Final Outpost
Reconstruye la civilización.
Gratis · Compras dentro de la app
===¡Final Outpost 2.0 está ya disponible!===
Juego de estrategia situado en el Top 100 en más de 140 paíes del mundo
Crea tu asentamiento • Gestiona tus ciudadanos • Sobrevive al apocalipsis
Como líder de uno de los últimos restos de civilización, debes manejar a tus ciudadanos, usa los recursos para expandir tu puesto de avanzada, y protege a tus ciudadanos de hambruna y de zombies.
Ante este gran reto, tienes el control de construir nuevos edificios en el que tus ciudadanos puedan vivir y trabajar en ellos. Es fundamental conseguir el equilibrio adecuado entre los diferentes tipos de edificios para mantener las reservas de recursos que son tan valiosas para tus ciudadanos. Equipa a tu plantilla con las herramientas adecuadas para el trabajo a medida que las necesidades de tu puesto de avanzada se conforman con su crecimiento. Fabrica armas para proteger y defender a tu puesto de avanzada de los zombies que merodean demasiado cerca...
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==CONSTRUYE==
Mejora tu base con el paso del tiempo para proteger a tus ciudadanos del mundo exterior, y almacena recursos para salvar al mayor numero de vidas posible.
==MEJORA==
Mejora las capacidades de tus ciudadanos con el árbol de habilidades. Gana puntos de habilidad matando zombis y asegura la supervivencia de tus ciudadanos guiándolos de novatos a guerreros mientras juegas.
==ORGANIZA ==
Lleva a tus ciudadanos a una nueva era de prosperidad asignándoles los trabajos adecuados, incluyendo a los agricultores y guardias.
==FABRICA==
Proporciona a tus ciudadanos las herramientas necesarias para sobrevivir. Construye un taller para desbloquear artesanía avanzada y crear armamento para defenderte de los muertos.
==SOBREVIVE==
Combate la hambruna y la muerte perfeccionando tu balance estratégico de gestión a largo plazo, búsqueda, construcción y fabricación.
CARACTERÍSTICAS DEL JUEGO
• Asigna a tus ciudadanos tareas de búsqueda, caza, agricultura, minería y mucho más
• Crea herramientas y gestiona tus recursos
• Construye y mejora más de 12 tipos de edificios
• Defiende tus muros contra más de 5 tipos de zombis
• Alimenta a tus habitantes hambrientos a medida que crece tu asentamiento
• Simulación de clima, estaciones y ciclo día/noche
• Mejora a tus ciudadanos con el árbol de habilidades
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Envía tus comentarios e informes de error a support@exabytegames.com
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Más I’ve been playing this game for weeks with a friend and i love it, i’m always waiting for new updates, keep improving!
I’ve been playing this game for weeks with a friend and i love it, i’m always waiting for new updates, keep improving!
===2.3.32 UPDATE===
• Updated store page to display the IGRS age rating in Indonesia
2.3.32 23 ene
===2.3.31 UPDATE===
• Improved camera touch controls, particularly on Samsung Galaxy devices
2.3.31 8 ene
===2.3.27 PATCH===
• Fixed Outpost naming dialogue sometimes not being fully on-screen
2.3.27 15/10/2025
===2.3.26 PATCH===
• Updated to a patched version of Unity engine in order to fix the recently discovered security vulnerability (more info: https://unity.com/security/sept-2025-01)
2.3.26 09/10/2025
===2.3.20 PATCH===
• Give an exception message instructing you to reinstall the app if trying to migrate save files are from a version older than v1.3
2.3.21 05/08/2025
===2.3.20 PATCH===
• Potential fix for touch issues on the Outpost naming panel
• Days survived achievements now unlock correctly
2.3.20 04/07/2025
===2.3.19 FIXES===
• Attempted to fix a save migration issue from an old version before 1.5.1
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support@exabytegames.com
Join the newsletter: https://cutt.ly/news-c
2.3.19 25/06/2025
===2.3.18 FIXES===
• Added a timeout for connecting to online services to prevent an indefinite loading screen when launching the game, which occurred only when connected to the internet with a particularly bad network connection
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support@exabytegames.com
Join the newsletter: https://cutt.ly/news-c
2.3.18 19/06/2025
===2.3.17 CHANGES===
• Fixed missing zombie tutorial tips
• Fixed touch issues causing unexpected behaviour from the Outpost naming panel
2.3.17 18/06/2025
===2.3.14 CHANGES===
• Fixed issues with unlocking the Rifles are Rife achievement
• Fixed PC promotion button not localising without an internet connection
• Fixed issue where closing the app quickly after restarting an Outpost would cause the Outpost to remain unchanged with the new name
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support@exabytegames.com
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2.3.14 10/06/2025
===2.3.11 CHANGES===
• Attempted fix to a migration error
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support@exabytegames.com
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2.3.11 04/06/2025
===2.3.10 CHANGES===
• Improved migration error message
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support@exabytegames.com
Join the newsletter: https://cutt.ly/news-c
2.3.10 31/05/2025
===2.3.8 CHANGES===
• Improved migration error message
• Improved citizen path following accuracy at low framerates on higher game speeds
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support@exabytegames.com
Join the newsletter: https://cutt.ly/news-c
2.3.8 27/05/2025
===2.3.6 CHANGES===
• Added an error message in the main menu for any future save migration issues
===FIXES===
• Fixed resource drop-off indicators on the right side of the base merging with those on the left
• Back button is no longer hidden behind the credits in the main menu on devices with narrower aspect ratios
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support@exabytegames.com
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2.3.6 19/05/2025
===2.3.4 CHANGES===
• Slightly reduced the volume of Forge and Blacksmith sound effects
• Reduced conductivity of the level 1 Radio Tower to 15% (from 50%) and level 2 to 50% (from 80%)
===FIXES===
• Level 3 Forge is no longer mysteriously silent
• Prevented interaction with different menu tabs during the defence menu tutorial tip
• Removed the occasional ability to close the defence menu during the defence menu tutorial tip
• Fixed starvation notifications not stacking
• Fixed cases where the tutorial could get stuck due to scrolling in some menus
• Partially disabled lighting for some GPU types and devices below iOS 16 due to compatibility issues
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support@exabytegames.com
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2.3.5 08/05/2025
===FINAL OUTPOST 2.0===
Okay, you’re right- it’s actually v2.3. But this really is version 2 for Final Outpost! The game has changed massively since we released it over 5 years ago. And we had to burn through a lot of version numbers while developing the new DEFINITIVE edition...
===PATCH 2.3.2===
• Fixed an issue where metal sheets were erroneously treated as ‘overflow’ resources, rendering them unusable
• Removed a visual glitch on citizens when leaving the forest
• Loading screen is no longer invisible - finally the new animation can be seen!
• Fixed resource numbers occasionally not updating in top bar when a building is demolished
• Fixed lingering sound effect after destroying a Forge
• Fixed typos and translations in Spanish, Portuguese, Japanese
• Updated the credits
===NEW===
• New original soundtrack throughout the game!
• Added four original tracks that play intermittently in-game
• New and improved loading screen – with much shorter loading times
• Added new SFX for population increase, rubble cleared, crafting, and job assignment
• New splash screen intro
• Improved visuals for the cutscene skip option
• Added some more variety to the grass and visual improvements to trees and seasons
===CHANGES===
• Added a warning indicator for when zombies are damaging a wall that has no knife fighters assigned to it
• Knife fighters now prioritise the left and right walls before the top and bottom walls
• Added ability to choose whether to enable tutorial tips when creating a new save slot
• Added an indicator and sound effect for when survivors arrive at the gates
• Hourly event notifications (e.g. “15 citizens went hungry”) now immediately replace existing similar notifications when possible
• Added a badge to the job menu tab that shows when there are unassigned citizens
• Added a badge to skill menu tab that shows when there are unspent skill points
• Added a cross icon to birth progress text when population capacity is reached or there is no food
• Buffed scavenger inventory size for late-game skill upgrades
• Increased sniper damage to 60 (from 50)
• Barbed wire walls do 3x more damage to zombies
• Knife fighters now prioritise the left wall
• Added an indicator for barbed wire in the wall upgrade menu
• Added ammo information to the turret upgrade menu
• Tweaked zombie death animation
• Reduced the delay on the harvest sound effect
• Moved the pickaxe down by two rows in the crafting menu
• Building upgrade menus now display material values in red when there is not enough of the corresponding resource available for an upgrade
• Rain and snow particle effects are now affected less by increased game speed
• Added an improved return button to many menus
• New Blood Moon countdown icon
• The skill point gain animation is now 2s (from 3s) and independent of game speed
• Allow interaction through the skill point gain animation
• Increased the duration range of all weather events to 5-48h (from 3-48h) except droughts, which now last 12-72h
• Increased probability of droughts
• Reduced volume and added random pitch variation to the citizen death sound effect
• Citizens dropping off resources already at maximum capacity create a new +0 indicator instead of adding to an existing non-zero indicator
===FIXES===
• Substantial performance improvements during combat and for in-world UI
• Fixed a tutorial soft-lock where the tutorial could get stuck when another job-type was pressed in the job menu
• Zombie noise sensitivity values are now applied correctly
• Fixed issue with forest UI animations at higher game speeds
• Improved notification animations at higher game speeds
• Fixed “Reset Statistics” button not applying the reset until the next time the current Outpost is saved
• Volume of the cutscene music now changes with the music volume slider
• Fixed issue where the game could switch to portrait orientation
• Fixed visual artefact on the top bar resources max capacity animation
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support@exabytegames.com
2.3.2 25/04/2025
===FINAL OUTPOST 2.0===
Okay, you’re right- it’s actually v2.3. But this really is version 2 for Final Outpost! The game has changed massively since we released it over 5 years ago. And we had to burn through a lot of version numbers while developing the new DEFINITIVE edition...
===NEW===
• New original soundtrack throughout the game!
• Added four original tracks that play intermittently in-game
• New and improved loading screen – with much shorter loading times
• Added new SFX for population increase, rubble cleared, crafting, and job assignment
• New splash screen intro
• Improved visuals for the cutscene skip option
• Added some more variety to the grass and visual improvements to trees and seasons
===CHANGES===
• Added a warning indicator for when zombies are damaging a wall that has no knife fighters assigned to it
• Knife fighters now prioritise the left and right walls before the top and bottom walls
• Added ability to choose whether to enable tutorial tips when creating a new save slot
• Added an indicator and sound effect for when survivors arrive at the gates
• Hourly event notifications (e.g. “15 citizens went hungry”) now immediately replace existing similar notifications when possible
• Added a badge to the job menu tab that shows when there are unassigned citizens
• Added a badge to skill menu tab that shows when there are unspent skill points
• Added a cross icon to birth progress text when population capacity is reached or there is no food
• Buffed scavenger inventory size for late-game skill upgrades
• Increased sniper damage to 60 (from 50)
• Barbed wire walls do 3x more damage to zombies
• Knife fighters now prioritise the left wall
• Added an indicator for barbed wire in the wall upgrade menu
• Added ammo information to the turret upgrade menu
• Tweaked zombie death animation
• Reduced the delay on the harvest sound effect
• Moved the pickaxe down by two rows in the crafting menu
• Building upgrade menus now display material values in red when there is not enough of the corresponding resource available for an upgrade
• Rain and snow particle effects are now affected less by increased game speed
• Added an improved return button to many menus
• New Blood Moon countdown icon
• The skill point gain animation is now 2s (from 3s) and independent of game speed
• Allow interaction through the skill point gain animation
• Increased the duration range of all weather events to 5-48h (from 3-48h) except droughts, which now last 12-72h
• Increased probability of droughts
• Reduced volume and added random pitch variation to the citizen death sound effect
• Citizens dropping off resources already at maximum capacity create a new +0 indicator instead of adding to an existing non-zero indicator
===FIXES===
• Substantial performance improvements during combat and for in-world UI
• Fixed a tutorial soft-lock where the tutorial could get stuck when another job-type was pressed in the job menu
• Zombie noise sensitivity values are now applied correctly
• Fixed issue with forest UI animations at higher game speeds
• Improved notification animations at higher game speeds
• Fixed “Reset Statistics” button not applying the reset until the next time the current Outpost is saved
• Volume of the cutscene music now changes with the music volume slider
• Fixed issue where the game could switch to portrait orientation
• Fixed visual artefact on the top bar resources max capacity animation
--------------------
support@exabytegames.com
Join the newsletter: https://cutt.ly/news-c
2.3 24/04/2025
===1.6.8 CHANGES===
• Returned to regular app icon
• Stay tuned for some big news...
Join our newsletter to get exclusive updates and announcements:
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1.6.8 03/01/2025
===1.6.7 CHANGES===
• Updated holiday season app icon!
1.6.7 03/12/2024
===1.6.6 CHANGES===
• Fast forward speed is now 3x (up from 2.5x)
• The Halloween app icon is back!
• Wood cost of level 2 stone store reduced to 300 (from 400)
• Wood cost of level 2 workshop reduced to 450 (from 500)
• Cost of level 3 workshop reduced to 600 wood and 150 stone (from 800 wood and 300 stone)
• Stone cost of level 4 base increased to 300 (from 150)
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support@exabytegames.com
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1.6.6 24/10/2024
===1.6.5 CHANGES===
• Achievement titles and leaderboards are now translated into all 16 supported languages
• Localised achievements titles and descriptions into our 7 most recent languages - Indonesian, Ukrainian, Portuguese, Vietnamese, Japanese, Polish, and Korean
• Many corrections to existing achievement descriptions, particularly in Simplified+Traditional Chinese, Spanish, Indonesian and French
• Cutscene titles are now localised
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support@exabytegames.com
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1.6.5 21/09/2024
===1.6.4 CHANGES===
• Citizens no longer die of starvation in the first 3 hours of going without food
• When all citizens are fed, another 3 hours can pass before citizens take more damage due to starvation
===FIXES===
• Fixed a migration failure from pre-1.4 Outposts on some devices
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1.6.4 13/09/2024
===1.6.3 FIXES===
• The Kitted Out achievement can now be unlocked across multiple sessions
• Fixed an issue with sniper behaviour that caused multiple bugs
• Fixed a situation where snipers would consume an extra bullet when loading into the game
• Fixed frame drops and occasional crashes on some devices at the transition into daytime in the late-game
• Potential fix for missing fonts on devices with a particular GPU model
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support@exabytegames.com
linktr.ee/finaloutpost
linktr.ee/exabytegames
1.6.3 06/09/2024
===1.6.2 FIXES===
• Fixed an issue with the weather icon that caused a range of bugs
• Fixed typos in Chinese and English
• Updated a library for compatibility
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support@exabytegames.com
linktr.ee/finaloutpost
linktr.ee/exabytegames
1.6.2 28/08/2024
===1.6.1 FIXES===
• Fixed invisible UI issue on devices with a certain family of GPUs
• Fixed rare instance where walls could be repaired for free
• Removed redundant pathfinding compute on asleep citizens while they are assigned to a job or the game is loading
===FINAL OUTPOST 1.6===
The UI Update is here. This is a big one: we rebuilt the UI from the ground up with new pixel-perfect artwork. Here are the details.
===OVERHAULED UI===
• Completely new visual style
• Brand-new cutscene when starting a new Outpost!
• New clock with animations throughout the day and night
• Dynamic colours in the top bar that show when your resources are at capacity or not yet unlocked
• Improved the resources menu with more information and clarity than ever
• Improved the job menu with new character artwork
• Tools in the crafting menu now display the corresponding job role
• Overhauled the skill tree with levelled tier costs and skill information to help you make the correct choice for your Outpost
• The all-new upgrade menu shows new information about the current state of your buildings, such as worker counts and current production
• Brand-new game over menu - view your stats, return to the main menu, restart or continue all from one place!
• Now view your achievements, leaderboards, and brand-new stats screen from the pause menu (so you don’t miss anything going on in your Outpost)
• Building descriptions in the construction menu now contain icons for clarity
• Improved shop menu
• New settings screen layout
• New app icon!
• Clearer farm and forge UI overlays
• Clearer resource indicators
• Improved the look of tutorial tips
===NEW ADDITIONS===
• Added the new defence menu, which allows you to easily monitor your wall health and manage your knife fighters, turrets, and snipers like never before
• Control the fire-mode of your turrets and snipers from the new defence menu - do you want to target all zombies, only certain zombies, or stay quiet?
• You can now assign the max citizens possible to a job with a single click with the new job assignment mode selector
• 4 new stats to track
• New professional translations across all existing languages
• Added support for Portuguese, Vietnamese, Japanese, Korean and Polish!
===CHANGES===
• Faster incrementing when holding down job assignment and crafting buttons
• Food consumption and birth progress logic is now executed at the end of the hour (i.e. before citizens go to sleep / wake up, rather than after), making the resource menu information more intuitive
• Continuing after losing the game now increases your population if it is low
• Continuing the game is now possible even after your citizens starved to death
• Upgrade menu now displays the number of workers assigned to relevant buildings
• Upgrade menu now shows tools unlocked at each level of the workshop
• Upgrade menu now shows the repair material for walls and how many turrets are available at each level
• Upgrade menu now displays the wheat accumulation and the current weather for farms
• Upgrade menu now displays the current stats relevant to turrets
• Workers now have an additional indicator to show how much damage they repair on walls
• New settings menu buttons for bug reports and translation feedback
• Device sleep is no longer prevented while the game is open
• Workshop is hidden from the construction menu when there is one built already
• Added a glow effect to survivors when they arrive
• Made the easter egg slightly easier to find…
• Added a button to join our newsletter
• The leaderboards have been reset to neutralise effects from balancing in older game versions
• Improved performance of drawing the UI
• Updated tutorial tips for the new UI
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support@exabytegames.com
linktr.ee/finaloutpost
linktr.ee/exabytegames
1.6.1 08/08/2024
===2.3.32 UPDATE===
• Updated store page to display the IGRS age rating in Indonesia
Más Versión 2.3.32 23 ene
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