Dark War:Survival
Strategy
Free · In-App Purchases
Gear up and brace yourself for the ultimate test of zombie apocalypse survival! Dive into thrilling gameplay and uncover captivating events that await your exploration!
As a sudden and catastrophic zombie virus ravages human society, your once cozy life is shattered. Family and friends turn into the walking dead before your very eyes. Escaping the chaos of your crumbling home, you now face the ultimate challenge: setting up a shelter to survive the zombie apocalyptic world, and reigniting the flames of human civilization.
Can you successfully adapt to the hostile environment teeming with dangers, and lead your fellow survivors in rebuilding civilization? It's time for you to step up!
UNIQUE FEATURES
Assign Jobs
Assign your survivors to specialized work to maximize your shelter's growth. Don't forget to keep an eye on their health and happiness to ensure their productivity!
STRATEGIC MECHANICS
Gather & Explore
Venture into the desolate wastelands in search of valuable resources and rare items. Uncover hidden treasures and unlock new territories where dangers also lurk around every corner.
Build & Expand
Construct a sturdy shelter and fortify it against the ever-evolving zombie threats. Upgrade your defenses, unlock powerful weapons, and establish a safe haven for fellow survivors.
Recruit & Research
As the leader, you must assemble a diverse team of survivors with unique skills and abilities. Train them and equip them with powerful weapons and technologies to maximize their potential in battles against the undead.
Ally & Conquer
Join forces with other survivors to create a legendary alliance. Work together to conquer difficult challenges, win epic battles, and strategize to reclaim the world from the clutches of the undead.
Do you have what it takes to survive and thrive in the zombie apocalypse? Download the game and dive in now!
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Developer Response Dear Survivor, Thank you for your recognition and support of our game. We will continue to strive to bring you a better gaming experience. Wish you a fantastic time in the game!
Make me feel involved and will to take next step forward
Dear Survivor, Thank you for your recognition and support of our game. We will continue to strive to bring you a better gaming experience. Wish you a fantastic time in the game!
Developer Response Dear Survivor,We sincerely apologize for not providing you with the best gaming experience. We are committed to continuously improving the game in future updates. If you encounter any issues while playing, please click your avatar, go to Settings, and submit a ticket to Customer Support. We appreciate your feedback.
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Dear Survivor,We sincerely apologize for not providing you with the best gaming experience. We are committed to continuously improving the game in future updates. If you encounter any issues while playing, please click your avatar, go to Settings, and submit a ticket to Customer Support. We appreciate your feedback.
[Conquest Season: Origin Lands]
1. [Strife Pass Conquest]
- New event [Strife Pass Conquest] starting soon!
- Tap the [Tactics Manual] in the upper right corner of the event interface to view the rules.
- New event [Great Merit]: You can claim camp reward once you reach 5,000 points in the Great Merit event.
2. [Portal Gate]
- Portal Gate's Transport Speed Attribute has been split into: Troop Transport Speed (March) and Troop Transport Speed (Return).
- Greatly increased Troop Transport Speed (Return), saving survivors' troop return time.
- Slightly increased Troop Transport Speed (March).
- Demolishing any Portal Point no longer interrupts troop transport at other Portal Points.
- Increased the Portal Gate Level Cap: Lv.5 → Lv.8
3. [State Hospital]
- On Wednesdays and Saturdays during the Origin Lands season, 90% of units lost will be sent to the [State Hospital].
- Units in the [State Hospital] can be recovered for free on Sundays & the following Mondays.
4. [Dark Syndicate]
- During the Origin Lands season, you can loot trucks in other Origin Lands season maps.
- Trucks belonging to survivors from the same camp are hidden during the Origin Lands season.
5. [Other Improvements]
- More high-level Wandering Guards on the map.
- The [Research Center] - [Battle Strategy] - [Kill Training] Technologies take effect on War Days (Wednesday & Saturday) during the Origin Lands season.
- When territory ownership changes, if the attacker and the previous owner are from the same camp, or if a neutral city is captured, it will enter a 2-minute truce period.
- New Point Acquisition Method in [Alliance Duel] on Wednesdays and Saturdays: Defeating opponent camp units earns points.
- Optimized device performance in Pass Conquest scenarios, significantly reducing overheating during multiplayer battles and making combat smoother.
- Optimized the construction model for [Pyramid].
- Fixed an issue in the [Museum] where tapping "Obtain" on the Artifact Choice Box didn't get the desired artifact.
- Fixed an issue where the timeline in [Pass Conquest] was displayed incorrectly.
- Fixed an issue where Enemy Buster Day Preview was displayed on Fridays during the Origin Lands season.
[MutaBeast Hunt]
- Reduced the number of MutaBeasts required to complete all hunting tasks, and kept the total reward amount unchanged upon completing stages.
Difficulty Easy–Hell: Adjusted the number of MutaBeasts to defeat from 50 to 30.
Difficulty Crazy I–Crazy X: Adjusted the number of MutaBeasts to defeat from 50 to 15.
- The number of attempts to send help requests to the alliance for each survivor has been adjusted to 3.
- Rewards obtained after completing stages remain unchanged in number and type.
[Hunt with Victor]
- The item for hunting Breakout Zombies has been changed from Custom Handcuffs to Tracking Report.
- Using the Tracking Report, you can launch rallies on multiple Breakout Zombies at once.
[Victor]
- Modified the Zombie Hunter's skill star-up effects for the hero Victor: When Victor reaches 5 Stars, his Zombie Hunter skill effect is Energy Cost -25%, March Speed +20%. The effect applies to the entire formation no matter Victor is deployed or not.
- Victor's skill effects have also been adjusted when reaching 1–4Stars. Please check in the hero interface.
1.250.638 6 days ago
[Conquest Season: Origin Lands]
1. New Feature: [Weekly Divine Cycle]
- During the Conquest Season, [Weekly Divine Cycle] grants different buffs to survivors every week.
- These buffs only takes effect within the Origin Lands map.
2. New Feature: [Battlefield]
- In the [World Map] & [Radar] - [War] tab, a new Battlefield function has been added, allowing you to view battlefields where intense fighting is currently taking place.
3. New Function in [Ruin Tasks] - [Drop Task]
- Accepted Ruin Tasks can now be manually abandoned. Abandoning a task will reset its progress and refund the task accepting attempt for the day.
4. Fixed an issue where [Passes] did not display Influence during the Origin Lands season.
5. On the Origin Lands season map, when zooming in fully on a building, the march vehicles near the building will be hidden, making it easier for survivors to tap on tiles during intense battles in Origin Lands.
[Alliance]
- New [Admin Perk] feature for Alliances: When an alliance reaches 80 active members, survivors who have held the R4 or R5 rank for more than 24 hours can perform a daily check-in to claim rewards!
- Accumulating a certain number of check-in days within the same alliance grants additional Ruby rewards. Note: Accumulated check-in days are calculated independently for different alliances.
[Shadow Calls]
- Opening a [Shadow Chest] and winning the grand prize of 5,000 Ruby ×1 will now trigger a state-wide marquee announcement.
- Sharing your winning news in the chat channel earns you 50 Rubies. Spread your good fortune to your allies!
[Black Gold Battlefield]
1. Participation Restrictions Optimization
- To improve the overall battle experience, registration restrictions have been added.
- Survivors who have been offline for ≥3 days cannot be selected as starters.
- If a survivor has checked [Decline], the alliance admin cannot select them as starters. If a survivor checks [Decline] after already being selected as a starter, their registration will not be cancelled.
- An alliance must have at least 60 active members in the last 5 days to register for Team B.
- Team B must have at least 20 registered members to participate in matchmaking.
2. Operation Optimization
- Survivors can now directly drag and drop troops to the Rare Earth Factory to immediately obtain Rare Earth.
3. The above adjustments will officially take effect starting from the Black Gold Battlefield event next week.
[Other Optimizations & Adjustments]
- When scouting, the scout vehicle closest to the target location with "Returning" or "Standing By" status will now be automatically selected.
- Fixed an issue in the [MutaBeast Hunt] event where wild beasts remained visible past their disappearance time.
- Added a color legend to the world map thumbnail to help survivors understand the meaning of various colors.
- Updated hero visuals for Cyrus, Natasha and Evans.
1.250.637 20 Mar
[World Battles]
Within your Home State, the names of shelters belonging to survivors from other States will appear in red.
- During the [State of Supremacy] event, both the troops and the names of other survivors from the same State will appear in yellow.
[Chat]
- Upon accepting an invitation to join a group chat, a new corresponding chatroom will appear in your chat instantly.
- When you are removed from a group chat, the corresponding chatroom will be automatically deleted instantly.
[Shadow Calls]
- Super Dispatch auto-selects your previous task quality.
[Others]
- In the Alliance Shop, the weekly purchase limit for [Advanced Teleporters] has increased from 1 to 4.
- When setting multiple defense squads, a hero can only be in one defense squad at a time.
1.250.636 13 Mar
[Cross-State Teleport]
- When teleporting through cross-state events, you will no longer be teleported to a random position on the target State. Instead, you can choose the relocation location.
- During cross-state events (such as State of Supremacy, Alliance Duel - Enemy Buster Day, etc.), you can directly tap on the opponent State's map to teleport.
- When relocating within the Lost Lands area of the Capital, the [Advanced Teleporter] item can now be used.
- The [Capital Teleporter] item has been removed from the Alliance Shop. When teleporting into the Lost Lands area of the Capital, any remaining [Capital Teleporter] items will be used first, and [Advanced Teleporter] will be used afterward.
[State of Supremacy]
- During the State of Supremacy event, you cannot attack troops of other survivors from the same State to prevent accidental attacks.
- During the State of Supremacy event, nameplates on survivor shelters will no longer be displayed (such as Expedition Force, Attack Target, etc.).
[World Map Name Color Display]
- During cross-state activities, the names of survivors from other alliances on the same State will appear in yellow.
- Survivors from alliances that are not cross-state event opponents will have their names displayed in white.
1.250.635 6 Mar
Bugs fixed.
1.250.634 13 Feb
[World Battles]
- When demolishing building durability, 4 troops will share the same set of attack attempt settings.
- When dragging troops to demolish durability and selecting attack attempts, a [Don't remind me today] option has been added.
- When setting rally restrictions of unit types, the settings will be automatically saved based on the troop.
[Others]
- Rubies can now be used to purchase [Lucky Tokens] in the [Lucky Magic House] event. Purchase limits apply.
- The [Legion Score] of both matching sides will no longer be displayed in the [Black Gold Battlefield] event interface.
- Optimized the firework effects in the [Season Celebration] event. Long-press the [Launch Fireworks] button to release multiple fireworks continuously.
- Improved the display effect of tab icons in the [Zombie Siege] event.
- Enhanced the display effect of technology tree icons in the Research Center.
- The entry for Exclusive Equipment Swap has been moved to the lower-right corner of the interface.
1.250.633 6 Feb
[Exclusive Equipment Swap]
- After an Exclusive Equipment reaches Red Star via breakthrough, you can swap its star level with another Red Star Exclusive Equipment in the Exclusive Equipment interface.
- Upon a successful swap, the star levels of the two pieces of equipment will be swapped, and their progress in the Hall of Honor will also be swapped.
- Each swap requires consuming 1 [Core of Rotation].
[Follow Our Community]
- Follow the official community accounts via the link in the event to claim Ruby rewards!
[Optimizations & Adjustments]
[Catherine's Party]
- You can now use Rubies to purchase [Toy Guns], with purchase limits in place.
- Improved the overall smoothness of the event.
[Others]
- Except when attacking shelters, the default action for demolishing structure durability (e.g., season structures, territories, alliance centers, etc.) will now default to infinite attempts.
- When tapping on overlapping units on the map (such as troops, buildings, resource nodes, etc.), the selection pop-up will prioritize displays for merchant guilds, capitals, and turrets.
Owning the 4th queue allows you to undertake 3 additional [Shadow Calls] tasks simultaneously, with a maximum of 9 tasks at once.
- Added display of the schedule for each phase to the [Capital Clash] event page.
- Added 2 new default avatars.
1.250.632 30 Jan
[Red Dot Indicators]
- The rally details prompt at the bottom-left of the home screen will now display only a red dot instead of a number.
- The gift notification at the bottom-left of the home screen will now display only a red dot instead of a number.
- The inventory notification at the bottom-right of the home screen will now display only a red dot instead of a number.
- The regular event reminder at the bottom-left of the home screen will display a number corresponding to completion progress.
[World Battles]
- When dispatching troops in the world map, tapping the march queue on the right will now keep the info panel in a fixed position.
[Issue Fixes]
- Fixed several known issues.
1.250.631 23 Jan
[Peak of Glory]
- During the [Peak of Glory] showcase period, a log button has been added to the upper right corner of the interface to review event performance and combat logs from the event.
- Opponent records will not be visible during the Qualifier phase.
- When saving a lineup, a confirmation prompt will appear if the lineup differs from the active chip setup.
[Bio-Mutant]
- Once Alliance Gifts reach Lv. 20, two rounds of Frankenstein can be activated per [Bio-Mutant] event.
- Frankenstein round 2 must begin at least 10 minutes after the end of round 1.
- Each survivor may only participate in one round per event.
- Each survivor can only receive rewards once per event.
- If a survivor registers for both rounds in the same event, rewards will be distributed after the 2nd round concludes.
[Chat]
- Friend requests from blocked survivors will no longer be received.
- Group chat invitations are now limited to Alliance members and friends only.
[Others]
- Dates shown in the Season tab have been switched from local time to server time.
- Battle reports for failed durability removal and automatic rally participation will no longer be sent.
- Optimized the visual presentation of the [Dark Syndicate] event.
- Optimized the display effect of hero avatars during world battles of troops.
- Fixed an issue where warning flash effects could not be disabled in the [Black Gold Battlefield].
1.250.630 16 Jan
[Merchant Guild]
- Added [Merchant Guilds] below the Trade Shop tab for quick switch to other Merchant Guilds.
- During a Merchant Guild Race, a new [Contesting] tab will be added to the list to quickly view and participate in ongoing contests.
[Pack]
- Added [Mega Bargain] in the pack shop.
- Removed the [Wisdom Medal Deal] every Monday and the [Equipment Deal] every Wednesday (separate tabs).
- Added [Mod Vehicle Chip Pack] in the pack shop and increased purchase limit for the Precision Parts Pack.
[Alliance Logs]
- The new [Events] tab tracks alliance admin activities, such as event initiations.
- The optimized [Wars] tab will focus on recording battles between alliances and will retain only key battle records, enhancing the log's reference value.
[Others]
- More Mints during the [Sealed Island] Season.
- During the Miasma Bursts Alert phase of the [Sealed Island] Season, the [Miasma] icon in the top-left corner will be replaced by [Oni King Statue].
- During the [Bio-Mutant] event, there is a 10-min interval for placing Frankenstein, excluding the initial placement.
- In the [Shadow Calls] event, only S-level tasks are selected by default when initiating a [Super Dispatch].
- Optimized the visual presentation of the [Shadow Calls] event.
- Enhanced the interactive experience of the [State of Supremacy] event.
- Optimized certain icons in the [Jungle] report.
1.250.629 9 Jan
[Black Gold Battlefield]
1. New Spectate Mode
- Up to 20 survivors from each alliance can enter Spectate Mode.
- Survivors in Spectate Mode can only spectate and cannot perform any actions on the battlefield.
2. Battlefield Teleporter
- Battlefield Teleporter cooldown has been reduced from 8 minutes to 3 minutes.
- Teleportation can now be used even when troops are deployed. When teleported, all troops will instantly return to the shelter.
3. Capturing Buildings
- Before a building within the battlefield is captured for the first time, a [First Capture] tag will be displayed above it, along with the points obtainable after capture.
- When a building within the battlefield is being captured, a capture progress bubble will be displayed above it. Blue indicates your progress, while red indicates enemy progress.
- When a building within the battlefield is already captured and has garrisoned troops, the avatar of the garrisoned survivor will be displayed above it.
- When a building within the battlefield is captured but has no garrisoned troops, a [No Garrison] prompt will be displayed above it.
4. You can now be assisted by alliance members when healing soldiers on the battlefield.
5. The durability reduction multiplier for shelters within the battlefield has been increased.
[Main Screen]
- A new [Alert Flash Effect] option has been added under [Settings → General Settings]. When it's disabled, being attacked or scouted will not trigger screen flashes. This option is set to [Enabled] by default.
- A new [Hide Idle Troops] option has been added under [Settings → General Settings]. When it's set to [Yes], troops that are not deployed will not be displayed in the formation info on the right. This option is set to [No] by default.
- The hero avatar frames in the right-side troop info have been changed to circular shapes, and the display of hero quality colors has been removed.
- The right-side scouting queue has been removed. Scouting troop info will now be displayed in the bottom-left corner of the main screen.
- When scouting, idle scouting troops will be used automatically without manual selection.
- When hospital capacity is between 70% and 100%, the alert prompt will no longer appear next to the healing bubble.
- The left sidebar can now be opened while on the world map.
- When you attack or rally against zombies on the world map, stamina cost info is now displayed on the interface.
[World Wars]
1. Troop Marching
- The green circular indicator at the end of the marching line has been reduced in size.
- The marching line has been changed from dashed to solid when you drag troops.
- An animation effect has been added to the selection circle beneath the troops when you select them on the world map.
- When dragging troops, you can now directly select units such as Tyrant / Scorpion / Warfiend / Oni Spider / Alliance Center / Merchant Guild / Boomer.
2. Auto Return
- [Auto Return] is now enabled by default when attacking solo zombies.
- For all other marching scenarios (excluding solo zombies), Auto Return is disabled by default.
[Others]
- Updated hero visuals for Megan, Corleone, and Quinn.
- Improved chip icon visuals, with faction indicators added to the top-left corner.
- Optimized the UI and interactions for the [State of Supremacy] event.
- Removed the [Devastator] shelter skin.
1.250.628 25/12/2025
Oasis Trade Post / Merchant Guild
- When a shelter is attacked within the dark zone of a Trade Post / Merchant Guild, the attacking troops' mortality rate has been reduced from 20% to 10%.
- When a shelter is attacked within the dark zone of a Trade Post / Merchant Guild, the defending troops' mortality rate has been increased by an additional 4%.
- When a shelter is attacked within the dark zone of a Trade Post / Merchant Guild, the shelter's durability reduction multiplier has been increased by 500%.
[Combat]
- Improved the burning visual effects on shelters when city wall durability decreases.
- Added a new smoke effect for defeated troops.
- Improved the warning glow at the screen's edge when being scouted or attacked.
- Enhanced the display of troop march lines.
- Optimized floating combat text. Damage from multiple attacks on a single troop within the same second will now be merged.
- The avatars of defeated troops will now be fully grayed out.
[Alliance]
- To ensure interface clarity and standardize alliance names, rich text formatting in alliance names is no longer supported.
- To improve readability, the Alliance Log has been split into two tabs: [War] and [Members].
[Rankings]
Due to varying progress across different states, cross-state Watchtower Level Rankings did not fairly reflect the upgrade progress of survivors in different states. Therefore:
- The cross-state [Watchtower Level] Rankings have been removed.
- Watchtower level information has been added to the cross-state [Personal CP Rankings].
[MutaBeast Hunt]
- Added 3 new difficulty levels: Crazy VIII, Crazy IX, and Crazy X.
[Chat]
- Added quick-action buttons when privately messaging non-friends: [Add to Blacklist] and [Add Friend].
[Others]
- Mail now only supports color changes in rich text; bold, italics, and font size changes are no longer supported.
- When executing gathering-type events from the Radar, selecting [Apply gathering recommended lineup] will only adjust unit amount, not the hero lineup.
- Starting from next term, you will receive a term-exclusive avatar frame and title upon becoming President.
- Removed the time reference option from Settings. The time displayed on the Main Screen will now be unified to the time set in the Schedule.
- In the [Shadow Calls] event, you can now filter the quality of tasks to perform from the top of the interface when initiating a Super Dispatch.
- In the [Bio-Mutant] event, if the rally initiator's shelter is within 20 tiles of Frankenstein, the rally force's march time will be fixed at 3s.
- Optimized the visual presentation of the [Survival Preparedness] event.
- Improved the display effects of some buttons on the Main Screen.
- Added a [Quick Exchange] function to the Survivor Market in [Season Celebration]. No confirmation pop-up will appear during exchange.
- Added Exclusive Equipment Fragments for sale in the [Daily Sale] section of the Pack Shop
- When there are unclaimed rewards for unlocking in the [Apocalypse Guide], opening the interface will automatically scroll to and highlight the earliest claimable reward.
1.250.627 20/12/2025
[Main Screen]
- Streamlined the World main interface to expand combat operation space: Removed the left sidebar. Troop information is now permanently displayed in the lower right corner.
- Two new settings added under [Avatar → Settings → General Settings]: [Drag troop avatars on the main screen to control troops] and [Return button visibility next to troops]. Used to enable/disable troop control via dragging avatars and toggling the visibility of the return button next to troops.
- Scout troops now display both march and return time.
- Increased spacing between the 4 march queues on the right side to reduce accidental taps.
- Added a [Rally] button to the left of the right-side march queues for quick access to the rally interface.
- The rally prompt bubble no longer pops up at the bottom left of the main screen when eligible for auto-join rallies.
- Removed the quick-jump bubble on Saturdays during the Alliance Duel [Enemy Buster].
[MutaBeast Hunt]
- After locating a MutaBeast, it will disappear if not defeated within 30 minutes. Survivors must search again (re-searching does not reset progress).
- After the event starts, the event bubble at the bottom of the main interface will display the current hunt progress.
[Chat]
- Using the [Reply] function will now automatically @ the other survivor.
- Tap the area above the reply box to see the original text, with translation available.
You can choose to add the survivor to your blacklist when reporting them.
[Combat Experience]
1. Experimental Feature
- A new [Experimental Feature] buff will be active on the days when [Alliance Duel] Enemy Buster, [State of Supremacy], and [Capital Clash] events begin.
- While the [Experimental Feature] buff is active, unit losses from attacking shelters will be reduced by 50%.
- The [Experimental Feature] is currently in beta testing. We welcome survivors to share your honest feedback with us through [Support].
2. World Battles
- Improved the selection logic for shelter buildings on the World Map, making it easier to select a shelter when dragging troops.
- Optimized the floating text display during combat, and hidden the floating text for buffs in battle.
- Improved the burning visual effects on shelters when wall durability decreases.
[Others]
- In [Black Gold Battlefield], battle results for Team B will be sent to all alliance members after the fight ends.
- [MutaBeast Hunt]
- When promoting units, the number of remaining units at that level will now be displayed below the unit icon.
- Optimized the visual presentation of the [Shadow Calls] event.
- Adjusted the display image on the Hero Exclusive Equipment Pack interface to show the corresponding exclusive equipment.
- Ruby-type items have been moved from the [Resources] tab to the [Special] tab in the inventory.
- Survivors earn rewards each time they unlock a new section of the Apocalypse Guide.
1.250.626 12/12/2025
[Optimizations & Adjustments]
[Capital Clash] & [State of Supremacy]
- Rally and reinforcement limits for the [Capital] and [Turrets] have been removed. Survivors can now launch multiple rallies and send multiple reinforcement squads to both targets separately.
- When launching a rally or sending reinforcements to the [Capital] or a [Turret], the troop capacity is additionally increased by 40,000.
- After the [State of Supremacy] event ends, if there are untreated units in the State Hospital, a reminder bubble will appear at the bottom left of the main screen. Note: The State Hospital closes at server time Tuesday 00:00. Untreated units will be permanently lost!
[Black Gold Battlefield]
- Removed the sign-up session restriction for Team A and Team B. Both teams can now sign up for the same battle session. If your alliance has already registered before this update and needs to adjust, please make changes before server time Saturday 00:00.
- Black Gold Battlefield originally had three time slots: 01:00, 10:00, and 19:00 (server time). Due to low participation and poor match balance, the 01:00 slot has been removed. Only the 10:00 and 19:00 sessions remain. This change takes effect next Monday.
[Main Screen]
- Streamlined the World main interface to expand combat operation space: Removed the left sidebar. Troop information is now permanently displayed in the lower right corner.
- Two new settings added under [Avatar → Settings → General Settings]: [Drag Troop Avatars on the Main Screen to Control Troops] and [Return Button Visibility Next to Troop]. Used to enable/disable troop control via dragging avatars and toggling the visibility of the return button next to squads.
- Scout troops now display both march and return time.
- Increased spacing between the 4 march queues on the right side to reduce accidental taps.
- Added a [Rally] button to the left of the right-side march queues for quick access to the rally interface.
- The rally prompt bubble no longer pops up at the bottom left of the main screen when eligible for auto-join rallies.
- Removed the [Capital] prompt bubble at the bottom left of the President/Vice President view.
- Removed the quick-jump bubble on Saturdays during the Alliance Duel [Enemy Buster].
- This is currently active in States 1-120, with others to follow.
[Others]
- After obtaining a new skin item, tapping [Unlock] will now directly navigate to the skin interface.
1.250.625 05/12/2025
[Optimizations & Adjustments]
[Zombie Siege]
- Before: When zombies attack your shelter, if there are no garrisoned troops inside, you will not receive any Defense Points even if the defense is successful.
- After: When zombies attack your Shelter, you now earn Defense Points as long as you successfully defend. Reinforcements continue to earn points based on their kill contribution.
[Capital Clash]
- During the event, each Survivor must choose either the [Capital] or the [Turret]. If you launch a Rally toward the [Capital], you cannot launch another Rally toward the [Turret] at the same time. Likewise, if you send Reinforcements to the [Capital], you cannot reinforce the [Turret] simultaneously. Rallies and Reinforcements are judged independently, but both follow the same one-target-at-a-time rule.
- When launching a rally against the [Capital] or a [Turret], the troop capacity is additionally increased by 40,000.
- These adjustments for [Capital Clash] are currently active only in States 1-88. Other states will be updated gradually.
[Survival Preparedness]
- Before: Matchmaking selected Survivors within your current State whose Watchtower levels were similar to yours.
- After: Matchmaking now selects survivors from within your [Alliance Duel] League group whose Watchtower levels are similar to yours. Ranking rewards now grant more items than before.
[Others]
- When the VIP Privilege 7 exclusive buff [Auto Accelerate] is active and Speed-up items are sufficient, you can directly consume them to [Instantly Complete] unit training/tech research/building upgrades.
- Optimized the display of marching routes during world map battles.
1.250.624 28/11/2025
Bug Fixed.
1.250.623 26/11/2025
[New Features]
[Chat Reply]
1. Added a [Reply] feature to chats. Survivors can now tap "Reply" in the chat box to respond to specific messages.
2. The original [Mention] feature has been replaced by [Reply]. You can still mention a specific Survivor in chat by long-pressing their avatar.
[Optimizations & Adjustments]
[Sealed Island] Season
- Lowered the recommended CP for Lv.1-65 [Rotting Onis] and [Booze Brutes].
- Reduced the Viral Resistance of Lv.65+ [Blood Moon] Rotting Onis and [Blood Moon] Booze Brutes.
- The Oni King's current HP is relatively low, causing it to be defeated before some Survivors could join the event. To address this, we have increased the Oni King's HP (while keeping the difficulty unchanged) to ensure more survivors can participate in the event.
[State of Supremacy]
Score Adjustments for Escorting an S-tier Dark Syndicate Truck:
- Before: Escort [an unplundered] / [a once-plundered] / [a twice-plundered] S-tier Dark Syndicate truck once: 500/200/100 points.
- Now: After the update: Escort [an unplundered] / [a once-plundered] / [a twice-plundered] S-tier Dark Syndicate truck once: 125/50/25 points.
- This adjustment takes effect starting next Monday, Nov 24.
[Tyrant / Scorpion / Warfiend / Oni Spider]
1. Adjusted the requirements for Personal Attack Count Rewards:
- Before: Attack 1/3/5 times daily to claim rewards.
- Now: Attack 1/2/4 times daily to claim rewards.
2. Personal Attack Count Rewards can now be claimed from the event's main interface.
3. Improved the real-time refresh speed of the Damage Rankings.
[Others]
1. Alliance R5/R4 can now cancel all types of Rally Troops.
2. Streamlined the World main interface to expand combat operation space: Removed the left sidebar. Troop information is now permanently displayed in the lower right corner.
- This is currently active in States 1-56, with others to follow.
3. Chip Resonance Bonus Optimization: The [Faction Counter] at all bonus levels has been changed to [Troop DMG]. Survivors with active Resonance before this change will receive a CP boost after the update.
- Before: Faction Counter +35%/70%/105%/140%/175%/210%/245%/280%/315%/350%/385%
- Now: Troop DMG +10%/25%/35%/50%/60%/75%/85%/100%/110%/125%/135%
4. Increased the number of members displayed in the Alliance member list for [Zombie Siege] and sorted them by reinforcement distance (nearest to farthest).
5. Added the ability to view voting details of your Alliance members during the [Black Gold Battlefield] registration phase.
6. Added a time display toggle in [Settings] - [General], allowing you to choose between [Local Time] and [Server Time].
7. Improved the attack effects of the default march skin in the World.
[Issue Fixes]
- Fixed an issue where Dark Syndicate Truck escorts starting on Sunday but arriving on Monday were incorrectly counted toward the [State of Supremacy] event points.
- Fixed inaccurate monster CP displays in [Dark Zone Ops] - [Derelict Mod Plant].
1.250.622 22/11/2025
[New Features]
[Apocalypse Guide]
- Survivors with a Shelter Level of 10 or above can now access the [Apocalypse Guide] via the [Gathering Ground] building in your city.
- The [Apocalypse Guide] contains information on upcoming major events, allowing you to plan and prepare in advance.
1.250.621 14/11/2025
[Optimization & Adjustments]
- After canceling the Bio-Mutant's Engage Offline function, a pop-up notification will be added.
- When tapping an alliance that has been disbanded in the Rankings, a pop-up notification will now indicate that the alliance has been disbanded.
- Optimized some in-game visuals and details.
1.250.620 30/10/2025
[Adjustments & Optimizations]
[State of Supremacy]
- Points adjustment during the Invasion Right contest phase
Before: Successfully seize the enemy State Dark Syndicate Truck once
After: Escort an S-Tier Dark Syndicate Truck once (points awarded based on whether it is plundered).
[Capital Clash]
Adjustments for point acquisition ways:
- Garrison the Capital
- Garrison Turrets
- Kill enemy units at the Capital
- Suffer severe injuries or unit losses at the Capital
- Kill units during turret battles
- Suffer severe injuries or unit losses during turret battles
[Territory Triumph]
- Added the [Schedule War] feature. Alliance members can view scheduled information in the event interface.
- Once the scheduled time is reached, the war will automatically start.
- Cities with scheduled war plans can still be attacked immediately.
[Zombie Siege]
- When the event time conflicts with [Blood Moon Shroud], a secondary confirmation prompt will appear.
- Each season will feature zombies with different themed appearances.
[Other Improvements]
- Chat channels now support recalling text and images sent within 2 minutes.
- [Allied Power] now allows viewing of daily refreshable exclusive tasks.
- After zooming the world map, survivors can still view the [Peace Shield] status of shelters.
1.250.619 24/10/2025
[Modified Vehicle]
Survivors can now use surplus vehicle modification items to enhance their squads through [Tactical Modification], granting significant combat power boosts!
Meet any of the following conditions to unlock [Tactical Modification]:
- Vehicle transformation level hits Lv.500
- All the vehicle's parts reach Lv.66
- Any orange vehicle chip reaches 10 stars
[Adjustments & Optimizations]
- Added the [Recommended] button to the troop's unit interface, supporting 4 preset schemes: CP First, Fighter First, Shooter First, or Rider First. Survivors can pick the desired setup with one click.
- Introduced [Defense Preset] to the city gate screen: Survivors can pre-set multiple defense squads. If the heroes in the first preset squad are involved in other actions, the next-priority squad will be used automatically. If no secondary squad is preset, your strongest heroes available will be auto-deployed.
- Improved selection popup: When clicking overlapping entities (such as squads, buildings, or resource spots), the selection popup will be clearer, allowing survivors to choose the right target more accurately.
1.250.618 17/10/2025
Fixed bugs.
1.250.617 10/10/2025
[Modified Vehicle]
- New [Parts] Set Feature: Upgrade 6 parts to specified levels to gain additional attribute bonuses and unlock new modified vehicle skins.
- Upgrading modified vehicle [Parts] will no longer cost Gears. After the server maintenance, survivors will receive a refund of Gears (Old) equal to the total number of Gears previously spent on [Parts]. Note: Refunded items cannot be used to earn points in events.
- The maximum vehicle [Modify] level is raised from 300 to 500.
- Adjusted the item quantities in Modified Vehicle packs — some bundles now offer even greater value!
[Zombie Siege]
- Maximum difficulty for Zombie Siege has been expanded to Level 8.
- During defense, tapping the wave panel at the top of the screen now provides a quick shortcut to the Event Center.
- Optimized the background music during Zombie Siege defense.
[Presidential Palace]
- Survivor profile page now includes a shortcut to apply for Presidential office positions for quicker access.
- A new [Logs] button has been added to the top-right of the Presidential office interface, allowing for viewing historical appointment records.
[Other Improvements]
- Soldier artwork in the unit camps has been optimized, and a unit-switch button has been added for easier operation.
- A [Quick Buy] function has been added to the time-limited Black Market. Once enabled, items can be purchased without a confirmation popup in the time-limited Black Market.
- After migration, survivors can continue participating in the Allied Power event; related data will carry over to the new State.
- Battle reports for failed battles now include recommended improvement directions to help compare strength differences.
- [Quick Claim] function optimized: it can now be used even if there is only one claimable item.
- Tapping an idle research queue in the sidebar will now directly jump to the recommended tech for upgrade.
1.250.616 26/09/2025
[Adjustments & Optimizations]
[Super Monthly Pass]
The Super Monthly Pass has been fully upgraded! Activating it now grants the following extra privileges:
- Auto-Clear Roamers: Automatically locates and attacks Roamers / Sombies / Savagerots nearby your shelter.
- Auto-Help Allies: Automatically provides Alliance Help when enabled.
- Exclusive Troop Skin: Unlocks the [Revenge] March Skin during the active period.
[Other Improvements]
- Friend alias can now be manually removed.
- When less than 6 days remain before a new season, purchasing the Season Weekly Pass will trigger a reminder.
- The Quick Start Feature (unlocks at Radar Lv. 15) applies to all types of radar events.
1.250.615 19/09/2025
Fixed bugs.
1.250.614 17/09/2025
[Conquest Season: Origin Lands]
1. [Strife Pass Conquest]
- New event [Strife Pass Conquest] starting soon!
- Tap the [Tactics Manual] in the upper right corner of the event interface to view the rules.
- New event [Great Merit]: You can claim camp reward once you reach 5,000 points in the Great Merit event.
2. [Portal Gate]
- Portal Gate's Transport Speed Attribute has been split into: Troop Transport Speed (March) and Troop Transport Speed (Return).
- Greatly increased Troop Transport Speed (Return), saving survivors' troop return time.
- Slightly increased Troop Transport Speed (March).
- Demolishing any Portal Point no longer interrupts troop transport at other Portal Points.
- Increased the Portal Gate Level Cap: Lv.5 → Lv.8
3. [State Hospital]
- On Wednesdays and Saturdays during the Origin Lands season, 90% of units lost will be sent to the [State Hospital].
- Units in the [State Hospital] can be recovered for free on Sundays & the following Mondays.
4. [Dark Syndicate]
- During the Origin Lands season, you can loot trucks in other Origin Lands season maps.
- Trucks belonging to survivors from the same camp are hidden during the Origin Lands season.
5. [Other Improvements]
- More high-level Wandering Guards on the map.
- The [Research Center] - [Battle Strategy] - [Kill Training] Technologies take effect on War Days (Wednesday & Saturday) during the Origin Lands season.
- When territory ownership changes, if the attacker and the previous owner are from the same camp, or if a neutral city is captured, it will enter a 2-minute truce period.
- New Point Acquisition Method in [Alliance Duel] on Wednesdays and Saturdays: Defeating opponent camp units earns points.
- Optimized device performance in Pass Conquest scenarios, significantly reducing overheating during multiplayer battles and making combat smoother.
- Optimized the construction model for [Pyramid].
- Fixed an issue in the [Museum] where tapping "Obtain" on the Artifact Choice Box didn't get the desired artifact.
- Fixed an issue where the timeline in [Pass Conquest] was displayed incorrectly.
- Fixed an issue where Enemy Buster Day Preview was displayed on Fridays during the Origin Lands season.
[MutaBeast Hunt]
- Reduced the number of MutaBeasts required to complete all hunting tasks, and kept the total reward amount unchanged upon completing stages.
Difficulty Easy–Hell: Adjusted the number of MutaBeasts to defeat from 50 to 30.
Difficulty Crazy I–Crazy X: Adjusted the number of MutaBeasts to defeat from 50 to 15.
- The number of attempts to send help requests to the alliance for each survivor has been adjusted to 3.
- Rewards obtained after completing stages remain unchanged in number and type.
[Hunt with Victor]
- The item for hunting Breakout Zombies has been changed from Custom Handcuffs to Tracking Report.
- Using the Tracking Report, you can launch rallies on multiple Breakout Zombies at once.
[Victor]
- Modified the Zombie Hunter's skill star-up effects for the hero Victor: When Victor reaches 5 Stars, his Zombie Hunter skill effect is Energy Cost -25%, March Speed +20%. The effect applies to the entire formation no matter Victor is deployed or not.
- Victor's skill effects have also been adjusted when reaching 1–4Stars. Please check in the hero interface.
more Version 1.250.638 6 days ago
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