Unnamed Space Idle
Simulation
Free · In-App Purchases · Designed for iPad. Not verified for macOS.
No ads! Destroy unending waves of alien ships in this long form, unfolding, sci-fi idler.
Unnamed Space Idle is an award-winning unfolding, sci-fi idle game that plunges you into a relentless battle against an alien menace that has decimated humanity.
Customize your ship with an array of progressively unlocked weapons and defenses, strategically tailored to counter specific enemy types. With a plethora of unfolding systems and abundant options, you'll face crucial choices as you steadily increase you power through progression and prestige.
A Myriad of Different Systems
Discover over 10 distinct systems, each offering unique mechanics that evolve and expand over time.
Core - Upgrade your Weapon, Defense and Utility cores with salvage gathered from enemies.
Compute - Improve your combat stats over time in traditional Idle Game fashion
Synth - Craft and improve modules and recipes to increase your power in various ways.
Void Device - Slot in void shards dropped by enemies for different combinations of upgrades.
Prestige - Unlock different ships, weapons, defenses and utilities.
Reactor - Feed void matter into your reactor to power various system boosts.
Research - Harness the research data obtained from different sectors to unlock various upgrades.
And More...
Impactful, Understandable Decisions
Choose wisely when equipping your ship with weapons and defenses, selecting power-altering modules, or determining the optimal combination of shards to use. The distinction between optimal and sub-optimal choices can significantly impact your progress. But while there are a lot of decisions to be made, they are all plainly understandable so that the optimum, or at least very near optimum decision making is within your grasp!
Consistent Progress and Unlocks
Well paced progression combined with the amount of different systems, upgrades and enemies, means something new is frequently just around the corner.
more - Added setting to turn on/off prestige upgrade notifications from overkill
- Changed look of cancel/no buttons on popups
- Added total players to UT rank display
- UT banked stages changed to be banked runs that can stack
- Fleet repeatable artifact nodes are more distinct and leftover FR will be used on them at end of run
- Fixed veiled enemy shard time estimates and drop rate
- Fixed crew rank upgrades not triggering fully on load sometimes
- Fixed Reinforce past 133 not rewarding the upgrades depending on galaxy progress
- Fixed beam display when firing rapidly
75.1.3 1 Feb
- Fixed crash on some devices
75.1.2 19 Jan
- Fixed crash on some devices
75.1.1 16 Jan
- Added Reinforce Background Battles count to statistics
- Improved display of missing core upgrades on missing upgrades list
- Improved future splice crew unlock text to include adaptation levels required
- Improved display of Splicing stats on Stats & Info screen
- Localization updates
- (Mobile) Added native achievements. Sorry for achievement spam on startup for lategame players!
- (Mobile) Swapped to more persistent player ID, improving restore purchase functionality for future purchases (including new device/reinstall). Not retroactive
- (Mobile) Changed default to keep screen on/prevent screen sleep for fresh installs
- Fixed second galaxy page not showing up when unlocked in some circumstances
- Fixed stuck background battle
- Fixed reactor overdrive highest tier resetting if you reinforce before unlocking it again
- Fixed crew shard dropping when it shouldn't
- Fixed module queue overlay showing on top of fixtures
- Fixed enemy fleet ships wiggling in the preview
- Fixed doubled synth overlays on load in some cases
- Fixed synth not defaulting to fixture tab on load if doing fixtures
- (Mobile) fixed prestige start list being incorrect late game
- Typo fixes
75.1.0 14 Jan
- Increased area the Spacemas Santalien will spawn in to make navigating to it easier
- Added highest rank to splice aspect tooltip
- Splice Upgrade Respec now only resets the last non finished rows
- Fixed Key Shards not showing in shard library
- Fixed splice crew ui issue when viewing adaptations and then automations
- Fixed issue with tutorial coming up with version info causing soft lock
- Fixed Alien Potency upgrade not effecting some things until restart
- Fixed Splice time to highest level estimate being wrong
- Fixed some localization text
- (iOS) Fixed hard reset bug
75.0.5 28/12/2025
- Spacemas Reactor boost is now not useable if you have Powercells (it didn't do anything for them)
- Spacemas Synth boost now does Synth Speed instead of Synth XP
- Fixed Prestige to 120 giving wrong distance
- Fixed aspect catchup speed display
- Fixed Fleet artifacts showing wrong on exploration screen after spending
- Fixed Powercells loop progress % to make more sense (maybe)
75.0.4 21/12/2025
- Fixed issue causing too much fuel to be used when buying instability with the event buff active
- Fixed prestige being grayed out during task list if you have cleared sector 74
75.0.3 20/12/2025
- Fixed galaxy node achievement requirements
- Fixed issue with Spacemas text
- Fixed issue with background battles
- Fixed galaxy upgrades apply button not showing when it should
- Fixed UT Missile enemy getting stuck when only base is left
- Fixed late game Fleet AF Research upgrade amount
- Fixed capital boss anti fighter damage display issue
- Fixed Skein button behavior
- Fixed Catchup Mastery display issue
75.0.2 20/12/2025
Spacemas
- Temporary event active 2025-12-19 through 2026-01-04
- Earn temporary boost upgrades, ai points, consumables and an event skin
- Unstable Transit has a new modifier active
The Rebalance
- Player at R1+ will be affected to varying degrees by stat changes due to this rebalance
- R1-R5 changed to only 3 Reinforces at 80, 90, 100
(If you are in this section you have been set on the appropriate Reinforce)
- Galaxy artifacts no longer require Reinforces for all galaxies
(If you are on these galaxies you may be able to apply pending upgrades)
- New sector based Reinforce upgrades from sector 100-129
- Fleet artifact upgrades may be in an odd state, such as locked but having a point in it
- FR usage in fleet battles changed to only lose half as much from taking damage, with the other half being on ship death
- FR usage in fleet battles is now rounded
- Overdrive Warp active reduced (Warp charge speed given elsewhere)
- EoC scaling changes
Other Changes
- Added background battles based on reinforces (and a setting to turn them off)
- Key shard lowered wave clear requirement to 300
- Key shard overkill no longer charges the wave requirement
- Base 6 now has prestige start upgrade(s) and shows up in the battle area
- Removed anti-fighter damage increase on capital boss fights
- Fighter damage increase per pass resets on boss fights
- Void Recuperator no longer works during capital boss battles
- Adjusted Powercell 2 upgrade order
- Adjusted Powercell UI as void power/max is no longer relevant and to improve clarity
- Added some new run modifiers to UT that unlocks in later galaxies
- UT buffed cruiser single tank mod
- Nerfed enemy missiles in UT
- V. Device inactive links now show if you have extra links available
- Separated Tether Warp upgrade buttons to Skein and Residuum
- Splice automation setting for fastest to rank now considers levels needed for required discipline gain
- Splice automation UI changed slightly in some cases for clarity
- Splice cleanse, adaptations and automation settings button can now be shift or right clicked to swap for all crew
- Added option to control auto switching tether warps when maxed
- Added a progress log in stats & info, not retroactive
- Added option to hide out of date stats on stats & info
- Added tracking for consumables used this reinforce
- Added a new late game secret achievement
- Added turret amount indicator to Sector Data entries
- Rumina warp layout sshape changed
- Tons of other minor changes that I have forgotten
- Fixed lights flickering on enemy capital excessively
- Fixed 6h timeskip consumable sometimes awarding too much
- Fixed and tweaked some broken text
- (Mobile) Fixed auto save indicator overlapping buttons
75.0.0 19/12/2025
- Added some clarifying text to Powercells
- Fixed warp target settings saving/changing to work better when running multiple in a row
- Fixed Powercell partials not applying offline
- Fixed Veil Piercer siphon not updating for time skips
- Fixed behavior of focusing crew splice automation inputs
- Fixed sound issue when multi-buying artifact upgrades
- Fixed some text overflow issues in certain font sizes/languages
- Fixed tutorial highlight sometimes not being in correct location
- Fixed shard overlay text overlap issues
- Typo fixes
71.2.3 03/12/2025
- Hangar settings now revert to previous settings when exiting a warp
- Hangar settings now stay when swapping cores
- Fighter spec upgrades for Adaptium now stay unlocked after reinforce
- Warp Quirinus 64 cost upgrades reduced to 32 and re-arranged
- Initial ship on reinforce has core auto upgrades set to on if you have that unlocked
- Fixed fleet tutorial lock out issue
- Fixed maxed tether warps not syncing to new high properly
- Fixed bug with loading an exported game string as a text file
- Fixed large decimal amounts showing on UT upgrade comparisons sometimes
- Fixed issue with starting new game getting stuck
71.2.2 24/11/2025
- Fleet tab now remembers if you were on the Unstable Transit screen when loading a save
- Changed text on late game base upgrades to be more clear
- Improved module craft time estimates accuracy in some cases (again...)
- Improved crew and splice reapply upgrades to not save a new smaller subset of upgrades
- Improved text input for spliced crew automation settings
- Fixed a variety of advisor issues related to base battles and temporary nodes
- Fixed Reactor running out of power when it shouldn't sometimes
- Fixed Powercells not resetting on reinforce
- Fixed maxed Tether Warp downgrading difficulty when completing lower level warp
- Fixed Adv. Plasma Chainer Torpedo Shredding applying to both at once
- Fixed Mastery Facilitator module to not loop back on its final tier
- Typo fixes
71.1.8 19/11/2025
- Improved modules queue time estimate accuracy
- Improved synth offline time calculation edge cases
- Save recovery prompt comes up more reliably now if you are crashing right after loading
- Fixed splice aspects being in wrong status after reinforce (maybe)
71.1.7 14/11/2025
Fixed late game key shard getting knocked off by a different shard
71.1.6 12/11/2025
- Spliced Technician Discipline and Wraithtex upgrades and have been de-allocated - CHECK YOUR RANK POINTS
- (Above results in minor differences in stat totals at various points, but shouldn't be far off in most cases)
- Slightly increased some late game Overdrive Charge Speed upgrades
- Battleship now removes the 2 remaining s. damage oriented Modules
- New shard added in sector 140, previous shard moved to 141
- Changed order of hangar target settings to better reflect their placement in battle area
- Fixed synth resource display issue on prestige
- Fixed various module craft time estimate issues
- Fixed OD catchup applying to newly reached highs in a reinforce
- Fixed Crew Warp Harvesting upgrade text
- Fixed key shard slots not showing icon when empty
- Fixed display of upgrade buttons on splice page to clarify when buying more than 1
- Fixed splice crew discipline mastery needed on load
- Fixed (increased) resource shard drop rate in sector 99
- Fixed splice infusion upgrades showing wrong buyable state (maybe)
71.1.5 11/11/2025
- Adjusted late game fighter bonuses - less raw stats, more efficiency
- Fixed synth upgrade notice showing when auto buying
- Fixed losing abilities on retrofit in some cases
- Fixed module overlay time estimate when high synth outputs per second are involved
- Fixed Synth using excess materials when at high income
- Fixed corruption amount on load (for real this time)
- Reduced GF cost in galaxy 7 and 8
- Reduced amount of levels in R2 and R3 in galaxy 8 so finishing them doesn't take so long
- Significantly reduced GPU load of fleet galaxy backgrounds
- Retrofits now optionally keep any of the same cores if you have full recuperation (capital ships)
- Increased late game retrofit cap
- Module crafting overlay now shows time estimate to next level of module
- Changed the "neutral" anti fighter turret setup in late game to be nicer to agiles
- Clarified that unlocking a UT level includes an upgrade
- Added description field for loadouts
- Made late game barrier enemies a little less barriery
- Possibly fixed reactor incorrectly turning off with auto power manage on
- Fixed loadout equipped indicator not working when you load a loadout
- Fixed bug with offline compute calculations
- Fixed spliced crew loading in with incorrect corruption total
- Fixed an issue with a reinforce upgrade sometimes going away
- Fixed module icon not updating from slightly faded when crafting first level
- Fixed bug with UT Artifact gain amount
71.1.4 10/11/2025
- Added new AI Upgrade for compute fighter spec loadouts
- Improved compute fighters optimize, now considers time left and has a better tie breaker order
- Added visual bar for reactive armor in the battle area to better convey the damage reduction amount
- Reduced some very late game reactive armor amounts
- Buffed Synth Booster core
- Final artifact nodes in Galaxy 7 and 8 now give the same cost per artifact as the other nodes
- Reduced several Galaxy 8 battle scrap rewards by 5
- Fleet battle practice on nodes with a base that causes a hazard now keep the base and hazard settings linked
- Improved fleet advisor behavior when bases are involved
- Fleet advisor check now occurs sooner and doesn't require a loss
- Fleet added damage type icon for 2x damage vs both armor and shield
- Improved color difference in late game synth tiers
- Fixed Residuum gain bonus not applying to offline time on load
- Fixed cost of the Synth Speed Residuum upgrades
- Fixed hold position not working right if a retreat goes through a sector split
- Fixed incorrect shard drop rate in sector 58
71.1.0 05/11/2025
- Fixed issue with broken prestige unlocks after reinforce
- Fixed Specimen Research not showing up
71.0.6 04/11/2025
- Temporary code for ship design until 11/17: "All I got for halloween was this lame skin"
- Made synth tab flashing more responsive
- Adjusted shard drop indicator position
- Changed infusion auto buy and corruption cap auto buy threshold to 1% of specimen instead of 80%
- Hangars now sync up their cycle targets if they have the same (or no) priority list set
- Route select happens instantly if overkilling instead of the 3 second count down
- Added new accessibility setting Disable Fleet Node Animation
- Fixed name of Artifact node in Galaxy 7 to follow the correct naming convention
- Fixed BB1 upgrade in Galaxy 7 not applying correctly to Overdrives
- Fixed synth slots not auto turning on when unlocking after a reinforce
- Fixed reactor not auto turning on after reinforce sometimes
- Fixed sector 135 and 136 Specimen distribution
- Fixed some early void shards that don't get automatically picked up after reinforce for shard library
- Fixed Crew getting stuck on wrong screen after Reinforce
- Fixed Warp Essence fixtures not showing up right after Reinforce
- Fixed Warp overkill boost triggering a little too easily
- Fixed stray UT upgrade being in a UT when it should not
- Fixed innate viel piercer upgrade values
- Fixed sector data not highlighting sectors correctly after Reinforce
- (Mobile) Fixed Splice Crew upgrades layout issue
71.0.2 03/11/2025
NEW CONTENT
- Sectors up to 142 and new upgrades for most systems
- New late game Reinforce upgrades (players above 133 will be treated as if they were at 133 on first reinforce)
- New Fleet Galaxy content (Unlocked by reinforcing with all G6 artifact upgrades purchased)
- New Reactor system after Overdrives
- New temporary code good until 11/14: "I really need extra AI Points to afford the new spliced crew upgrade"
BALANCE CHANGES
- Corruption cap got too high too easily, upgrades for it reduced across the board
- If you had over 700 highest corruption it has been reset to 700 as your highest
- Several Galaxy 6 artifact upgrades slightly reduced (fixture speed the most)
- Early Tether warps starting difficulty and charge time increased, discharge time decreased
- Reduced late game enemy capital Reactive Armor decay time in general
OTHER CHANGES
- New AI upgrade for Spliced Crew infusion auto buy
- Fighter targeting settings are now a priority list instead of just one target
- Slightly improved fighter damage per pass numbers on tooltip
- Capital part target icons turn red when destroyed and gradually go back to white to when restored
- UT Cruiser single tank increased fire rate instead of damage and more block %
- R1 Void Device Smart Upgrade now discards the previous shard tier instead of just swapping it out
- Added tooltip to fleet galaxy Artifacts and Scrap that show how much you gained this current run
- Galaxy 6 F1 Node unlock cost reduced so it makes more sense to get right away
- Galaxy 2 and 3 RM node cost reduced so it makes more sense to get at all
- Improved readability of shard resonance amount and the dots for slots they go in
- Improved synth module popup position and sizing to not cover things
- Base building auto buys now work offline but only up to 100 cycles of buying
- Added "Paste From Clipboard" button to settings code entry
FIXES
- Potentially fixed UT reward window being ultrawide in some cases
- Fixed offline gains box sizing
- Fixed reactor UI sometimes not showing all information
- Fixed Core upgrade display prices going off the button
- (Mobile) Add buttons to paste into username/password fields for cloud accounts
- (Mobile) Fix VDevice tooltip errors
- Tons of other minor fixes
71.0.0 31/10/2025
- Synth module queue now turns off on reinforce so you don't get stuck trying to make a late game module
- Fleet previous matching clear info now has the stats in red if your current stats are higher
- Fixed Veil Piercer tutorial
- Fixed base challenge not showing the building stats properly
- Fixed more .0s
- Fixed Crash on AI screen in specific conditions
- (Mobile) Fix Chinese text not displaying correctly
70.1.4 20/10/2025
- Added tooltip info on AI points (cost to unlock remaining upgrades + available to earn from Achievements)
- Crew layout fixes (text overflow in some languages, missing scrollbar)
- Fixed Reactor Overdrive auto switching charge when use queue is checked but the queue is empty
- Fixed Reactive Damage Reduction text
- Fixed Reactor Overdrive layout going offscreen
- Fixed Reactor tooltip not showing
- Fixed incorrect text on Splice crew upgrade confirmation popup
- More .0 fixes
70.1.3 15/10/2025
- Minor memory usage improvements.
- Fixed interface volume setting not working.
- Fixed tooltip on synth showing when it shouldn't.
- Fixed UT left over ships sometimes showing up at start of a simulation.
- Fixed UT Barrier from grid slot buff not showing the visual on the ship.
- Fixed light flickering issue on enemy capitals.
- Fixed some .0s.
- Fixed layout issue in Synth, sometimes causing lag spike/crash.
- Fixed warp-related tooltip.
- Fixed text layout issue on Prestige tab.
- (Mobile) Fixed Compute history tooltip not showing.
70.1.2 09/10/2025
- Fixed crew notification display
- Fixed issue with tutorial and other popups clashing in some instances
- Fixed incorrect display on best clears for UT (not retroactive)
- Fixed compute tooltip being blank
- Fixed synth module active count getting out of sync sometimes
- Fixed barrier visual to become more transparent as it goes down
- Fixed audio hijacking bluetooth even when totally disabled (not really)
- Fixed save and load dialog text being blurry
- (Mobile) Fix specimen research tooltip not showing up
70.1.1 06/10/2025
- Significantly reduced memory usage and load times (30% - 40%)
- Potentially reduced some instances of crashing on startup
- Synth modules can now be right clicked to enable/disable while popup is on screen
- Fixed AI upgrade being available before purchase
- Fixed UT popups growing outside the screen in some cases
- Fixed UT mod icon
- Fixed various confirmation popups having incorrect titles
- Fixed camera shake being insane
- (Mobile) Added "Copy to Clipboard" button to Load popup, copies the save string directly.
- (Mobile) Fix layout issue in Reactor
70.1.0 04/10/2025
- Added setting to turn on/off prestige upgrade notifications from overkill
- Changed look of cancel/no buttons on popups
- Added total players to UT rank display
- UT banked stages changed to be banked runs that can stack
- Fleet repeatable artifact nodes are more distinct and leftover FR will be used on them at end of run
- Fixed veiled enemy shard time estimates and drop rate
- Fixed crew rank upgrades not triggering fully on load sometimes
- Fixed Reinforce past 133 not rewarding the upgrades depending on galaxy progress
- Fixed beam display when firing rapidly
more Version 75.1.3 1 Feb
Data Linked to You The following data may be collected and linked to your identity:
Data Not Linked to You The following data may be collected but it is not linked to your identity: