Ages of Conflict World War Sim
Simulate infinite AI battles!
Free · In-App Purchases
You can now spawn Custom Major Battles!
Test them out and create all kinds of crazy situations!
Ages of Conflict is a versatile Map Simulation game where you create and observe custom AI nations battle it out across an infinite number of worlds. Paint beautiful maps and scenarios, and command nations to change history into your liking!
-- AI Simulation with High Customization --
In this game you observe customized AI nations battle it out to ultimately try to control the world in a massive free-for-all, featuring alliances, revolts, puppet states and all kinds of political twists!
-- Extensive Map Creator + God Mode Tools --
The game comes with premade Maps and Scenarios, but you can unleash your creativity by making your own! Make your maps and borders as complex as you like!
-- World Building --
View the whole History of your simulations and Statistics to get a better view of past events and nations long gone. With the right settings, the world can continue to change for thousands of years.
If you are interested in History, Geography, Map Painting or watching chaos unfold, Ages of Conflict has got you covered!
more Please make scenarios free and…why is the lock button for the state like the 1-6 thing the lock button why is it not free.. like I get it you need money but like that’s to much now if I locked a country/state at one of these numbers well it’s stuck like that forever good game but less paying needed to make a perfect beautiful game
Please make scenarios free and…why is the lock button for the state like the 1-6 thing the lock button why is it not free.. like I get it you need money but like that’s to much now if I locked a country/state at one of these numbers well it’s stuck like that forever good game but less paying needed to make a perfect beautiful game
Can you please let it make it so i can actually play it but it just kicks me out sometimes and wont let me play.
Can you please let it make it so i can actually play it but it just kicks me out sometimes and wont let me play.
All good just You need to make scenarios free and also can you make in like part of the terrain editor like the one when You go to a made map like example:world map large just make it like in the terrain editor just make it so we can make trench in the terrain editor
All good just You need to make scenarios free and also can you make in like part of the terrain editor like the one when You go to a made map like example:world map large just make it like in the terrain editor just make it so we can make trench in the terrain editor
the app itself is quite fun but the thing is that to unlock scenarios, you need to pay quite a lot for only a few things.
the app itself is quite fun but the thing is that to unlock scenarios, you need to pay quite a lot for only a few things.
### Additions
- Added Korean language
- Added ability to change the colour of alliances
- Added World AI Setting to disable core transfer when a nation is annexed by player
- Added list of puppets to Nation Panel Diplomacy
### Bugfixes & Improvements
- Adjusted Random World nation placement so that random nations favour tiles next to oceans and rivers, and avoid deserts and tundra. Random cities are still spread evenly
- You can now hold shift in most Scenario Editor commands to chain them
- Updated terrain in Asia Map and 2026 Scenario
- Fixed pause icon showing up in alliance panel in scenario editor
- Alliance names are now hidden if Nation names are turned off
- Improved alphabetical ordering in flag packs
- Added a custom cursor when adding a puppet
- Maybe improved game performance
- Reordered some God Mode UI
- Updated Unity version
4.3.6 9 Mar
### Additions
- Added a new way to edit alliances. The pencil button in alliance info now opens a new window where you can more easily edit the name, status and unity of an alliance
- Added a setting to disable random flags
- Added a setting to change the size of nukes
### Bugfixes & Improvements
- Improved game performance, removed the old performance mode setting
- Fixed a bug where some history log types weren't filtered correctly
- Fixed some in-game display settings not getting saved
- Reordered some UI elements
- Fixed some translations
- Updated some flags
4.3.5 26 Jan
### Additions
- Added a God Mode Tool to spawn Major Battles
- When no nation is selected, spawned battles will have a random outcome
- If a nation is selected, any battles spawned will always result in victory
- Added a bucket tool for painting terrain in Scenario editor and in-game
- Added new statistics: Kills, Total Wars, Cities
- Added default flag packs for Historical Flags of 1938, 1914 and 1792
### Bugfixes & Improvements
- Fixed a bug where changes to brush size didn't save if done during bucket tool usage
- Fixed a bug where nation borders weren't set up correctly if mountains or water was painted over the nation
- Fixed a bug where major battles blocked map clicking
- Fixed a bug where if you searched for a flag in group, and then switched group, the list would new listing would forget your search, so now you can search for a flag and easily check multiple flag packs for it
- Unified the look and functionality of Scenario Editor and God Mode Tools
- Fixes and updates to World Map 2025 & 1938, Europe 2025, 1938 & 1914 and Asia 908 scenarios
- Updated current day default scenarios to 2026
- Edit Territory tool now has to be enabled to use the Nation Mask Selector tool
4.3.4 6 Jan
### Bugfixes & Improvements
- API updates
- Fixed errors resulting from flag drawing
- Fixed errors resulting from spawning nations while in Economy Map Mode
- Fixed errors from renaming alliances
4.3.3 24/11/2025
### Bugfixes & Improvements
- Changed the requirement for being "broke" during a war from having less than 50 gold to now less than 20. Also, the war needs to have lasted at least 3 seconds. Nations no longer end war immediately for seemingly no reason.
- Fixed a bug where turning off Map Animations actually disabled Major Battles
- Fixes a bug where Major Battle effect ran out while paused
- Fixed a bug where bucket tool was able to loop across map edges
- Fixed a bug where painting territory caused painted tiles to behave weirdly during wars
- Improved the ordering of save files so names with number sort better
- In scenario editor, if City Panel is on, and you create a new nation, it will automatically target the new capital
- Flag Pack screen now shows the number of flags in it
- Fixed some flags and names in World Map 1938 scenario
- Improved flagNames.txt file description
- Small fix to East Asia map
- Fixed some translations
4.3.2 16/11/2025
### Additions
- You can now change nation's Income Bonus in Scenario Editor
### Bugixes & Improvements
- Limited the income bonus to be between -100 and 100
- Major Battle Popup animations can be hidden with the "Map Animations" toggle
- Revolt Suppression: Added a cost limit
- Fixed a bug where the hard cap of 1 000 000 gold did not work
- Lowered the gold threshold of nation attacking slightly
- Updated World Map Scenarios for 1938 and 1914
- Fixed starting gold amounts in default scenarios
- Fixed new UI texts not switching to Pixelated font
- Fixed some texts from going to multiple lines
- Fixed Rich Presence Setting not getting saved properly
- Fixed Steam Deck virtual keyboard not opening on some text fields
- Fixed nation link text not being white when necessary
- Removed wrong tooltips from a couple places
- Fixed missing city localizations
- Fixed some translations
4.3.1 01/11/2025
### Additions
- Added Major Battles, which can turn the tide of war on specific areas of the frontline
- Added a World AI Setting for Major Battles
- Reworked Income and Expenses
- Instead of Gold changing every frame, it now changes every 5 seconds on normal speed
- Added a new Economy Tab in the Nation Panel, which explains their per "tick" gold change. This is also shown in the regular nation view next to gold
- The Economy Tab displays Fixed incomes/expenses in gold boxes
- Nations will also spend on Combat Efficiency and Revolt Suppression
- Nations can gain temporary bonuses during the simulation, which will be shown in bronze boxes with a timer
- You can give a custom buff/debuff to any nation
- The general amount of gold in this version of the economy is a lot lower than previously. Having over a 1000 gold is very good. In this update I decided to keep all old custom scenario gold amounts the same, but I might change this based on feedback, if they should all be reset to 100 or something
- Gold can now go into negatives, you can also set it below 0 yourself
- Added a new Combat Efficiency setting, Dynamic mode
- Dynamic mode means nations will prioritize high CE during wartime and lower CE during peacetime
- Progressive mode is the same as Dynamic but can only change by one step each turn
- Static mode and CE Lock now uses the Dynamic mode to determine the cost, but keeps the actual CE value at whatever it was set to. I might change it to so that the cost actually reflects the locked in value, if players want that
- Random remains the same, completely randomizing CE every turn
- If the player manually changes the CE manually outside Static Mode, it will keep that value for 2 economic ticks
### Bugfixes & Improvements
- Income Map Mode & Statistics are now based on the last 7 economic ticks instead of only the the current moment, which should make it less constantly flashy
- Reduced passive revolt progress gain on cities during war time by 30%
- Maybe improved game performance
- Removed Maximum Gold mechanic
- Reduced the Unity loss speed from having less than 5 members in a union
- Changed the formula for determining core creation cost. It will now start at 200 gold and slowly increase based on core count
- Updated Unity version
- Fixed a bug where Pause icon showed up in scenario editor
- Fixed a bug where alliance name sometimes flashed on screen when a new one was created
- Fixed a bug where grasslands was counted as desert when evaluating income
4.3.0 21/10/2025
### Additions
- Added the ability to override the unity of Alliances and thus force unions and disbandments
- You can do this by clicking the Unity amount text in the Alliance section
- In scenario editor, full unifications won't happen even if unity is raised above threshold
- In scenario editor, lowering union's union under the formation threshold will revert the union to a regular alliance, in-game it will not revert a union
### Bugfixes & Improvements
- Updated the look of the Actions Panel
- Terrain is now visible in Puppet & Wars Map Modes
- Nations should now prioritize forming a union when possible instead of stalling on it
- Fixed occupied tiles not showing on unions
- Fixed an issue where on mass-revolts or union-unifications the same sound effect would be played multiple times at once quite loudly
- Fixed a bug where upon leaving an alliance the former members sometimes immediately declared war on each other
- Fixed a bug where alliance names showed even if nation names were turned off (they will still show in alliance view)
- Fixed a bug where alliance names were in wrong language if you changed language at some point
- Fixed a bug where some scenario editor buttons could be left on after pressing play
- The unity-loss from disloyal members is now adjusted based on the total number of members, so a large union's unity doesn't tank from a few disloyal members
- Nation needs to have 50 gold to do manual donations
- Added missing grasslands to default scenarios
- City revolt chance now caps at 150%
- Made Tundra terrain appear lighter when not owned
- Updated some parts of the Scenario editor UI
- Adjusted Nation View alliance section tooltips
- Fixed some translations
4.2.2 12/09/2025
### Additions
- Reworked Alliances & Unifications
- Alliances now have a Unity-bar
- If the bar is filled enough, the alliance will "unify", creating a more unified version of the alliance, where each nation still functions individually
- If the bar reaches the max, this unified alliance will fully unity into one nation
- Turning off the Unifications toggle in God Mode will prevent unions and full unifications from forming
- Added a paint bucket tool for Editing Territory
- Added a wavy texture overlay to flags in Nation View (you can disable it in Settings)
- Added a new terrain type - Grassland
- Added grasslands to most maps and scenarios
- Added a new mode to Map Editor where it can show the map using in-game colors
- Revolt borders are now fuzzy and less straight (manually released puppets will have straight borders)
- Alliance Map Mode now shows alliance names instead of nation names
- Alliance leaves, disbandments, and events related to unions will get mentioned in History Tab
- You can now hold Shift on many Actions to chain multiples of the same command
### Bugfixes & Improvements
- Fully updated the looks of Alliance and Puppet infos on Nation View
- Lists inside Nation View now show nations' flags instead of their crown levels
- Allies no longer donate to each other if they have enough gold and max combat efficiency
- Adjusted the colors in Alliance, Puppet & Wars Map modes
- Changed default color scheme to Dark
- Fixed a bug where alliance was renamed when any member left or died
- Fixed a bug where manually spawned nations were wrong shade until unpaused
- Fixed a bug where tooltip text overflowed the box
- Fixed a bug where scrolling was still possible on Settings Page
- Updated some US State flags
- City and alliance names will show in bold on text popups
- Allies stat at the bottom of Nation View now displays total members in alliance, and not one less. The list that appears when pressed still shows only other members
- Allies are now the default Diplomacy list on Nation View
- Raised default max alliance size from 4 to 10
- Changed Map Mode Buttons
- Small changes to UI sizes when changing the UI Scale Setting
4.2.1 25/08/2025
### Bugfixes & Improvements
- Fixed the issue where rewarded ads didn't work for unlocking map modes
- You can now access your user files on the file manager (not recommended for most)
- Various API updates
4.1.2 20/07/2025
### Additions
- Added an in-game page for editing Custom Random Name settings
- Added a bunch of new default Random Names Options to the game from different cultures
- You can disable individual name cultures from Settings
- Russian, Ukrainian and Chinese random names that were previously used if the game language matched, are now separate cultures in the list that can be enabled/disabled
- Added a new "Random City Names" setting for spawning cities with names instead of blank ones, disabled by default
- When random nation is created, their city name will follow the same Culture as the nation name
- Added a new Setting for a new Color Scheme for random nations, this one more darker
### Bugfixes & Improvements
- You can now make AI create alliances of infinite size from World AI Settings
- Fixed a bug where flag pack saving failed if you added a flag and then deleted it before saving
- Mountain terrain will no longer count as "land" in Map Editor
- Maybe fixed an issue where settings got reset in certain situations
- Updated the default RandomNameSettings.json file that is created when no setting file exists. Your old custom file will still work.
- Updated World Map Classic scenario
- Divided Settings page to tabs
- Fixed a few tooltips
4.1.1 16/07/2025
### Bugfixes & Improvements
- Fixed a bug where Statistics didn't work in some cases
- Fixed terrain in Asia, Pangea & Northern Europe maps
- Fixed incorrect nation/city names in Turkish
- Fixed some flags in different scenarios
- Fixed city name showing up wrong in editor popup sometimes
- Fixed some translations
- Changed minimum file name length from 3 to 1
- Mobile: Added a menu button to scenario editor
4.0.8 05/06/2025
### Additions
- New Nations will now get randomized flags
- You can now randomize a flag in the Flag Editor
- You can now change the timescale to days, where 7 days pass every 1 second on normal speed. Both these timescales run simultaneously, so they will not stay synced with each other
- You can now specify the starting month for your custom scenarios
- Added Japanese language & localizations
- Added flags to Statistics
### Bugfixes & Improvements
- Allies will now prioritize donating to allies with low combat efficiency
- Minimum year for scenarios is now 1 instead of 0, and for the Days-timescale, max year is 9999
- Updated World Map 1938, Europe 1914, and Europe 1792 scenarios
- Updated Main Menu language flags
- Updated Turkish localization
- Updated bottom row menu button
- Added a few tooltips
- Fixed some city names
- Fixed Settings Panel scrolling
4.0.7 19/05/2025
### Additions
- Added an undo button to Flag Editor, which can reverse up to 20 previous changes
- Added a new undo button to Map Editor, which can reverse up to 20 previous changes
- Added a Screen Safe Zone Setting
### Bugfixes & Improvements
- Updated all the icon popups that appear on the map
- Updated the overall look of the Map Editor Tools panel
- Renamed Map Editor Terrain Mask to Smart Brush. Added a better explanation as to what it does.
- Main menu map preview now shows accurate puppet colors
- Text input popup is now automatically focused when it opens
- Fixed incorrect terrain and borders in Middle East, Japan, Asia & World Map Scenarios & Maps
- Fixed a bug where you couldn't spawn a manual random revolt if revolts were turned off
- Fixed a bug where a city's revolt progress reset upon a successful revolt
- Fixed a bug where land count in Map Editor was miscalculated when undoing changes
- Improved Flag Editor search
- Improved Text Input Panel sounds
- Updated some icons around the UI
- Fixed some translations
- Fixed some UI sounds
4.0.5 23/04/2025
## Changelog v4.0.4
### Map Remakes
- Japan -> East Asia: From 209x200 to 600x358 pixels. Now includes Chinese coast. Added terrain
- Arabian Sea -> Middle East: From 250x138 to 600x450 pixels. India removed. Now includes more northern areas like Turkey. Added terrain
- Northern Europe: From 244x244 to 350x460 pixels. Now includes Complete Baltic Sea coast. More detailed terrain
- Oceania: From 300x164 to 440x300 pixels. North is now up. Added terrain
- Pangea: From 175x258 to 400x550 pixels. Added terrain
### Additions
- New scenario: Middle East 2025
- New scenario: Northern Europe 2025
- Added an optional Autosave feature to Scenario editor, which saves your work every 2 minutes. You need to enable this after entering Scenario Editor
- In Scenario Editor, Selected Terrain can now be changed by right clicking on any other terrain tile. The small square next to the brush which previously showed selected Terrain MASK, now displays the current Terrain to PAINT. If you select a terrain mask, it will now be displayed as another square partially behind the old one.
- Added buttons to Flag Painter to paint straight lines and circles
### Bugfixes & Improvements
- Added a new Setting for a possible Performance Boost which can be enabled from MAIN MENU SETTINGS
- Fixed a bug where you couldn't delete a newly create flag pack that hadn't been save once
- Fixed a bug where you couldn't save or revert changes if you only changed an existing flag in pack
- Fixed the missing Bosphorus Strait in Europe map and 2025 scenario
- Main Menu Preset Diplomacy Settings have been divided to Alliances, Puppets and Wars
- When painting terrain, any selected nations will be deselected, and selecting nations is no longer possible while painting terrain
- Alliance Map Mode will now show puppets in full color instead of striped pattern
- [[REDACTED]] now decreases the CE of the nation it is dropped on by 2 points, and takes out 10% of their gold
- Fully updated Brazilian Portuguese translations
- Fixed some translations & city names
- Fixed some flags
4.0.4 07/04/2025
## Changelog v4.0.3
### Additions
- Expanded default flags to FLAG PACKS
- You can create and edit your own Custom Flag Packs
- Cities with more than 70% revolt progress will now appear to be smoking on the map and tinted red
- Added the option to select rightful owner for cities in the in-game city popup
- Added a way to lock down Combat Efficiency for certain nations even if nation AI is not disabled
- Added a US States Flag Pack
- Added flags to World Map 1914, Europe 1914 and Europe 1792 scenarios
- Added the "Only paint on empty tiles" toggle to in-game Tools
- Added support for Japanese and Korean characters
### Bugfixes & Improvements
- Updated the look of the in-game city popup
- Pressing Enter in the input panel now confirms entered text
- Fixed a bug where city revolt progress value flashed a wrong text
- Fixed a bug where multiple map modes could be selected in Scenario Editor
- Fixed a bug where Rich Presence setting showed up
- Fixed some mistakes with existing flags
- Small updates to 1792 Europe
- Fixed some translations
4.0.3 12/03/2025
FLAGS have been added to the game in v4.0.0 + Much More
## Changelog v4.0.2
### Additions
- Added a search field for default flags
### Bugfixes & Improvements
- Fixed a bug where the nation's info box wasn't scrollable
- Fixed a bug where flag counter was wrong after filling all flags
- Fixed a bug where terrain wasn't visible when painting territory
- Fixed a bug where random revolts spawned even if "New Revolt Nations" was turned off
- Fixed a bug where bottom row fade speed was affected by game speed
- Fixed alliance stats showing incorrect texts
- Fixed small issues in Antarctica
- Fixed one translation
- Default flags will now be ordered alphabetically in all languages
- Flag Editor can now be closed with Esc
- Updated all modern day flag colors
- Updated some default scenarios
4.0.2 03/02/2025
## Changelog v4.0.1
### Bugfixes & Improvements
- Fixed a bunch of bugs
- Revolt Progress can now be manually maxed to 200%
## Changelog v4.0.0
### Additions
- Added a Flag Painter. The size of a flag is 36x24 pixels, though you don't have to fill the entire canvas.
- Added a bunch of default flags to make flag making faster for custom scenarios
- Added flags to most premade scenarios
- Added a counter in scenario editor which shows how many nations have flags
- Added a counter in scenario editor which shows the amount of preset revolts/dead nations
- For those who want to edit flags in outside programs, added a button in scenario editor to fill all flags with random colors
- For those who want to edit flags in outside programs, scenarios with flags will also save an additional "flagNames.txt" file, which will help in connecting nations with their flags.
- Added a Wars Map Mode, which shows all the current wars and occupations, colored based on the primary attacker
- Revolt chance is no longer counted per nation. Instead, each city has its own Revolt Progress. Once it goes over 100, it can spawn a revolt once its current owner ends a war
- You can view city revolt progress in the city popup and edit it there
- Added Statistics for City Revolts, which shows revolt progresses
- Added a new terrain, Tundra (#808080)
- Added a new base map, Melted Antarctica
- Added a button to easily remove puppet liege in-game from the puppet's Nation View
- Added a faint border to nations even when they are not in wars. You can turn this off in Display Settings
- Added a button to save the History Log into a separate text file
- Added a way to add your own custom random nation names with the new RandomNameSettings.json file, which is created on game startup
- Occupied status of tiles will now be saved in scenarios and save files
### Bugfixes & Improvements
- Changed the way events happen in the game. Previously the game picked a completely random nation every time to do something. Now, when a nation does something, it has a high chance to cause other nearby nations to do something, resulting in hotspots where many conflicts happen in one part of the map in succession. Events do still happen in random places around the world regularly.
- Time, Killer and Origin links in Nation View have been condensed into one text box next to the Flag
- Improved the way terrain and owner data is stored in save files, which will make save/scenario files much smaller from now on
- Occupied tiles will now be shown on Diplomatic Map Mode
- Occupied tiles will now be shown when painting territory
- Fixed a bug where editing terrain could result in land income and gold being turned to NaN
- Fixed a bug where if you clicked outside the game and later returned to the game, selected nation would be cleared while in rename or other screens
- Fixed a bug where removing the last war of a nation in setup didn't clear occupied tiles
- Fixed a bug where on-screen keyboard would appear when running Big Picture Mode on PC
- Fixed a bug where some UI animation speeds were dependant on game speed
- Fixed a bug where tiles didn't lose occupied status on some revolts
- Fixed a bug where the pipette cursor didn't perfectly align with mouse position
- Fixed a bug where tooltip remained on screen if the element that spawned it suddenly disappeared while on top of it
- Increased Maximum gold so that nation can always have enough gold to purchase a new core
- Updated some in-game UI bottom row elements
- Updated multiple default scenarios
- Updated some translations
- Condensed Map Editor buttons
- Small UI fix in main menu
- Fixed some translations
- Updated credits
4.0.1 28/01/2025
## Changelog v3.4.5
### Additions
- Added 4 new default scenarios: World Map 1914, World Map 1938, Europe 1792 and Asia 908
- Added 2 new songs
- Added a toggle to disable any preset diplomacies in default scenarios to start on a clean slate
- Added an Income Map Mode. This will update every two seconds when on
- Added Income to Statistics Panel. Also changed the stat selection to a dropdown
- Custom and workshop items now show the last time they were edited
### Bugfixes & Improvements
- Grouped default scenarios for same maps together
- Workshop items are now listed alphabetically
- When nations unite, their names will be combined
- Unifications will be recorded in History
- Removed the restriction where you couldn't draw special land terrain on water or crossings on land, since this can be achieved with the terrain mask
- You can now hide color picker in scenario editor
- First in-game song is now randomized
- Updated multiple UI elements in Main Menu and in-Game
- Fixed some UI issues with Pre-set Wars & Economy texts
- Fixed a bug where nation names with a dash didn't get cut to multiple rows
- Fixed a bug where a nation could be added to the same preset war multiple times
- Fixed a bug where nation name color was wrong in some links
- Fixed a bug where deleting/annexing nations in scenario editor created previous lives
- Added a warning if the game detects a possible file corruption during workshop item upload
- Attempted to fix the NaN issue with gold
- Minor error fixes in Map Editor
- Updated some old scenarios
- Made Maximum Gold Setting a free feature
## Changelog v3.4.6
### Bugfixes & Improvements
- Updated Europe 1938 scenario
- Added a 35 character limit to unification names
- Reversed the terrain painting change for crossings, but not for land terrains
- Attempted to further fix NaN values appearing
- Made some Map Editor button detection zones bigger
- Fixed an issue where you could enter special characters into Workshop item names, corrupting your items. If you want such characters in your item title, you can later edit the title through Steam
- Fixed a bug where you could paint crossings under cities
- Fixed errors from new nation spawns while in Income Map Mode or Statistics
- Fixed minor errors when exiting simulations
- Fixed one color in 1914 World Map
- Fixed some translations
- Fixed Map Editor UI Scale limit
- You can now preview scenarios in free version
3.4.6 13/12/2024
## Changelog v3.4.4
### Bugfixes & Improvements
- Number of cities will increase City Income more slowly after a certain point and max out at roughly 20 cities
- Number of neighbours will increase Trade Income more slowly after a certain point and max out at around 20 neighbours
- Slightly decreased gold loss during wartime
- Raised Maximum Gold limit by 50%
- Fixed a bug where removing the last participant from one side of war didn't delete the entire war
- Fixed a bug where destroying a nation didn't remove it from pre-set wars
- Fixed a bug where truces were created when deleting pre-set wars
- Fixed a bug where empty wars were left in save files
- Fixed a bug where gold would break when getting too big by adding a gold cap of 1,000,000 when Maximum Gold was turned off
- Fixed problems with a few achievements
- Fixed issues in World Map scenario and map
- Fixed issues in Europe 1914 scenario
- Fixed some translations
- Changed History Log icon
## Changelog v3.4.3
### Additions
- Added ability to create wars in the Scenario Editor. Wars will initially be between two nations. Allied or solo nations can be added to both sides, they will be made allies if possible
- Diversified nation income by dividing it between Land Income, City Income and Trade Income
- Income sources will now be listed in Nation View Statistics
- Gold will now have a maximum value by default (land income X 100)
- You can turn off the Maximum Gold from World AI Settings
- Random Nation names have been localized to Ukrainian
### Bugfixes & Improvements
- Combat efficiency now affects how fast a nation loses money during wars
- To offset the maximum gold amount for nations, when Max Gold is turned on, core purchase cost increases more slowly
- Normal World Map Scenario colors have been updated to match with others
- Slight fix to big name placement
- Land value is no longer stored in save files
- Fixed some translations
- Updated credits
3.4.4 18/11/2024
## Changelog v3.4.2
### Additions
- Added Ukrainian language and localization
- Added a new "Forest" terrain type (#1F1F1F), which will provide little bit less gold but be slightly more defensible than normal land
- Added Terrain Mask which you can use by pressing 'Alt' when editing terrain. The Target terrain will then show up next to the red brush area. The mask can be cleared by changing the painted terrain type
- Added a new default map "Isle of Map"
- Added the HEX codes of map colors in the color tooltips in Map Editor
- Terrain now has a much larger impact on conquest speed the first time a tile is "discovered", with desert/tundra being slowest and hills coming in second
### Bugfixes & Improvements
- If a nation is at war, painted territory for it will show up as occupied if painted over an enemy
- Large World Map Scenario has been reworked with new cities and better borders
- United States Scenario has been updated
- World Maps, Europe, Asia, Americas & Africa maps and scenarios now feature forests
- Made white text more readable by adding a small black shadow behind it in many places
- Fixed a bug where Bottom Row would disappear when opening Name Display Dropdown if Hide option was enabled
- Fixed a bug where map size text input in Map editor didn't update slider if you didn't press Enter
- Reordered Map Editor Colors
- Removed Small World Map
- Fixed a bunch of city names
- Fixed some translations
- Improved overall performance, hopefully
- Fixed issue with touch registration on paint
## Changelog v3.4.1
### Additions
- Added a dropdown next to "Nation Names" setting where you can specify if you want to only show Large/Small nation names or both depending on size
### Bugfixes & Improvements
- Fixed a bug where annexations during war time didn't get marked as occupied
- Fixed a bug where nation names couldn't be highlighted when Large Names were on
- Fixed a bug where small nation names didn't update their location when Large Names were on
- Fixed a bug where the opacity of big nation names flickered, probably?
- Fixed a bug where borders were shown on crossings in Terrain Map Mode even if Crossings were turned off
- Fixed Settings and Credits panels being too close to the bottom in some resolutions
- Big nation names will no longer cut up single-word names into multiple rows (so avoid too long words)
- Name size changes will be more frequent on smaller nations
- Selected language is now shown in the main menu
- "Esc" now also turns off any God Mode tools
- Updated Unity version
- Fixed more city names
- Fixed one tooltip
3.4.2 22/10/2024
## Changelog v3.4.0
### Additions
- Nation names will be displayed more dynamically depending on nation size
- You can disable this feature from In-game Display Settings, from a green checkbox next to "Nation Names"
- During a war, territory that changes ownership will be highlighted in a striped pattern
- Added a new Terrain Map Mode which displays the terrain in more accurate colors
- Added a slider for the intial size of nations spawned with the "Spawn Nations" tool
- You can now set nation's Combat Efficiency to Min/Max by holding Shift during button press
### Bugfixes & Improvements
- Fixed a bug where you couldn't start wars before unpausing the game for the first time
- Fixed a bug where a nation didn't restore their old capital if they reclaimed it during peacetime or if war was ended manually
- Changes to Name Display Settings are now be saved across sessions
- When you edit terrain the game will automatically switch Terrain Map Mode
- "Edit Terrain" colors have been updated to match new Terrain Map Mode
- Reorganized and renamed Main menu buttons
- Changed map deletion alert color to green
- Fixed History Panel appearing over Pause menu
- Fixed a few city names
- Fixed one tooltip
## Changelog v3.3.4
### Bugfixes & Improvements
- Scenarios are now saved into folders. The game should automatically transform your custom scenarios to folders when you start the game
- Fixed a bug where saving game with existing name didn't confirm you want to override it
- Fixed a bug where Settings menu scroll view would jump up when hovering over Close button
- Fixed a bug where if a deletion of saves/scenarios failed, the item would still disappear from the menu
- Fixed a bug where inputting specific characters into file names would cause them to get corrupted
- Fixed errors resulting from painting outside frame and undoing it in Map Editor
- Razed cities can now get the "New" prefix only once when moved
- Added an error popup to hopefully catch if you are about to publish a corrupted Workshop item
- When filtering History view empty year rows are also hidden
- Removed underline highlight from History View
- Attempted to improve overall performance of History View
- Fixed some missing city names localizations
- Fixed some translations
- Fixed some tooltips
3.4.0 03/10/2024
## Changelog v3.3.3
### Additions
- Added Simplified Chinese language and localization
- Added support for the input of Chinese and Arabic characters
- City names have been localized to Chinese and Russian
- Random nation names have been localized to Chinese and Russian
- Nations will now move their capital back to their original city if they have lost it previously and are able to reclaim it
- When a revolt occurs, there is a 50% chance the previous owner immediately declares war on the new revolt
- Added the option to release a city as a puppet in the in-game City Popup
- When a city gets razed and a new one is spawned in, it will be named "New [old city name]"
- In Map Editor you can now undo normal painting in addition to bucket paint. You can also use Ctrl + Z
- Added World AI Option to disable nations automatically coring revolt capitals
### Bugfixes & Improvements
- Added a border to history log nation names
- Instead of a background glow, history log items will now be underlined when hovered over
- Lowered razing chance from 50% to 33%
- Nation won't raze a capital if it has no available tiles to spawn a new city
- Changed the color of Abkhazia in Europe 2024
- Fixed a few city name typos
3.3.3 22/09/2024
## Changelog v3.3.2
### Additions
- You can now view the entire simulation history with the History Panel.
- You can filter the History Panel log by event types and text search
- You can choose whether or not you want the game to save your history log in save files, since they can make them significantly larger
- Added a search bar to Rightful Owner Selection Panel
### Bugfixes & Improvements
- Fixed a bug where when using Target Mask, some painted tiles showed up the same wayas borders
- Fixed a bug where the game would crash if you closed the game before it could load all saves/scenarios
- Fixed a bug where you could paint mountains or water on top of cities
- Fixed a bug where you could move camera while selecting a rightful owner
- Fixed a bug where you could pause while selecting a rightful owner
- Fixed a bug where puppet view didn't update properly when a nation lost their last puppet
- Fixed a bug where Paint Territory Toggle in Scenario Editor was enabled when it wasn't supposed to
- Fixed a bug where there was a brush sound on selecting a mask target
- Fixed some errors and missing revolts in various Default Scenarios
- You can now press 'Escape' to easily close most popups
- Pressing 'Escape' also deselects currently selected nation
- The first time you open the game it will autoselect the language based on your system
- Small adjustment to credits
3.3.2 27/08/2024
Scenario Editor has been reworked! You can now edit alliances, cities, revolts and puppets! You also have access to a target mask to make painting easier!
## Changelog v3.3.1
### Additions
- You can now turn off Nation and City names in Scenario Editor
- Added 'Turn into Capital' button to Scenario Editor
- Added 'Target Mask' functionality to in-game God Mode Panel
- Added some Puppet relations and Preset revolts to Default Scenarios
### Bugfixes & Improvements
- Fixed a bug where you could delete capital cities in Scenario Editor
- Fixed a bug where Toggle All buttons in Scenario Editor showed the opposite text prompts
- Fixed a bug where Puppet Master's color didn't update in puppet mapmode if they lost their only puppet
- Fixed a bug where God Mode actions didn't cancel when closing the panel
- Fixed a bug where Nation Actions didn't cancel when closing the panel
- Fixed Settings button from blocking text popup texts
- Fixed some translations
- Adjusted some city names and placements in Default Scenarios
- Adjusted some nation colors in Default Scenarios
- Improved Target Mask tooltip to clarify you need to Hold Alt and then Left Click to select the mask target
- Reordered some Display Settings
- (Mobile) Fixed missing button sounds
- (Mobile) Improved Full Version Page
## Changelog v3.3.0
### Additions
- New features in Scenario Editor
- You can edit nation's initial gold and combat efficiency
- You can create and manage alliances
- You can create and manage puppets
- You can annex nations
- You can edit the rightful owner of cities more easily
- You can create Pre-set revolt nations as rightful owners of cities
- You can revive a dead nation in a city they are a rightful owner of
- You can turn on Diplomatic View
- You can turn on Alliance View
- You can easily turn all cities in cores or remove all cores
- You can use a Target Mask when painting Territory. This way you only paint on top of a specific nation
- New Puppet View has been added to both Scenario Editor and In game views
### Bugfixes & Improvements
- Fixed a bug where painting territory caused the land to show up with the same color as the border in many situations until unpausing
- Moved Diplomatic View button from Display Settings to its own button
- Combined Display Settings and Text Popup Settings together behind a gear icon in Bottom Row
- Made it so that toggles inside Actions and God Mode can't be selected at once to avoid conflicts
- When you save or play a scenario in the Scenario Editor, dead nations with no remaining cores will be permanently deleted
- Other small UI changes
3.3.1 15/08/2024
### Additions
- Added Korean language
- Added ability to change the colour of alliances
- Added World AI Setting to disable core transfer when a nation is annexed by player
- Added list of puppets to Nation Panel Diplomacy
### Bugfixes & Improvements
- Adjusted Random World nation placement so that random nations favour tiles next to oceans and rivers, and avoid deserts and tundra. Random cities are still spread evenly
- You can now hold shift in most Scenario Editor commands to chain them
- Updated terrain in Asia Map and 2026 Scenario
- Fixed pause icon showing up in alliance panel in scenario editor
- Alliance names are now hidden if Nation names are turned off
- Improved alphabetical ordering in flag packs
- Added a custom cursor when adding a puppet
- Maybe improved game performance
- Reordered some God Mode UI
- Updated Unity version
more Version 4.3.6 9 Mar
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