Sands of Salzaar
RPG
5,99 € · Compras integradas · Desenvolvida para iPad. Não verificada para macOS.
This is a fantastical tale of an exotic land. The Old Empire has fallen, leaving rival tribes to fight for control of the great desert. Little do they know of the seeds of darkness which grow in the shadows with each passing day...
Sands of Salzaar is an open-world strategy-action RPG set across a sprawling desert. Build up and manage your forces from a single unit to a mighty army, then lead them into massive battles against your foes. How you progress is up to you: customize your hero with a wide variety of skills and talents, choose which factions to side with, and plan your strategies carefully to establish yourself as whoever you aspire to be - a lone wolf, a wealthy trader, a city lord, or a war schemer.
mais New update blocked all purchased DLC and the “restore purchases” button is unavailable. Whenever I try to repurchase a DLC pack, it says I currently already own it, even though all of them paywall locked.
New update blocked all purchased DLC and the “restore purchases” button is unavailable. Whenever I try to repurchase a DLC pack, it says I currently already own it, even though all of them paywall locked.
I didn’t find the game that good, works fine without that many crashes for a iPhone 11.
I didn’t find the game that good, works fine without that many crashes for a iPhone 11.
[New] Added a story arc for Berserkers, featuring three distinct story paths and all-new skill trees.
This story follows the Ursine tribe, whose future hangs by a thread after they are brutalized by a force even more savage than their own.
Strength defines the Ursine berserker. Will he continue down the same path, or seek an entirely different way?
[New] Added a brand-new in-party character interaction feature, giving heroes with different personalities and backgrounds completely new ways to converse.
Each character has their own story, and their relationships with one another are intricate. You can uncover these connections through their dialogues.
[New] Added over a hundred random backstories and dialogues for procedurally generated characters.
Previously, only the most renowned heroes had recorded stories. Now, many of the less important characters have their own backgrounds and personalities.
They too help bring life and color to the vast sands.
[New] Added attack speed and reworked hundreds of skill effects. The basic attacks of heroes and troops are now affected by attack speed.
Previously, attack speed only affected the interval between your character's attacks.
We improved attack speed in a previous version, enabling it to affect heroes' basic attacks.
This time, we've taken it further: attack speed now affects most skills' fore- and backswing times as well as channeling durations.
We previously made it compatible with heroes; now, troops benefit from it too!
[Optimization] Greatly improved map loading times for much faster map switching. (Performance tests show roughly a tenfold improvement.)
[Optimization] Reworked the top UI information display to improve readability when obtaining large amounts of items.
[Optimization] Improved world map unit behavior logic, improving smoothness in late-game saves.
[Optimization] Improved the world map unit loading algorithm, reducing lag when large numbers of units appear.
[Optimization] Reworked the character pop-up dialogue UI, improving clarity and readability.
[Optimization] Restructured pathfinding and collision algorithms. This should fix issues where troops got stuck in walls and resolve other pathfinding problems.
[Optimization] Improved aura trigger checks for the user, which should reduce lag.
[Optimization] You can now rename randomized characters in the Intel menu.
[Optimization] Added a toggle for combat damage numbers in the settings, with options to customize which units' damage numbers are displayed.
[Optimization] Added a Screen Shake toggle, available under Settings.
[Optimization] The Berserker's Outburst (++++) can now be cancelled manually.
[Fix] Fixed a bug where missing character attribute fields could prevent battles from starting, and then ultimately the game crashing.
[Fix] Fixed an issue preventing the Tavern Girl from triggering quest prompts, which affected the Spiritmancer and Bounty Hunter main quests, among others.
[Fix] Fixed a bug where character entries could appear blank when joining a faction.
[Fix] Fixed a bug where some character action sets (e.g., hammer, harp, dual blades) lacked transition animations.
[Fix] Fixed an issue causing skill tree lines to render incorrectly when node order was inconsistent.
[Fix] Fixed an issue preventing auto-equipment updates for characters able to wield all weapon types.
1.2.0 14/02
Fixed a bug causing abnormal building upgrades.
Added a Quick Sell feature to the selling interface.
Fixed a bug causing coloring issues.
Fixed a bug causing hair display issues on mobile devices.
1.1.20 31/10/2025
Brand-new building interface: the entire building panel has been redesigned with improved information display.
Dual skill bar: players can set up two different skill layouts and switch between them at any time during combat.
New capture toggle: a setting option to enable or disable the capture feature.
Key mapping: supports freely adjusting button positions on mobile devices.
1.1.19 01/10/2025
[Fix] Fixed an issue where enemies instantly killed by certain skills did not drop loot.
[Fix] Fixed a bug allowing the [Mercenary Guild] facility in the [Nameless] to be upgraded multiple times.
[Fix] Fixed a bug where defeating Land of the Eclipse bosses using special mechanics could prevent normal loot drops.
1.1.17 07/08/2025
[Optimization] Increased the limit on auto-generated random NPCs and added an option to toggle random NPC generation. This can be adjusted in Settings → Game.
[Optimization] Added an option to change the game difficulty in Settings → Game.
[Fix] Resolved a bug where entering battle with more than 255 combat skills caused the game to freeze.
[Fix] Fixed a bug where persuading a captive with a full party could cause the captive to disappear.
[Fix] Fixed an issue where recruited characters could join the team in a broken or glitched state.
[Mod] The in-game configuration file IntvalConfigs.xlsx is now re-enabled, allowing mods to add options to the Settings menu.
Tournament DLC
[Fix] Fixed a bug where players would sometimes enter Tournament matches with troops.
The Eclipse Hive DLC
[Optimization] Improved the layout of the Land of the Eclipse's equipment forging interface.
[Optimization] Adjusted difficulty selection so the lowest difficulty now starts at Normal.
[Optimization] Reduced the materials required to forge advanced equipment.
[Optimization] Increased drop rates for Land of the Eclipse materials, with higher difficulties yielding more rewards.
[Fix] Fixed a bug where loading a save after challenging a Land of the Eclipse boss could cause the boss to appear with zero HP and MP.
Child Rearing DLC
[Fix] Fixed a rare bug that caused heir character models to have incorrect genders.
[Fix] Fixed a bug where heir characters could spawn in the wrong location when entering the sandbox world.
1.1.16 06/08/2025
Added new talents related to Captives.
Added a character creation system that populates different regions and factions with randomly generated NPCs.
Added a character avatar coloring system, allowing color customization for certain components:
- Male avatars: two new dyeable hair styles and two dyeable clothing items.
- Female avatars: one new dyeable hair style and two dyeable clothing items.
1.1.15 08/07/2025
1. Improved combat pathfinding: Units now prioritize moving in squads, reducing processor load for path calculations and resolving terrain issues that previously caused units to get stuck.
2. Fixed script compatibility issues with certain older mods, reducing the likelihood of mod failures due to script conflicts.
3. Optimized battlefield wall models in the Siege and Conquest DLC: Walls now become semi-transparent when players approach to reduce visual obstruction.
4. Fixed recruitment bug in the Child Rearing DLC: In some cases, grown-up offspring and their mothers could not be properly recruited.
5.Fixed translation errors in the English version of The Ember Saga DLC related to inheritance mechanics.
1.1.13 28/03/2025
V.1.1.12 Patch Notes:
1.Fixed an issue where resources failed to store in the Treasure.
2.Fixed a display bug affecting city income.
3.Fixed a probability-related bug when recruiting soldiers from the Dungeon.
4.Adjusted Treasury settings: you can now customize the ratios for "Keep," "Recruitment," and "Development" independently.
5.Fixed an activation issue with the Champion of Chaos DLC.
Child Rearing DLC V.1.6.1:
1. Fixed a bug where pregnancy events did not trigger as intended.
2. Fixed a bug pertaining to timing issues with pregnancy-related quest triggers.
3. Fixed a bug pertaining to missing rewards for certain child-rearing quests.
4. Reduced the intervals for child-rearing events and quests.
1.1.12 24/01/2025
v1.1.10 Update Log
1.New Feature of Captive system: Accommodation
2.Chiefs from various tribes may now approach you to request the release of their captives.
3.If a dungeon containing captives is breached, the captives will either be released or captured by enemy forces.
4.Captives in your squad now have a chance to escape if you exceed the limit.
5.Adjusted the probability rates for taking captives.
6.Adjusted the probability rates for capturing heroes.
7.Adjusted resource rewards for releasing captives.
Optimization and Adjustment:
Added Financial Statistics: A new UI feature (top-right corner) displays daily and weekly income/expenditure details. For tribal chiefs, the treasury's funds will also be visible.
Treasury Management Menu: A portion of your faction's revenue will now be automatically added to your treasury. You can customize this ratio to suit your strategy.
Adjustment: There is now a maximum limit for captives. Exceeding this limit gives the captives a chance to escape.
Adjustment: Products bought at varying prices will now stack automatically. The unit price will recalculate based on the total cost.
Fixes:
Fixed a bug with EXP acquisition.
Fixed a bug where certain story NPCs dropped gear after battle.
Fixed a bug where gift-giving would sometimes malfunction.
1.1.10 24/12/2024
V1.1.05 UPDATE LOG
Optimization
●Price Changes: Optimized the prices for captured units
●Captures: Optimized the capturing logic
Bug fixes
●Fixed a bug where Ember Ocher could grind down jewel dust without spending any jewels.
●Fixed a bug where you couldn't return to garrison at the Tribal Hall.
●Fixed a bug where save files created with a hotkey could crash when reloading the game.
●Partly fixed a bug where no EXP is granted from combat.
●Optimized recruitment success rates when the player is the leader.
●Fixed a bug where the Nameless had no Ransom Broker.
●Fixed a bug where enchanting in the Champion of Chaos DLC smithing skill page would cost no equipment.
1.1.05 30/09/2024
v1.0.04 Update Log
[Optimizations]
Increased the number of days NPC leaders take to return once exiled, as they are now exiled deeper into the desert.
[Bug Fixes]
Fixed a bug that made players unable to speak with the Blacksmith.
Fixed a bug where recruiting minions didn't deduct recruitment attempts.
Fixed a bug where the Ransom Broker sometimes forgot to take captive heroes with him.
Fixed a bug where NPC leaders would always fail when recruiting generals. NPCs now provide generals with higher remuneration, meaning that they will be able to attract more generals.
Fixed a bug where the same character sometimes appeared in the party and captives tabs at the same time.
Fixed a bug where captives would refuse to proceed to the desert when exiled. There's now someone to oversee that the captives are indeed exiled.
Fixed a bug where captives could also be taken during dungeon and text battles.
Fixed several issues with the writing/text.
Fixed an issue where characters recruited from among captives couldn't be sent out.
Fixed a display bug for towers summoned by players.
Fixed a bug where combat didn't grant experience.
Fixed a bug where the tournament couldn't be started.
Fixed a bug where players couldn't enlist active forces.
1.1.04 12/09/2024
V1.1.0 Update Log:
- Addition: Captives Feature
- Addition: Dungeon
- Addition: Ransom Broker
- Fix: Fixed a bug where the Yaya DLC character's skills could lead to limitless health or instant death.
- Fix: Fixed an issue where ordering a character in a city owned by another faction would also cause that faction's units to deploy.
1.1.0 08/09/2024
V1.0.46 Update LOG
- Fixed the bug where Puncturing Giant’s Smasher had no range stat
- Fixed the bug where the display of UI on some mobile screens was partial
- Fixed the bug where the EN voice acting was accidently removed
- Fixed the bug where part of the EN text was missing
- Added the Dynamic Lighting feature back
- Updated the UI of Ember Workshop
1.0.46 18/07/2024
Update 1.0.45
● Updated with new DLC "Land of Eclipse".
● Fixed a bug where the Mind Witch plot [Capture Brak] was blocked:
This issue appeared in the localized version, the separator anomaly caused the Mind Witch main plot to fail to advance, the issue has been resolved in the new version, we also realize that this issue exists in more than one place in the game, we will revisit the localized content and make subsequent adjustments.
● Bug fixes on the phone screen itself:
Fixed the phenomenon of the game turning into a vertical screen, which previously appeared to some players.
● Fix two text bug fixes.
● Bug in the "Squirrel Battle - Anniversary" mod that prevented the normal acquisition of experience values.
● Fix the bug that the inheritance test cases appeared in the Inheritance Store after opening the "Land of Eclipse" DLC.
1.0.45 29/03/2024
V1.0.30 [New DLC Release - The Ember Saga]
This DLC contains 3 content expansions: "Ember Workshop", "Child Rearing" and "Among Legends: Xin Qi Ji", and they can be independently loaded/removed in the game.
[Ember Workshop]
New side story: A story depicting the tumultuous past of the Iron Dynasty's Vitalus Vitara and the Ember Workshop.
After the Battle of the Black Sun, many people were reported missing all over the desert, and a strange plague gradually spread. Some have even claimed to have seen immortal monsters whose bodies are half steel and half flesh. Some of the elders who have lived long say that this has something to do with remnants of Vitalus Vitara.
However, these riots are a small matter for the sultans who are at war.
This is even more true for Husnu, the Nasir Sultan. At this moment, he is more concerned about when the artisans of the Ember Workshop will be able to deliver new weapons and equipment. Cherry of the Ember Workshop has also recently been sending assignment letters to heroes from all over the world soliciting their help in some quests.
○ Jewel Salvage - Salvage identified/unidentified jewels into materials for refining and fusing jewels.
○ Jewel Refinement - You can refine jewels with an initial level of 1-3 in the game. Refinement increases the level of a jewel by 1 and can grant them more powerful attributes.
○ Jewel Fusion - Randomly fuse two jewels of the same level into a higher-level jewel.
[Child Rearing]
Even amidst the war, the need to continue one's bloodline has never stopped.
It's just that since the Battle of the Black Sun, the flow of time has become very strange for some. Some young people become old overnight, while some babies suddenly grow up into adults within a day. It seems that God or some other entity has stolen time away from these people. Some say it is a curse, while others call it a blessing.
○ Tavern Girls: Now, after you confess your love to a tavern girl, you can further develop the relationship, and there will be a chance for her to bear your child after some time.
○ Heir Development: There are male and female child characters with fixed avatars. At present, there are two different sets of avatars for each gender. There are a large number of parenting stories from pregnancy to adulthood, which can affect the character's attribute and skill changes. You can raise up to three children in each playthrough.
○ Heir Skills: A total of four brand new sets of skills, designed according to the roles of warrior, support, mage and archer, along with an ultimate linked to the player. When using the joint ultimate, all children will use their ultimates at the same time (similar to Double Musou from the Dynasty Warriors series).
[New Class - Among Legends: Xin Qi Ji]
A heroic young man from the small village of Tai'an, grew up in a village ruled by outsiders, and so his heart was filled with resentment. He is a little reckless, and came to the desert unwittingly. He is good at counterattack skills and strengthening physique. He has unique skills composed of Profound Sword, Profound Mind and Demon Sword.
1.0.30 05/07/2023
V 1.0.22 Update
- Optimized the performance of the skill effects for all five heroes in DLC2
- Fixed the bug with Rwal's infinite duplicates problem
- Fixed the bug that caused an excess of jade stones
- new icons has been added for the fist weapon.
- Made further adjustments to address a few reported crash cases and localization issues.
V 1.0.21
- Fixed the issue where some characters' functional skills/passive skills didn't work functionally
- Fixed the issue where [Tiqin]'s skill [Alchemic Elixir] caused the game to freeze when trying to heal allies.
- Fixed the issue where [Rwal]'s skill [Shade Soul Splitter] could be stacked indefinitely.
- Fixed the error that occurred during reward pool calculation in the Battle of Wits event.
- Optimized part of known localization issues in the game.
1.0.22 24/03/2023
V1.0.20
- Fixed crashes issue while in the character selection screen
- Optimized and added CG video back in this version
- Further optimized Loading crashes
- Fixed a few known bugs where in the DLC2 section, such as new gear translation, wrong loot rewards and unexcepted stucks
1.0.20 19/02/2023
V.1.0.19 Update Log [DLC1 Skill Optimization Patch]
- Fixed and optimized most skills for 17 heroes in DLC1
- Fixed the remaining interface stuck issue in the DLC tournament.
- Continually optimized translation
- Fixed a few crashes cases while in loading screen
1.0.19 13/02/2023
In this patch mainly fixed:
- [UI of the tournament stuck issue]
- [Part of skill translation issue]
- [Add a language switch function]
- [DLC Weapon/Item Fix]
1.0.18 06/02/2023
V.1.0.17 - [UI of the tournament stuck issue] [Team members left bug] [optimization of skill effect/description]
Change logs:
Fixed a bug where the Tournament UI gets stuck abnormally in some cases
Fixed a bug that cause NPC to leave the team unfunctionally due to the opening of the tournament
Fixed a translation issue that the skill name was not functionally displayed
Fixed a bug when click the save button in the settings menu would trigger CN language
Fixed skill - Gear Procurement now the resource could be functionally reduced consumption
Fixed skill - Song of Battle passive effect now is functionally can increase both ATK and MAG power
Fixed skill - Dance of Swords, previously was to launch unlimited flying knives. Now is up to 6.
Fixed skill - Gold Marker skill now can functionally hit the enemy
Fixed a bug that the special effect of Battlefield Wealth skill was missing animation
Fixed a bug that the Spinning White Blade skill did not have the knock back effect
Fixed a bug that the number of skill [rock popets] in Lv. 2-3 doesn't match the skill description
Fixed a bug that the alchemy potion can be used abnormally
Fixed a bug that skill [Cosmic Rift] there is no obvious dizzy effect applied after casting
Fixed a bug that the shield skill has no cooldown time issue
Fixed a bug that the passive effect of [Shredding Bite] didn't take effect
Fixed a bug that the passive skills of the [refining puppet] are not fully take effects
Fixed a bug that the [Mana Overflow] skill is always displayed as 0 in description
Fixed a bug that previously [Dread Claw] could not grab the enemy and cause damage and stun effect when using it
Fixed a bug that no damage was done to the enemy in the range and cause grabbed effect when using [Physical Libertaion]
Optimized [Assimilation & Devour] cast animation
Optimized around 100+ translation issues
1.0.17 19/01/2023
V.1.0.16 Update
Fixed [Saving issue] after DLC Update
Fixed the problem that DLC2 heroes could not appear normally in the game. Now when DLC2 is loaded, you can find them in the taverns of desert
Fix the problem that the passive effect of [Turning Jade] skill - [Rhythm of Life] causes friendly characters to be unable to act
Fixed a bug where the passive effect of the skill [Healing Rhythm] would cause unexpected battle stuck issue
Fixed a bug that the skill page of the character [Shahid] is displayed unfunctionally
Fixed a bug that the clones generated by the skill [Shade Soul Splitter] will not disappear functionally
Fixed a bug that the skill [Song of Battle] has no effect after use
Fixed a bug that the value of the skill [Afterglow] is always displayed as 0
Fixed a bug that the value of the skill [Purifying Flame] is always displayed as 0
Fixed a bug that the passive attribute of the skill [Rampage] does not take effect
Fixed a bug that the value description of the skill [Iron Heart] is wrong
Fixed a bug that there is no CD prompt after the skill [Battle Preparations] is released
Fixed a bug that there is no CD prompt after the skill [Warrior’s strike] is released
Fixed the problem that the localization description of some skills was wrong
DLC Release!
[DLC1 - Champion of Chaos]
This will be a [free DLC] release of extensive new content added to the base game and inspired by some of the most popular suggestions and feedback we’ve collected from the community. This DLC includes:
- Reworks of 300+ skills
- 17+ NPC new designed talent trees.
- A new function "Master Learn" interaction will be available for NPC encounters: upon befriending existing and new NPC’s, using this new function you will be able to acquire their signature skills.
[DLC2 - The Tournament]
This will be released as a [Paid DLC]; This expansion pack comes with a new 3v3 arena battle mode. Team up with two other players and participate in a series of fierce elimination matches for a chance to win rare equipment and items. You may also enter the Spectator Mode and place small bets on the battle outcomes to win big money.
The expansion pack will also introduce new heroes, gears, and items that you can use in the base game, offering greater variety to build possibilities:
- Experience the wonderful hero combos with 3 new gameplay mechanics around the competitive - tournament gameplay;
- 5 new recruitable NPC’s, each with their own unique mechanics and new visuals;
- Dominate the arena with 25+ new item/skill designs and reap the rewards;
1.0.16 15/01/2023
DLC Release!
DLC1 - Champion of Chaos, this will be a [free DLC] release of extensive new content added to the base game and inspired by some of the most popular suggestions and feedback we’ve collected from the community. This DLC includes:
- Reworks of 300+ skills
- 17+ NPC new designed talent trees.
- A new function "Master Learn" interaction will be available for NPC encounters: upon befriending existing and new NPC’s, using this new function you will be able to acquire their signature skills.
DLC2 - The Tournament
This will be released as a [Paid DLC]; This expansion pack comes with a new 3v3 arena battle mode. Team up with two other players and participate in a series of fierce elimination matches for a chance to win rare equipment and items. You may also enter the Spectator Mode and place small bets on the battle outcomes to win big money.
The expansion pack will also introduce new heroes, gears, and items that you can use in the base game, offering greater variety to build possibilities:
- Experience the wonderful hero combos with 3 new gameplay mechanics around the competitive - tournament gameplay;
- 5 new recruitable NPC’s, each with their own unique mechanics and new visuals;
- Dominate the arena with 25+ new item/skill designs and reap the rewards;
1.0.15 13/01/2023
[New] Added a story arc for Berserkers, featuring three distinct story paths and all-new skill trees.
This story follows the Ursine tribe, whose future hangs by a thread after they are brutalized by a force even more savage than their own.
Strength defines the Ursine berserker. Will he continue down the same path, or seek an entirely different way?
[New] Added a brand-new in-party character interaction feature, giving heroes with different personalities and backgrounds completely new ways to converse.
Each character has their own story, and their relationships with one another are intricate. You can uncover these connections through their dialogues.
[New] Added over a hundred random backstories and dialogues for procedurally generated characters.
Previously, only the most renowned heroes had recorded stories. Now, many of the less important characters have their own backgrounds and personalities.
They too help bring life and color to the vast sands.
[New] Added attack speed and reworked hundreds of skill effects. The basic attacks of heroes and troops are now affected by attack speed.
Previously, attack speed only affected the interval between your character's attacks.
We improved attack speed in a previous version, enabling it to affect heroes' basic attacks.
This time, we've taken it further: attack speed now affects most skills' fore- and backswing times as well as channeling durations.
We previously made it compatible with heroes; now, troops benefit from it too!
[Optimization] Greatly improved map loading times for much faster map switching. (Performance tests show roughly a tenfold improvement.)
[Optimization] Reworked the top UI information display to improve readability when obtaining large amounts of items.
[Optimization] Improved world map unit behavior logic, improving smoothness in late-game saves.
[Optimization] Improved the world map unit loading algorithm, reducing lag when large numbers of units appear.
[Optimization] Reworked the character pop-up dialogue UI, improving clarity and readability.
[Optimization] Restructured pathfinding and collision algorithms. This should fix issues where troops got stuck in walls and resolve other pathfinding problems.
[Optimization] Improved aura trigger checks for the user, which should reduce lag.
[Optimization] You can now rename randomized characters in the Intel menu.
[Optimization] Added a toggle for combat damage numbers in the settings, with options to customize which units' damage numbers are displayed.
[Optimization] Added a Screen Shake toggle, available under Settings.
[Optimization] The Berserker's Outburst (++++) can now be cancelled manually.
[Fix] Fixed a bug where missing character attribute fields could prevent battles from starting, and then ultimately the game crashing.
[Fix] Fixed an issue preventing the Tavern Girl from triggering quest prompts, which affected the Spiritmancer and Bounty Hunter main quests, among others.
[Fix] Fixed a bug where character entries could appear blank when joining a faction.
[Fix] Fixed a bug where some character action sets (e.g., hammer, harp, dual blades) lacked transition animations.
[Fix] Fixed an issue causing skill tree lines to render incorrectly when node order was inconsistent.
[Fix] Fixed an issue preventing auto-equipment updates for characters able to wield all weapon types.
mais Versão: 1.2.0 14/02
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