list and alliance member list;
3. Added the function of multiple selection of “Merge”;
4. Added the function that military units can automatically continue their production, and the default of this function is “off”;
5. Added luminous effect to the “Flower Garden” of Persian civilization;
6. Added the function to input numbers directly when training, building and splitting armies.
4.0.1 12/05/2021
1. Adjusted the training resources of certain units;
2. Adjusted the “Angry Slay” skill to one that can be accumulated for multiple times;
3. Adjusted the upper limit of “Reorganize”skill of Imperial General to 10 times;
4. Canceled the reduction in the damage of long-range attacks triggered by the long-range units.
5. Fixed other known problems.
4.0.0 19/04/2021
The night view mode is available for all civilizations in Sim Empire.
1. The night view mode for Persian and Aztec Civilization is released at the same time;
2. “Subgrade perspective mode” is online for you to check the safety coverage and environment attributes comprehensively;
3. Members of the alliance will be displayed in the order of their activity levels;
4. Added “obsidian” into the resource selection for skill points;
5. Restored the “Logout” button in the Setting Panel.
3.6.1 15/04/2021
1. Added the function of “shovel one section of road at a time”;
2. Optimized the needed time for S&T studying comprehensively;
3. Fixed the display problem of military units in “Focus the Battlefield”;
4. Fixed the problem that the “little red dot” does not disappear after checking;
5. Added the "+" button in the trading center to directly jump to the bottom for the pending orders;
6. Added “purchase” button in the secondary menu of resources, so you can directly bid to purchase the resources;
7. Optimized the content display of friends' dynamics to reduce the display of excessive items.
3.5.2 25/03/2021
1. Fixed the problem that insufficient memory may be encountered when “capturing panorama”;
2. Fixed the problem that the max amount of purchase can not reach 10,000 loads;
3. Fixed the “exclamation point” that may occur in “Wonders”.
3.5.1 22/03/2021
1. The Night View Mode of the Greek Civilization is available now;
2. Added the function of taking screenshots and generating the “Empire Panorama”, which can be stored as photos or shared in the Moments;
3. Applied the "One-click Harvest" function to all territories;
4. Shortened the construction time of “Granary”and “Warehouse” to 2 minutes;
5. Added the function to go back to a higher level in the civilization list;
6. Rejected gifts will no longer be added to the limit of gifts acceptance on the same day;
7. Added the icon of the his/her civilization to the friends list and alliance member list;
8. Added the display of the information of alliance and battlefield unit into the list of battlefields you followed;
9. In the Task Mode, “Coverage” task can be completed directly with the “City of God” privilege;
10. Fixed the problem that the default recommended price in the Trading Center could not be lower than 1;
11. Corrected Today's Increase to use yesterday's closing price as a benchmark;
12. Fixed some problems that may appear in the following list;
13. Fixed some problems that may occur when buildings are lifted for a long time;
14. Fixed the problem that “5x exchange” did not accumulate to “2x exchange”.
3.5.0 19/03/2021
1. Added an option for users to define whether to open the “Night View”;
2. Added the option for users to define whether to use the “Hidden HomeBar”;
3. Fixed possible problems concerning the color of the coverage area.
3.4.1 10/03/2021
1. [Night of the Nile] The Night View of Egyptian civilization is fully released;
2. Fixed a possible problem concerning the “jump” of “Eagle Warrior” in Aztec civilization;
3. Fixed possible problems after being entangled by “Wizard” in Aztec civilization.
3.4.0 05/03/2021
1. Adjusted the population occupied by Horus, Wizards, Judge, and Feathered Snake God;
2. Adjusted the skill tree of some units in Aztec civilization;
3. Fixed some problems with the wizard’s skill of “Entangle” on the battlefield;
4. Fixed other known problems.
3.3.1 25/02/2021
Fixed an issue where residential level numbers were displayed incorrectly in plot mode.
Fixed an issue where unit portraits were displayed incorrectly in the unit skill interface.
Fixed an issue where troop organization was displayed incorrectly after miraculous relocation.
Fixed an issue where the countdown timer for battle reports was displayed incorrectly.
Optimized the number of alliance administrators; now it increases by 2 per level.
Optimized the message bar on the right side of the battlefield; it is now cleared after exiting the battlefield.
Optimized the truce rules; now it is: 12 hours of truce from 6 PM to 6 AM, and 6 hours of truce at other times.
more Version 4.0.19 27 Feb
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