Sumaddle
Logical puzzles
Free · In-App Purchases
A thinking game with intriguing logical puzzles, great for giving your brain a workout. Enjoy working your way through all the free puzzles, with no ads to bother you!
• “Brilliant puzzle game”, UK App Store review Apr 2025
• “Best Puzzle Game I’ve Ever Played”, US App Store review Jan 2025
• “The ONLY iOS game I've never gotten tired of”, Reddit review Apr 2024
This type of logical puzzle was first seen in the Japan Puzzle Championship 2006 and is sometimes known as Doppelblock, or Smashed Sums. When played with pencil and paper, these puzzles can be hard work to solve. Sumaddle changes that by adding the essential element of interaction. This transforms the puzzles into intriguing brain teasers that unfold before your eyes.
Each puzzle has a unique solution. Finding the solution involves fitting the number combinations to the clues. The app makes it easy to view the possible combinations, you don’t need to do any sums in your head. Instead, you can focus on using logic to narrow down the combinations and find a fitting arrangement.
Some reasons why you will enjoy playing Sumaddle:
• puzzles range in size and difficulty from small and simple to large and mind-blowing
• more than 150 puzzles are included for free
• all puzzles can be solved with pure logic, no mental arithmetic required
• the sophisticated built-in help can explain the logical reasoning at each step and also fix mistakes if you go wrong
• the built-in help is completely free, use it as much as you like
• works offline (great for long journeys)
• a high standard of accessibility, including comprehensive support for VoiceOver
• ad-free play - there are absolutely no ads!
IGRS age rating (Indonesia Game Rating System): 3+
more The puzzle generator has more cunning and deleted combinations are restored when steps are undone. The changes in detail:
• More logic has been built into the puzzle generator, making it possible for it to generate puzzles that are even more challenging to solve! The new logic is used in Advanced and Expert play modes.
• When the Undo button is used to back-track the steps that have been played, any combinations that were deleted individually are now restored on a step-by-step basis. The same also applies when the help option “undo back to where I went wrong” is used. The ability to delete individual combinations is an optional feature that can be turned on in the settings.
• Some of the help explanations have been improved.
2.4.0 22 Mar
The 5-year anniversary celebration is coming to an end, so the app is reverting back to its regular look. The extra puzzles that were added for the special edition are still included in this version and players who already started playing the puzzles will be able to finish playing them, until the leaderboard resets again. The reset will happen on 9th March (UTC).
Other small changes in this version:
• The performance analysis popup features some styling adaptions for iOS 26. Some layout issues with this popup have also been fixed.
• When a clue value is tapped and empty squares are auto-filled with blocks, a warning symbol is shown if setting a block would cause an invalid arrangement. This will be the case if there are already two blocks in the intersecting row or column.
• A fix to prevent a crash from happening when resources cannot be loaded properly at app launch.
2.3.0 27 Feb
A special anniversary edition, to celebrate 5 years since the app first went live in the App Store! This version includes an extra set of special puzzles, which are free to play.
Other changes in this version:
• More styling adaptions for iOS 26 have been applied to the section for Puzzle Packs and to the popup view of leaderboard scores.
• When the puzzles in a puzzle pack are reset, the clue values for the puzzles are re-arranged. The same applies to the puzzles featured in the preview of the puzzle generator. This helps to make the puzzles seem less familiar when played again.
• The puzzle pool used by the preview of the puzzle generator contains a more diverse collection of puzzles.
• Corrections to the way the preview of the puzzle generator picks the next puzzle from its pool when a puzzle of a particular size is requested. Sometimes, it was delivering a puzzle of the wrong size, or not delivering a puzzle at all, even though a suitable puzzle would have been available.
• A fix for when a row or column has two blocks and there is just a single square outside the blocks. If the setting to show inverted combinations is enabled and the clue value is tapped twice, the combination is now shown inverted, as it should be.
• The option to view the Game Center leaderboards using the classic display style has been dropped. It was no longer working with iOS 26.
The support website has a FAQ section with more information about the special edition. A link to this page can be found in the info popup on the main menu page of the app. The info popup is shown by tapping the info button, located bottom-left of screen.
2.2.0 (Anniversary Special) 31 Jan
New multi-select capabilities, together with some small corrections and fixes. The changes in detail:
• When multiple squares are selected by swiping (sliding) along a row or column, all squares that are not blocks are now selected together. Previously, multiple squares could only be selected together if they were all either inside or outside the blocks.
• New settings for multi-select make it possible to adjust the current selection. Squares can be added to the selection, or removed from the selection, or the whole selection can be inverted. The new settings can be found on the settings page for optional features.
• Pre-filled blocks in 9x9 puzzles are a little darker in all display modes.
• Fix for an issue where the timer for a puzzle would not always start correctly.
• Fixes for propagation issues when the candidate values of squares are changed.
• The sliders used for setting the volume level and red-filter effect now snap to the step positions correctly.
• Further attempts to prevent the Game Center access point from appearing on pages where it shouldn’t. This was sometimes happening when returning to the app after it had been inactive for an extended period.
• Version 2.1.1 also includes fixes for two regression issues: (1) the timer would sometimes keep running when a puzzle was paused; (2) when the setting to show inverted combinations is enabled and a clue value is tapped a second time, the combinations were only being shown inverted if 2 blocks were present.
The new multi-select capabilities may be particularly useful for when a row or column has n squares with exactly n candidate values. For example, if there are two squares which can only take the values 1 or 2, these two candidate values can be eliminated from all other squares in the same row or column. By selecting all the other squares together, the values can be removed from all squares at once.
2.1.1 24/11/2025
New multi-select capabilities, together with some small corrections and fixes. The changes in detail:
• When multiple squares are selected by swiping (sliding) along a row or column, all squares that are not blocks are now selected together. Previously, multiple squares could only be selected together if they were all either inside or outside the blocks.
• New settings for multi-select make it possible to adjust the current selection. Squares can be added to the selection, or removed from the selection, or the whole selection can be inverted. The new settings can be found on the settings page for optional features.
• Pre-filled blocks in 9x9 puzzles are a little darker in all display modes.
• Fix for an issue where the timer for a puzzle would not always start correctly.
• Fixes for propagation issues when the candidate values of squares are changed.
• The sliders used for setting the volume level and red-filter effect now snap to the step positions correctly.
• Further attempts to prevent the Game Center access point from appearing on pages where it shouldn’t. This was sometimes happening when returning to the app after it had been inactive for an extended period.
The new multi-select capabilities may be particularly useful for when a row or column has n squares with exactly n candidate values. For example, if there are two squares which can only take the values 1 or 2, these two candidate values can be eliminated from all other squares in the same row or column. By selecting all the other squares together, the values can be removed from all squares at once.
2.1.0 18/11/2025
Ready for iOS 26! This version includes styling adaptions for iOS/iPadOS 26 and some accessibility improvements, along with other small corrections and enhancements. The changes in detail:
• Styling adaptions for iOS/iPadOS 26 have been applied throughout the app. In particular, buttons and backgrounds have a more rounded appearance and glass effect is used in some places. Buttons that are used in the headers of pages are now represented by symbols, instead of descriptive labels. Some content animations also work differently, such as when the explanation for help is revealed.
• More improvements to accessibility, including better support for very large text sizes.
• More refinements to the way the difficulty of a puzzle is estimated for new puzzles that are generated by the built-in puzzle generator.
• When the option to select the size of the next puzzle is enabled for the puzzle generator, a new settings option makes it possible to select the puzzle difficulty too. This replaces the option that previously existed, which allowed the skill level to be selected. If the target difficulty is outside the range that is normally supported by the current play mode, the puzzle generator switches to a suitable alternative mode automatically.
• On the settings page for layout & appearance, new screen layout options are available for iPhone. When the device orientation changes, players can choose to have the screen orientation switch back to the preferred orientation automatically. This may be a more convenient option than setting the orientation lock on the device. Players who like to play while lying down might find this feature particularly practical.
• The settings page now includes an option to cancel all changes, in addition to the option to apply the changes.
• When the setting “show if numbers add up correctly to the clue values” is enabled, an error is indicated if the number of squares between the blocks does not fit any valid combination for the clue value (in other words, if the wrong number of squares are sandwiched between the blocks).
• In the performance analysis, the use of help that is described in the summary section at the top of the page is now based on the percentage of puzzles for which help was used. Previously, it described the extent to which the help was used when averaged over all puzzles. This could mean it described the use of help as being frequent, even when it was only used for one puzzle.
• A fix to the progress reporting that is shown in the Challenge Trail. This was not informing of a promotion when a level was completed.
• A fix for an issue with the Puzzle Generator Preview, where a change to the play mode was not actually taking effect.
The styling changes are seen when running with iOS/iPadOS 26. When running with older versions of iOS or iPadOS, the styling is still the same as before.
Version 2.0.3 also includes a fix to ensure that the bullet points in the help explanations are always shown in full, instead of occasionally being truncated. In addition, there are more measures to help prevent crashes when the device orientation is changed.
2.0.3 24/09/2025
Ready for iOS 26! This version includes styling adaptions for iOS/iPadOS 26 and some accessibility improvements, along with other small corrections and enhancements. The changes in detail:
• Styling adaptions for iOS/iPadOS 26 have been applied throughout the app. In particular, buttons and backgrounds have a more rounded appearance and glass effect is used in some places. Buttons that are used in the headers of pages are now represented by symbols, instead of descriptive labels. Some content animations also work differently, such as when the explanation for help is revealed.
• More improvements to accessibility, including better support for very large text sizes.
• More refinements to the way the difficulty of a puzzle is estimated for new puzzles that are generated by the built-in puzzle generator.
• When the option to select the size of the next puzzle is enabled for the puzzle generator, a new settings option makes it possible to select the puzzle difficulty too. This replaces the option that previously existed, which allowed the skill level to be selected. If the target difficulty is outside the range that is normally supported by the current play mode, the puzzle generator switches to a suitable alternative mode automatically.
• On the settings page for layout & appearance, new screen layout options are available for iPhone. When the device orientation changes, players can choose to have the screen orientation switch back to the preferred orientation automatically. This may be a more convenient option than setting the orientation lock on the device. Players who like to play while lying down might find this feature particularly practical.
• The settings page now includes an option to cancel all changes, in addition to the option to apply the changes.
• When the setting “show if numbers add up correctly to the clue values” is enabled, an error is indicated if the number of squares between the blocks does not fit any valid combination for the clue value (in other words, if the wrong number of squares are sandwiched between the blocks).
• In the performance analysis, the use of help that is described in the summary section at the top of the page is now based on the percentage of puzzles for which help was used. Previously, it described the extent to which the help was used when averaged over all puzzles. This could mean it described the use of help as being frequent, even when it was only used for one puzzle.
• A fix to the progress reporting that is shown in the Challenge Trail. This was not informing of a promotion when a level was completed.
• A fix for an issue with the Puzzle Generator Preview, where a change to the play mode was not actually taking effect.
The styling changes are seen when running with iOS/iPadOS 26. When running with older versions of iOS or iPadOS, the styling is still the same as before.
Version 2.0.2 also includes a fix for a crash that was sometimes happening when attempting to reset the puzzles in the puzzle packs.
2.0.2 21/09/2025
Ready for iOS 26! This version includes styling adaptions for iOS/iPadOS 26 and some accessibility improvements, along with other small corrections and enhancements. The changes in detail:
• Styling adaptions for iOS/iPadOS 26 have been applied throughout the app. In particular, buttons and backgrounds have a more rounded appearance and glass effect is used in some places. Buttons that are used in the headers of pages are now represented by symbols, instead of descriptive labels. Some content animations also work differently, such as when the explanation for help is revealed.
• More improvements to accessibility, including better support for very large text sizes.
• More refinements to the way the difficulty of a puzzle is estimated for new puzzles that are generated by the built-in puzzle generator.
• When the option to select the size of the next puzzle is enabled for the puzzle generator, a new settings option makes it possible to select the puzzle difficulty too. This replaces the option that previously existed, which allowed the skill level to be selected. If the target difficulty is outside the range that is normally supported by the current play mode, the puzzle generator switches to a suitable alternative mode automatically.
• On the settings page for layout & appearance, new screen layout options are available for iPhone. When the device orientation changes, players can choose to have the screen orientation switch back to the preferred orientation automatically. This may be a more convenient option than setting the orientation lock on the device. Players who like to play while lying down might find this feature particularly practical.
• The settings page now includes an option to cancel all changes, in addition to the option to apply the changes.
• When the setting “show if numbers add up correctly to the clue values” is enabled, an error is indicated if the number of squares between the blocks does not fit any valid combination for the clue value (in other words, if the wrong number of squares are sandwiched between the blocks).
• In the performance analysis, the use of help that is described in the summary section at the top of the page is now based on the percentage of puzzles for which help was used. Previously, it described the extent to which the help was used when averaged over all puzzles. This could mean it described the use of help as being frequent, even when it was only used for one puzzle.
• A fix to the progress reporting that is shown in the Challenge Trail. This was not informing of a promotion when a level was completed.
• A fix for an issue with the Puzzle Generator Preview, where a change to the play mode was not actually taking effect.
The styling changes are seen when running with iOS/iPadOS 26. When running with older versions of iOS or iPadOS, the styling is still the same as before.
Version 2.0.1 also includes fixes for some occasional crashes that were reported as happening when the screen layout settings were changed, or when the explanation for help was shown.
2.0.1 18/09/2025
Ready for iOS 26! This version includes styling adaptions for iOS/iPadOS 26 and some accessibility improvements, along with other small corrections and enhancements. The changes in detail:
• Styling adaptions for iOS/iPadOS 26 have been applied throughout the app. In particular, buttons and backgrounds have a more rounded appearance and glass effect is used in some places. Buttons that are used in the headers of pages are now represented by symbols, instead of descriptive labels. Some content animations also work differently, such as when the explanation for help is revealed.
• More improvements to accessibility, including better support for very large text sizes.
• More refinements to the way the difficulty of a puzzle is estimated for new puzzles that are generated by the built-in puzzle generator.
• When the option to select the size of the next puzzle is enabled for the puzzle generator, a new settings option makes it possible to select the puzzle difficulty too. This replaces the option that previously existed, which allowed the skill level to be selected. If the target difficulty is outside the range that is normally supported by the current play mode, the puzzle generator switches to a suitable alternative mode automatically.
• On the settings page for layout & appearance, new screen layout options are available for iPhone. When the device orientation changes, players can choose to have the screen orientation switch back to the preferred orientation automatically. This may be a more convenient option than setting the orientation lock on the device. Players who like to play while lying down might find this feature particularly practical.
• The settings page now includes an option to cancel all changes, in addition to the option to apply the changes.
• When the setting “show if numbers add up correctly to the clue values” is enabled, an error is indicated if the number of squares between the blocks does not fit any valid combination for the clue value (in other words, if the wrong number of squares are sandwiched between the blocks).
• In the performance analysis, the use of help that is described in the summary section at the top of the page is now based on the percentage of puzzles for which help was used. Previously, it described the extent to which the help was used when averaged over all puzzles. This could mean it described the use of help as being frequent, even when it was only used for one puzzle.
• A fix to the progress reporting that is shown in the Challenge Trail. This was not informing of a promotion when a level was completed.
• A fix for an issue with the Puzzle Generator Preview, where a change to the play mode was not actually taking effect.
The styling changes are seen when running with iOS/iPadOS 26. When running with older versions of iOS or iPadOS, the styling is still the same as before.
2.0.0 10/09/2025
The Challenge Trail has some new puzzles! Details of this and other changes:
• The free puzzles in the Challenge Trail have been updated. Most of the puzzles in the harder levels have been replaced with new puzzles that reflect the difficulty ratings more accurately. In the easier levels, some 4x4 puzzles are now featured. In total, there are more puzzles to play than before.
• When the puzzle generator is configured with different weights for the different categories of puzzle difficulty, the puzzles are now generated with a better mix of difficulties.
• When a square has no candidate values left, a yellow warning symbol is shown, instead of a plain empty square. When this happens, it usually means there is a mistake somewhere. A quick way to fix mistakes is to use the built-in help.
Version 1.64.2 also includes a correction to the way points are awarded for solving a puzzle.
1.64.2 17/06/2025
The Challenge Trail has some new puzzles! Details of this and other changes:
• The free puzzles in the Challenge Trail have been updated. Most of the puzzles in the harder levels have been replaced with new puzzles that reflect the difficulty ratings more accurately. In the easier levels, some 4x4 puzzles are now featured. In total, there are more puzzles to play than before.
• When the puzzle generator is configured with different weights for the different categories of puzzle difficulty, the puzzles are now generated with a better mix of difficulties.
• When a square has no candidate values left, a yellow warning symbol is shown, instead of a plain empty square. When this happens, it usually means there is a mistake somewhere. A quick way to fix mistakes is to use the built-in help.
In version 1.64.1, the Game Center leaderboards are also kept updated more reliably.
1.64.1 11/06/2025
The Challenge Trail has some new puzzles! Details of this and other changes:
• The free puzzles in the Challenge Trail have been updated. Most of the puzzles in the harder levels have been replaced with new puzzles that reflect the difficulty ratings more accurately. In the easier levels, some 4x4 puzzles are now featured. In total, there are more puzzles to play than before.
• When the puzzle generator is configured with different weights for the different categories of puzzle difficulty, the puzzles are now generated with a better mix of difficulties.
• When a square has no candidate values left, a yellow warning symbol is shown, instead of a plain empty square. When this happens, it usually means there is a mistake somewhere. A quick way to fix mistakes is to use the built-in help.
1.64.0 19/05/2025
Major improvements to accessibility and some other functional enhancements. The changes in detail:
• Accessibility has been overhauled throughout the app. In particular, there is now comprehensive support for VoiceOver and the legibility of text has been improved in some places.
• App Store interaction has been re-engineered to use Apple’s latest interface. One benefit is that a purchase on one device will automatically show up on other devices that are signed in using the same Apple account. This also applies if the app is transferred to a new device. If any purchases are not showing when Sumaddle is launched, please tap “Restore purchases” from inside the app to restore them. For more troubleshooting steps, please refer to the support website.
• When the help is used to show how the next step goes, tapping outside the puzzle area no longer clears the help explanation. This makes it easier to examine the explanation multiple times. The explanation does still get cleared when a puzzle square is selected or when pencil mode is activated.
1.63.0 06/04/2025
Improvements in the area of puzzle packs and some changes to the way the number buttons work. The changes in detail:
• Puzzle packs can now be reset individually, instead of all packs in the same category having to be reset together. The menu option “reset puzzle packs” brings up a dialog in which the packs to be reset can be selected freely.
• When playing the puzzles in puzzle packs, the way that the next puzzle is selected has been changed. It now works more sequentially, always proceeding forwards where possible. When all puzzles in a pack have been solved, the search proceeds forwards to the next available puzzle pack, instead of jumping back to the first pack.
• When a puzzle in a puzzle pack is paused, the page with the button for continuing play now includes a new button to “skip to next puzzle”. This provides a more convenient way to proceed to the next puzzle in a pack, rather than having to go back to the overview of puzzles and selecting the next puzzle manually.
• The way the number buttons switch between being active or inactive has been changed. The buttons are now only active for the numbers that are still considered to be candidates, they are inactive for numbers that have already been eliminated. This helps to prevent numbers from being mistakenly re-added to a square, or to a group of squares. It also makes it easier to see which combinations fit a group of squares that have been selected together.
• Depending on playing strategy, some players may prefer to have the number buttons working as they did before. The setting “tie number buttons to narrowed candidates” makes it possible to choose, whether the buttons work in the new or old way. This new setting can be found in the settings section for “optional features”, it is on by default (= new way of working).
• When a single square is selected and the candidate values are updated by tapping the number buttons, values that are eliminated are now highlighted with orange/pink. This is consistent with the way the numbers are highlighted when multiple squares are selected and operated on together.
• When a single square is selected and pencil mode is active, the number buttons no longer appear with orange highlighting for all buttons. Instead, the buttons use the same highlighting as when pencil mode is not active.
• Added dark and tinted app icons for iOS 18 / iPadOS 18.
• Added some measures that might help to prevent the Game Center icon from being shown at the wrong time when the app is brought back into action after having been suspended for a while.
• Some corrections have been made to the way that candidate values are restored to related squares when the selected square (or group of squares) is cleared by tapping repeatedly, or by tapping the clear button.
Version 1.62.1 includes some additional fixes:
• When a 9x9 puzzle with pre-filled blocks is reset, the pre-filled blocks should not be cleared.
• When the setting “Show if numbers add up correctly to the clue values” is turned off, there should be no sound or haptic feedback when numbers do not add up correctly.
• When the setting “Show if numbers add up correctly to the clue values” is turned on and multiple squares have been selected together, checks on numbers adding up correctly are suspended while the selection is still active. This will help to prevent false alarms of an incorrect sum when players choose to tap in candidate numbers one by one, instead of eliminating numbers using double tap.
1.62.1 10/02/2025
Improvements in the area of puzzle packs and some changes to the way the number buttons work. The changes in detail:
• Puzzle packs can now be reset individually, instead of all packs in the same category having to be reset together. The menu option “reset puzzle packs” brings up a dialog in which the packs to be reset can be selected freely.
• When playing the puzzles in puzzle packs, the way that the next puzzle is selected has been changed. It now works more sequentially, always proceeding forwards where possible. When all puzzles in a pack have been solved, the search proceeds forwards to the next available puzzle pack, instead of jumping back to the first pack.
• When a puzzle in a puzzle pack is paused, the page with the button for continuing play now includes a new button to “skip to next puzzle”. This provides a more convenient way to proceed to the next puzzle in a pack, rather than having to go back to the overview of puzzles and selecting the next puzzle manually.
• The way the number buttons switch between being active or inactive has been changed. The buttons are now only active for the numbers that are still considered to be candidates, they are inactive for numbers that have already been eliminated. This helps to prevent numbers from being mistakenly re-added to a square, or to a group of squares. It also makes it easier to see which combinations fit a group of squares that have been selected together.
• Depending on playing strategy, some players may prefer to have the number buttons working as they did before. The setting “tie number buttons to narrowed candidates” makes it possible to choose, whether the buttons work in the new or old way. This new setting can be found in the settings section for “optional features”, it is on by default (= new way of working).
• When a single square is selected and the candidate values are updated by tapping the number buttons, values that are eliminated are now highlighted with orange/pink. This is consistent with the way the numbers are highlighted when multiple squares are selected and operated on together.
• When a single square is selected and pencil mode is active, the number buttons no longer appear with orange highlighting for all buttons. Instead, the buttons use the same highlighting as when pencil mode is not active.
• Added dark and tinted app icons for iOS 18 / iPadOS 18.
• Added some measures that might help to prevent the Game Center icon from being shown at the wrong time when the app is brought back into action after having been suspended for a while.
• Some corrections have been made to the way that candidate values are restored to related squares when the selected square (or group of squares) is cleared by tapping repeatedly, or by tapping the clear button.
1.62.0 04/02/2025
This version contains some enhancements to the built-in help and some usability improvements:
- A new setting makes it possible to see a warning symbol next to help actions that will cause points to be lost. This setting can be found in the section “Layout & Appearance”.
- When the help is used to “undo back to where I went wrong” or “clear mistakes only”, any combinations that have been deleted incorrectly are restored automatically. The ability to delete individual combinations can be turned on under “Optional Features” in the settings.
- When a square is tapped a second time, the square is no longer turned into a block if there are already two blocks in the same row or column. This is because it makes no sense to add a third block, if two are already present. This change might help to prevent squares from being filled inadvertently when a square is (re-)selected for the purpose of updating candidate values, or when tapping quickly between squares at the end of a game.
- Previously, if pencil mode was active and a square with pencil markings was tapped, the square would sometimes be converted to a number square with candidate values. This was the case when there were already two blocks in the same row or column. This was not very intuitive, so it no longer happens. Instead, the square now remains in pencilled state.
Version 1.61.1 also includes a correction for the size of overlay sheets on iPads running iPadOS 18. Overlay sheets are used for temporary presentations, such as for the settings.
1.61.1 02/12/2024
This version contains some enhancements to the built-in help and some usability improvements:
- A new setting makes it possible to see a warning symbol next to help actions that will cause points to be lost. This setting can be found in the section “Layout & Appearance”.
- When the help is used to “undo back to where I went wrong” or “clear mistakes only”, any combinations that have been deleted incorrectly are restored automatically. The ability to delete individual combinations can be turned on under “Optional Features” in the settings.
- When a square is tapped a second time, the square is no longer turned into a block if there are already two blocks in the same row or column. This is because it makes no sense to add a third block, if two are already present. This change might help to prevent squares from being filled inadvertently when a square is (re-)selected for the purpose of updating candidate values, or when tapping quickly between squares at the end of a game.
- Previously, if pencil mode was active and a square with pencil markings was tapped, the square would sometimes be converted to a number square with candidate values. This was the case when there were already two blocks in the same row or column. This was not very intuitive, so it no longer happens. Instead, the square now remains in pencilled state.
1.61.0 22/11/2024
Two new packs of quirky puzzles and a new pack of premium 9x9 puzzles, along with some other small improvements. The changes in detail:
- Three new packs of puzzles have been added in this version: 2 packs of quirky puzzles and a pack of premium 9x9 puzzles. These special types of puzzle are the hardest to generate using the built-in puzzle generator, so the packs offer a more convenient way to play these sorts of puzzle.
- The difficulty ratings for puzzles in the existing quirky packs and 9x9 pack have been re-assessed and revised in some cases. The aim is to ensure that the difficulty ratings for puzzles in these categories are consistent. The new assessment is based on an evaluation of the logic that is needed to solve the puzzles. The puzzles themselves have not changed, so the revised difficulty ratings only affect the scoring. Some packs have also been re-ordered a little.
- When full dark mode is in operation and a puzzle starts with pre-filled blocks, the blocks can be seen more clearly against the background of the empty puzzle. Pre-filled blocks only occur in 9x9 puzzles generated by the puzzle generator.
- More improvements to the way the difficulty is estimated for new puzzles generated by the puzzle generator.
- A fix for issues with scrolling when switching between puzzle pack categories.
- A fix for the way candidate values are added or removed from a group of squares for the case of when a previous update left the squares with less candidates than number of squares.
Version 1.60.1 contains some additional small changes:
- Further improvements when estimating the difficulty of a new puzzle and when scrolling to position in the context of puzzle packs.
- A change to the follow-up page when a puzzle in the Challenge Trail or a puzzle pack is paused during play. Instead of returning straight back to the overview page as before, the page for a paused puzzle is now shown. This makes it easier to resume play. It also makes it more likely that the previously played steps can still be undone one by one. This flow is the same as how it works when playing puzzles generated by the puzzle generator.
1.60.1 16/10/2024
Two new packs of quirky puzzles and a new pack of premium 9x9 puzzles, along with some other small improvements. The changes in detail:
- Three new packs of puzzles have been added in this version: 2 packs of quirky puzzles and a pack of premium 9x9 puzzles. These special types of puzzle are the hardest to generate using the built-in puzzle generator, so the packs offer a more convenient way to play these sorts of puzzle.
- The difficulty ratings for puzzles in the existing quirky packs and 9x9 pack have been re-assessed and revised in some cases. The aim is to ensure that the difficulty ratings for puzzles in these categories are consistent. The new assessment is based on an evaluation of the logic that is needed to solve the puzzles. The puzzles themselves have not changed, so the revised difficulty ratings only affect the scoring. Some packs have also been re-ordered a little.
- When full dark mode is in operation and a puzzle starts with pre-filled blocks, the blocks can be seen more clearly against the background of the empty puzzle. Pre-filled blocks only occur in 9x9 puzzles generated by the puzzle generator.
- More improvements to the way the difficulty is estimated for new puzzles generated by the puzzle generator.
- A fix for issues with scrolling when switching between puzzle pack categories.
- A fix for the way candidate values are added or removed from a group of squares for the case of when a previous update left the squares with less candidates than number of squares.
1.60.0 06/10/2024
More small improvements:
• When the setting “Allow combinations to be deleted individually” is turned on, the space freed up by deleting individual combinations is better used for showing the remaining combinations. This will particularly benefit players who are playing large puzzles on small devices.
• When the leaderboard display style is set to “Top scores” (which is the default) and the player’s own score is outside the top 100, more scores from other players are now shown around the player’s own score. The leaderboard display style can be selected in the system settings for the Sumaddle app.
• The section of the introduction that was previously called “Tips” has been renamed to “Strategy”.
Version 1.59.2 also includes some small cosmetic improvements and mechanisms for investigating scoring irregularities.
1.59.2 03/08/2024
More small improvements:
• When the setting “Allow combinations to be deleted individually” is turned on, the space freed up by deleting individual combinations is better used for showing the remaining combinations. This will particularly benefit players who are playing large puzzles on small devices.
• When the leaderboard display style is set to “Top scores” (which is the default) and the player’s own score is outside the top 100, more scores from other players are now shown around the player’s own score. The leaderboard display style can be selected in the system settings for the Sumaddle app.
• The section of the introduction that was previously called “Tips” has been renamed to “Strategy”.
In version 1.59.1, the way that leaderboard avatars are loaded has also been improved.
1.59.1 22/07/2024
More small improvements:
- When the setting “Allow combinations to be deleted individually” is turned on, the space freed up by deleting individual combinations is better used for showing the remaining combinations. This will particularly benefit players who are playing large puzzles on small devices.
- When the leaderboard display style is set to “Top scores” (which is the default) and the player’s own score is outside the top 100, more scores from other players are now shown around the player’s own score. The leaderboard display style can be selected in the system settings for the Sumaddle app.
- The section of the introduction that was previously called “Tips” has been renamed to “Strategy”.
1.59.0 09/07/2024
More cunning added to the puzzle generator and a new setting for the size of numbers. All the changes in detail:
- New logic has been added to the puzzle generator, used when generating very difficult puzzles in Expert mode.
- More refinements to the way the puzzle generator estimates the difficulty of the new puzzles it generates.
- A new setting in the section “Layout & Appearance” makes it possible to adjust the size of the numbers in a puzzle. This setting works independently of the text size that is set on the device.
- The “dimmed” appearance for dark mode is a bit darker.
- More improvements to the way the help chooses where to show a hint. Steps involving just a small change to candidate values are selected according to where there is most benefit in preparing the way for a more significant step.
- Fix for an issue where an empty square would sometimes display a dotted block outline if a clue was tapped and the row or column had errors.
- The arrow for the help is more animated.
Version 1.58.1 also includes a fix for an issue where the help would sometimes not show a hint for certain cases of very difficult puzzles.
1.58.1 23/06/2024
More cunning added to the puzzle generator and a new setting for the size of numbers. All the changes in detail:
- New logic has been added to the puzzle generator, used when generating very difficult puzzles in Expert mode.
- More refinements to the way the puzzle generator estimates the difficulty of the new puzzles it generates.
- A new setting in the section “Layout & Appearance” makes it possible to adjust the size of the numbers in a puzzle. This setting works independently of the text size that is set on the device.
- The “dimmed” appearance for dark mode is a bit darker.
- More improvements to the way the help chooses where to show a hint. Steps involving just a small change to candidate values are selected according to where there is most benefit in preparing the way for a more significant step.
- Fix for an issue where an empty square would sometimes display a dotted block outline if a clue was tapped and the row or column had errors.
- The arrow for the help is more animated.
1.58.0 21/06/2024
This update fixes an issue relating to the buttons for generating a new puzzle of a particular size. When the setting to “select skill level too” is enabled and Expert is selected as skill level, the puzzle generator was incorrectly using Normal skill level to generate the new puzzle (instead of Expert). This meant, puzzles that were generated this way were usually too easy. This problem is fixed, puzzles generated this way are now generated using Expert skill level, as they should be.
1.57.2 28/05/2024
The puzzle generator has more cunning and deleted combinations are restored when steps are undone. The changes in detail:
• More logic has been built into the puzzle generator, making it possible for it to generate puzzles that are even more challenging to solve! The new logic is used in Advanced and Expert play modes.
• When the Undo button is used to back-track the steps that have been played, any combinations that were deleted individually are now restored on a step-by-step basis. The same also applies when the help option “undo back to where I went wrong” is used. The ability to delete individual combinations is an optional feature that can be turned on in the settings.
• Some of the help explanations have been improved.
more Version 2.4.0 22 Mar
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