Civilization: Victorian Idle
Business empire city builder
Free · In-App Purchases · Designed for iPad. Not verified for macOS.
New game design and production chains are now displayed!
Welcome to Victorian Idle, where you'll embark on an extraordinary journey of city-building in the age of innovation and industry!
BUILD YOUR EMPIRE
Start with a modest settlement and watch it flourish into a bustling Victorian paradise. Construct essential buildings, establish trade routes, and create a thriving ecosystem where every decision shapes your city's future.
MANAGE YOUR POPULATION
Guide your citizens from peasants to scientists
Provide housing, food, and essential services
Keep your population happy and productive
React to their evolving needs and demands
STRATEGIC RESOURCE MANAGEMENT
Master intricate supply chains
Balance production and consumption
Trade resources with merchants
Optimize your city's efficiency
DIVERSE BUILDINGS AND INDUSTRIES
Construct homes for different social classes
Build factories and workshops
Establish markets and trading posts
Create entertainment venues and public services
UNIQUE GAMEPLAY FEATURES
Handle unexpected city incidents
Use propaganda to maintain social order
Manage multiple cities simultaneously
Engage in challenging mini-games for crucial decisions
PLAYER-FRIENDLY EXPERIENCE
Intuitive interface designed for mobile
Cloud saves to secure your progress
IMMERSIVE VICTORIAN ATMOSPHERE
Step into a beautifully crafted world where industrial progress meets architectural elegance. Every building, every citizen, and every decision you make contributes to your unique Victorian story.
Can you transform your humble beginning into a prosperous Victorian empire? The challenge awaits in Victorian Idle!
Note: Victorian Idle is regularly enhanced with new content and features to ensure a fresh and engaging experience for our players.
more * Fixed a game freeze in rare circumstances
* Fixed the building unlock achievement
* Improved performance and reduced battery consumption
1.23.3 26 Mar
Fixed a rare bug that caused the app to freeze.
1.23.2 4 Mar
- Production lines are now visible on the resource details screen.
- Fixed UI issues on smaller screens.
- Corrected inaccurate translations.
- Fixed an issue that caused the game to freeze when demolishing many buildings at once.
- Added a hint about morale loss during expeditions.
- Improved overall game performance.
- Redesigned several parts of the game.
- Updated daily rewards.
- Trade routes now display current issues more clearly.
- Improved accessibility.
- Added a warning when storage is full and the game cannot be saved.
1.23.1 25 Feb
- Trade routes now show resources per minute, giving an estimate of how much they generate or consume.
- You can rearrange resources on the dashboard.
- Trade routes now continue to progress while offline.
- The Laboratory screen has been revamped: research is now displayed as a technology tree with dependencies, and three new technologies have been added.
- Fixed a rare freeze that could occur while loading the cargo ship.
- Fixed a user interface glitch that could happen when switching screens very quickly.
- Fixed an issue where desert breweries didn’t receive the Optimised Distillation bonus.
- Adjusted trade-route unit displays to avoid large numbers with many trailing zeros.
- Fixed an issue where the zinc mine incorrectly benefited from the ‘Advanced Fertiliser’ research.
- Fixed an issue where desert glass furnaces and brass foundries didn’t receive the innovation bonus.
- Fixed rare cases where the local save could become corrupted.
- Tutorial progress is now saved with your game, so you won’t need to repeat it when switching devices.
- Fixed a user interface glitch when editing a trade route with a merchant.
- Improved automatic error reporting.
- Some parts of the app have been redesigned.
1.22.1 9 Feb
Minor fixes
1.21.1 28 Jan
# Features
- Transport routes now show a warning when they have issues (insufficient resources or wasted output).
- You can now disable the newspaper and the governor.
- Added an option to disable the 'Construct' button unless you can build all selected buildings.
- You can now construct multiple buildings simultaneously on a larger scale. Performance has also been improved when placing large numbers of buildings at once.
# Fixes
- The dashboard now shows resources that are not produced or consumed in the city.
- Fixed an issue where offline gold gains were overestimated.
- Rebuilding after an incident no longer removes a residence.
- Fixed a rare issue that could prevent incidents from starting properly.
1.21.0 20 Jan
Fixed the shipyard in the desert.
1.20.5 23/12/2025
Minor fixes
1.20.4 09/12/2025
Fixed a crash that occurred when multiple incidents started at the same time.
1.20.3 03/12/2025
Minor fixes
1.20.2 29/11/2025
- Bug fix
1.20.1 28/11/2025
- Added a new desert biome with slower progression and water as a vital resource
- Buildings now highlight when selected via a shortcut
- Added further game scaling
- Added a faster option to assign multiple ships to a trade route
- Fixed a crash when constructing many structures simultaneously
- Fixed an issue where cloud saves did not upload automatically in some cases
- Fixed a crash when constructing a large number of ships simultaneously
- Fixed return-to-city travel times after attacks
- Fixed an income drop after accepting offline progression
- Performance optimisations
1.20.0 26/11/2025
Fixed minor issues.
1.19.4 18/11/2025
- Redesigned incidents with improved visuals and strategy. You can now see which city is affected and choose which buildings to save in a new strategic mini‑game. All incidents share the same mechanics but differ in behaviour—epidemics spread more, while riots cause heavier damage. Incidents have also been rebalanced, so stronger defences may be needed.
- Population need ratios now decrease gradually over time rather than dropping instantly when unmet.
- Population gain from fulfilled needs now uses rounding instead of flooring, resulting in smoother and slower population loss when needs are unmet, giving more time to react.
- Added new tutorial steps to help new players get to grips with the game.
- Added an option to choose how many buildings to demolish.
- Added a new early‑game achievement for new players.
- Added a button to repair damage caused by incidents.
- Added an option to choose how many ships to build at once.
- Added a shortcut on the overview page to access population needs.
- Added an option to choose how many ships to dismantle at once.
- Cancelled ship missions now progress while offline.
- Added limits to instant buy/sell inflation and deflation to prevent invalid negative values.
- Fixed audio not resuming correctly after rewarded adverts on iOS.
- Fixed button overflow on smaller screens.
- Fixed occasional double estimation of imports and exports on the dashboard screen.
- Fixed an issue that allowed construction of protective buildings from a different island.
- Fixed a display issue with luxury merchant routes.
- Fixed the dashboard overview so it includes all imports and exports.
- Fixed the ordering of resources.
- Fixed a rare issue where the population indicator failed to display its unit.
- Fixed the UI so law effects display immediately instead of only after each governor selection.
- Fixed an issue where some buttons did not use the main colour.
- Reworked the difficulty screen to better show the differences between difficulty levels.
- Reworked the onboarding screens.
- The tutorial now highlights key areas of the screen.
- Minor user‑interface enhancements.
- Added support for external music and podcast playback during gameplay.
- Added rounding to certain displayed numbers.
- Improved performance.
1.19.3 14/11/2025
- Redesigned incidents with improved visuals and strategy. You can now see which city is affected and choose which buildings to save in a new strategic mini‑game. All incidents share the same mechanics but differ in behaviour—epidemics spread more, while riots cause heavier damage. Incidents have also been rebalanced, so stronger defences may be needed.
- Population need ratios now decrease gradually over time rather than dropping instantly when unmet.
- Population gain from fulfilled needs now uses rounding instead of flooring, resulting in smoother and slower population loss when needs are unmet, giving more time to react.
- Added new tutorial steps to help new players get to grips with the game.
- Added an option to choose how many buildings to demolish.
- Added a new early‑game achievement for new players.
- Added a button to repair damage caused by incidents.
- Added an option to choose how many ships to build at once.
- Added a shortcut on the overview page to access population needs.
- Added an option to choose how many ships to dismantle at once.
- Cancelled ship missions now progress while offline.
- Added limits to instant buy/sell inflation and deflation to prevent invalid negative values.
- Fixed audio not resuming correctly after rewarded adverts on iOS.
- Fixed button overflow on smaller screens.
- Fixed occasional double estimation of imports and exports on the dashboard screen.
- Fixed an issue that allowed construction of protective buildings from a different island.
- Fixed a display issue with luxury merchant routes.
- Fixed the dashboard overview so it includes all imports and exports.
- Fixed the ordering of resources.
- Fixed a rare issue where the population indicator failed to display its unit.
- Fixed the UI so law effects display immediately instead of only after each governor selection.
- Fixed an issue where some buttons did not use the main colour.
- Reworked the difficulty screen to better show the differences between difficulty levels.
- Reworked the onboarding screens.
- The tutorial now highlights key areas of the screen.
- Minor user‑interface enhancements.
- Added support for external music and podcast playback during gameplay.
- Added rounding to certain displayed numbers.
- Improved performance.
1.19.2 13/11/2025
- Added 17 unique achievements and a leaderboard based on your empire’s maximum population.
- Added a notification to alert you when offline progression reaches its cap.
- Added a shortcut to the protective building on the Dashboard screen to help you keep the risk of incidents under control.
- Added long-press exponential buttons to the Prepare Attack screen.
- Resource grid view now accounts for imports and exports in the displayed numbers.
- Added new construction batch sizes for buildings: 5, 50 and 500 (alongside 1, 10, 100 and 1000).
- Fixed minor issues when restoring cloud saves.
- Fixed an access issue with the Route screen after unlocking a merchant trade route.
- Fixed an issue where the last trade route was not displayed on some devices.
- Fixed an issue where offline progression could reset resource consumption rates, temporarily reducing population and coin income until stabilisation.
- Adjusted craftsmen requirements to prevent the loss of one population when upgrading from workers to craftsmen.
- Fixed several translation errors (thanks for reporting them!).
- Fixed an issue where rewarded adverts could triple offline progression coin rewards.
- Fixed text colour on the Harbour Route tab header when disabled.
- Prevented accidental back gestures.
- Fixed text overflow issues on the Route Configuration screen.
- Fixed minor issues.
- Improved overall performance.
- Improved advert placement to save screen space.
1.18.8 23/10/2025
- Added 17 unique achievements and a leaderboard based on your empire’s maximum population.
- Added a notification to alert you when offline progression reaches its cap.
- Added a shortcut to the protective building on the Dashboard screen to help you keep the risk of incidents under control.
- Added long-press exponential buttons to the Prepare Attack screen.
- Resource grid view now accounts for imports and exports in the displayed numbers.
- Added new construction batch sizes for buildings: 5, 50 and 500 (alongside 1, 10, 100 and 1000).
- Fixed minor issues when restoring cloud saves.
- Fixed an access issue with the Route screen after unlocking a merchant trade route.
- Fixed an issue where the last trade route was not displayed on some devices.
- Fixed an issue where offline progression could reset resource consumption rates, temporarily reducing population and coin income until stabilisation.
- Adjusted craftsmen requirements to prevent the loss of one population when upgrading from workers to craftsmen.
- Fixed several translation errors (thanks for reporting them!).
- Fixed an issue where rewarded adverts could triple offline progression coin rewards.
- Fixed text colour on the Harbour Route tab header when disabled.
- Prevented accidental back gestures.
- Fixed text overflow issues on the Route Configuration screen.
- Fixed minor issues.
- Improved overall performance.
- Improved advert placement to save screen space.
1.18.7 21/10/2025
- Added 17 unique achievements and a leaderboard based on your empire’s maximum population.
- Added a notification to alert you when offline progression hits its cap.
- Added a shortcut to the protective building on the Dashboard screen to help you keep the risk of incidents under control.
- Added long-press exponential buttons to the Prepare Attack screen.
- Resource grid view now accounts for imports and exports in the displayed numbers.
- Added new construction batch sizes for buildings: 5, 50 and 500 (alongside 1, 10, 100 and 1000).
- Fixed minor issues when restoring cloud saves.
- Fixed an access issue with the Route screen after unlocking a merchant trade route.
- Fixed an issue where the last trade route was not displayed on some devices.
- Fixed an issue where offline progression could reset resource consumption rates, temporarily reducing population and coin income until stabilisation.
- Adjusted craftsmen requirements to prevent the loss of one population when upgrading from workers to craftsmen.
- Fixed several translation errors (thanks for reporting them!).
- Fixed an issue where rewarded adverts could triple offline progression coin rewards.
- Fixed text colour on the Harbour Route tab header when disabled.
- Prevented accidental back gestures.
- Fixed text overflow issues on the Route Configuration screen.
- Fixed minor issues.
- Improved overall performance.
- Improved ad placement to save screen space.
1.18.5 15/10/2025
- Added the Law System, bringing political depth to city management. Governors now propose laws during their term, each with immediate effects and lasting consequences. Laws require at least 50% faction approval to pass, pushing players to balance competing interests. Players can enact laws fully, negotiate a compromise, or reject them, introducing new layers of strategy.
- Added the option to choose how many buildings to construct at once when using the construct button.
- Research in the laboratory now continues to progress while offline.
- The laboratory now displays the remaining time until research completion.
- Fixed pop‑up spam when buildings were sold.
- The text colour for the food consumption effect is now correct: red when it increases food consumption, green when it lowers it.
- Fixed an issue where referral rewards were not granted in certain cases.
- Fixed layout overflow issues on small screens with accessibility scaling enabled.
- Fixed an issue where certain pop‑ups would not close properly.
- Fixed text colours for better compatibility with light and dark modes.
- Minor fixes and improvements.
- The game can now launch even if authentication services are unresponsive.
- Added more precision to the coin indicator when space is available.
- Updated the newspaper availability animation.
- Added explanatory text when expeditions can’t proceed due to low morale or insufficient rations.
- Improved the happiness tooltip for clearer information.
1.17.3 05/10/2025
- Added long-press functionality to the add/remove ship button on trade routes.
- Trade routes now contribute to offline progression and continue advancing while offline.
- The resource details screen now shows import and export information.
- Fixed a rare issue where the building icon did not appear on the incident screen.
- [iOS only] Audio now resumes correctly after adverts. Some devices may still experience occasional issues; restarting the game resolves them. The audio engine team continues to investigate.
- Fixed construct button overflowing into an adjacent ship.
- Fixed cloud save and added a new settings screen to manage it.
- Fixed construct button overflowing into an adjacent building card.
- Fixed an issue where the match-3 minigame would not start correctly.
- Fixed an issue where audio failed to start on certain devices.
- Reduced average difficulty in the Arctic by 3%.
- Fixed startup crashes on devices with less than 3 GB of memory.
- Added semantic support for screen readers to improve accessibility.
- Updated colours in the match-3 minigame.
- Made minor performance improvements.
1.16.0 15/09/2025
Minor fixes
1.15.2 07/09/2025
- Trade routes now show the remaining time.
- You can now listen to music from other apps while playing the game.
- The Prepare Trade Route pop-up has been updated for easier creation and editing. You can now load more than 30 resources into ship slots at once, with the game automatically calculating remaining available slots.
- You can now buy or sell resources faster using a ×100 button.
- Fixed UI issues when using device text scaling for accessibility.
- Fixed a crash on memory‑constrained devices when creating a new incident with a very large number of buildings.
- The tutorial “Next” button no longer overlaps with the ad banner.
- Offline progression can now be claimed on all devices, including smaller ones.
- When loading a ship, the “empty” slot now appears first in the list.
- Fixed offline progression being calculated over a longer time frame than intended.
- Fixed an issue where the top bar coin indicator sometimes failed to display the unit.
- Fixed incorrect information displayed on the ship detail screen.
- Jump‑to‑building scroll behaviour has been improved for a smoother experience.
- Fixed a crash occurring on some memory‑constrained devices when more than 40,000 buildings were under construction.
- Fixed text overflow issues on certain buttons.
- The last entry in the settings menu now displays correctly on all devices.
- Fixed several translations.
- The newspaper now appears 5 minutes after the previous one has been validated.
- Improved overall performance and stability.
- Inactive buttons on the incident screen are now hidden once the incident is resolved.
- The tutorial now explains how to manage population shortages.
- Reduced ad frequency when validating newspapers.
- Added a shortcut on the resource screen that leads directly to the depot.
- The tutorial can no longer be skipped, ensuring all players understand the game properly.
- A link has been added in‑game to open the “Write a Review” page.
1.15.1 05/09/2025
- You can now destroy ships.
- The ship-loading screen now sorts resources alphabetically.
- You can now create trade routes using multiple ships.
- You can now report bugs directly from the game.
- Instant resource buy/sell now accounts for inflation and deflation.
- Long-press is now supported on the Build Ship button.
- You can now edit active trade routes.
- Ships now notify you when they return to the city and are awaiting a new mission.
- Fixed display issues on smaller screens.
- Fixed issues that prevented some mini-games from starting.
- Fixed the passive-selling limit, allowing more than 40 items.
- The route summary screen has been updated for improved readability.
- Improved app loading speed in offline mode.
- Notifications have received a subtle visual update.
- Performance improvements.
- Demolishing buildings has been streamlined to make mass demolition easier.
1.14.3 19/08/2025
Fixed incidents not resolving properly.
1.13.5 14/08/2025
• Added more than 30 new unique events to the newspaper.
• The newspaper can now influence additional elements, including trade rates and production.
• A tutorial for the newspaper has been added.
• The newspaper propaganda system has been revamped: your choices now affect the city in the short, medium and long term.
• Newspaper effects are now shown wherever they are relevant.
• The newspaper validation button is now accessible on all screens.
• Fixed the game freezing when viewing the incident screen with many protective buildings active at once.
• Buildings spared from an incident can be affected again if the incident gets out of hand.
• Fixed some default display issues on certain screens.
• Incidents cleared using gems no longer appear in the newspaper.
• A widget now reminds you when the newspaper is available.
• Offline progression is now limited to one day.
• Local save optimised for improved memory usage and reliability.
1.13.4 13/08/2025
* Fixed a game freeze in rare circumstances
* Fixed the building unlock achievement
* Improved performance and reduced battery consumption
more Version 1.23.3 26 Mar
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Identifiers Usage Data Diagnostics Supported Features
VoiceOver
Larger Text
Dark Interface
Sufficient Contrast
Reduced Motion
Captions