The Battle of Polytopia+
Estrategia
The Battle of Polytopia es un galardonado juego de estrategia por turnos, en donde debes dominar el mapa, luchar contra tribus enemigos, descubrir tierras nuevas y dominar tecnologías novedosas. Ocuparás el lugar del gobernante de una tribu y deberás construir una civilización en una competencia por turnos contra otras tribus. Se puede jugar sin conexión. Es perfecto para jugar durante los viajes.
CARACTERÍSTICAS:
* Juego gratuito de estrategia por turnos con civilizaciones.
* Estrategias en modo de un solo jugador y multijugador.
* Enfrentamientos multijugador (encuentra jugadores de todo el mundo).
* 4x (eXplorar, eXpandir, eXplora y eXterminar)
* Exploración, estrategia, agricultura, construcción, guerra e investigación tecnológica.
* Tres modos de juego: Perfección, Dominación y Creativo.
* Diplomacia: establece tratados de paz y construye embajadas.
* Dagas y capas invisibles para ataques sigilosos.
* Partidos en espejo (enfrenta a oponentes con la misma tribu).
* Tipos de mapas configurables: Terrafirme, Lagos, Continentes, Archipiélago y Mundo acuático.
* Una amplia variedad de diferentes tribus con una naturaleza, cultura y experiencia de juego únicas.
* Mapas autogenerados que brindan una nueva experiencia en cada juego.
* Permite jugar sin conexión.
* Modos de juego con visualización horizontal o vertical.
* Modo de juego multijugador con un solo dispositivo.
* Tabla de posiciones con las puntuaciones más altas para los mejores creadores de civilizaciones.
* Gráficos con polígonos realmente adorables.
Más - Fixed crash when opening multiple popups in the tech tree
- Fixed startup crash
2.16.5 hace 2 días
Changelog
- New visuals for unit effects (poisoned, frozen etc)
- New visual effect for splash damage
- Minor color adjustments on New Dawn skin
- Reduced number of moves an explorer makes: 15 → 12
Bugfixes
- UI for hinting invisible nearby unit fixed
- Centipede segment connector blinks when scrubbing in replays
- Freezing a flooded tile no longer drains the tile
- Changing climate on a tile no longer floods it if it was frozen
- Skate + attack on ice don't grant extra movement (if a Battlesled attacks and kills a unit from land->ice, it should be able to use its escape ability)
- Changing language in-game does not update building info pop-up
- Destroying bridges seems to leave a road showing on the ocean tile
- Centipede with multiple tails
- Capture city allowed during cooldown
- Make sure you can resign on enemy turn in weekly challenges
- Showing player income as stars/hearts should now display correctly in replays and pass&play
- Show embassy income icon as heart in embassy income ui if playing with New Dawn skin
- Make sure resource shows correct icon in pass and play and replays when one player has the New Dawn skin
- Adjust audio to be more responsive when clicking a tile
- Skin command descriptions
- Always focus on player capital when opening a game, even if auto focus is off
- Units could get stuck at incorrect y-position during a “sway” animation (on click) if moving the unit very quickly afterwards
- Correct battle preview results for ice archer
- Changed how ruin rewards are calculated
- Increased consistency in weekly challenge ruins
- Don’t reward water unit if you don’t have water movement (i.e. moth explore water ruin)
- Change end screen for domination showing 3won/3lost as 57% instead of 50%
- Moths now have the Scout ability
- Controller support fix, buttons used to “get stuck”
- Pending friends are no longer showing up in weekly challenge friends league
- Modifying an existing share-url so it points to an ongoing game and pressing resign no longer results in a crash
- Games now save to disk on startup (before it needed at least one player command to save)
- Fixed not being able to use escape button to deselect during last turn in perfection/weekly challenge
- Weekly challenge games was giving stars and tribe highscores in perfection mode
- Fixed random turn order for players when starting game with friend
- Fixed centipedes with multiple tails by mindbending and get them into ports
- Splash damage is now floored to avoid half hit points of damage
- Localization fixes when trying to perform actions on other players turn
- Fixed siege fires not going out when switching between Polaris siege and normal siege
- The Fix it button for notifications now takes you to the settings page for Polytopia again
- Fix Random match sometimes taking you to creation of a single player game
- Improved robustness of iCloud sync
2.16.4 21 mar
Domina la botánica con el nuevo Cymanti Skin! Conoce a Claude, Squishy, Eggy, Fairy y otros insectos adorables. Haz jardinería, aprende mindfulness, cultiva toxinas raras y más.
2.16.1 14 ene
Fix screen sometimes freezing and/or flickering between two frames
Fix push notifications for the game now being received again
2.15.4 18/12/2025
Cymanti Rework bug patch. Lots of gameplay bugfixes.
2.15.3 10/12/2025
Updated unity editor to 6000.0.58f2 to prevent a high risk security vulnerability found in the Unity engine (CVE-2025-59489).
Changelog
- Skip button in online matches
- Removed Halloween easter egg
Bugfixes
- Fixed game crashing if exiting a game with tech tree item popup was visible
- Fixed soft lock if skipping preview when someone sent you a peace request
2.14.2 08/10/2025
Balance changes
Ai-Mo now starts with Philosophy instead of Meditation, and a Mind Bender to go with it
Extra starting Stars for some tribes to help them out:
Xin-xi begins with 7 Stars
Oumaji begins with 6 Stars ( that's not a typo, they begin with 6)
Hoodrick begins with 7 Stars
Quetzali begins with 7 Stars
Yădakk begins with 7 Stars
Luxidoor begins with 2 Stars and a level 3 city
All other tribes begin with 5 Stars
Tech can be researched "backwards," so Vengir can go from Smithery to Mining without Climbing
Forges can be built on Forests
Temples give 100p per level of growth instead of 50p
Cost of "Burn Forest" down to 3*
Polytaur cost up to 3*
Cost of new Embassies begins cheaper, but increases based on the number of Embassies you have
Polaris changes:
Corrected Glide ability to give 1 extra move (instead of double)
Adjusted Skate ability so Battle Sled only has 3 movement on ice (instead of 4)
Ice Fortress now has Escape and Static
Ice Archers get 1 attack
Bug fixes
Multiplayer should not fall back to “60 days” turn time limit
Multiplayer should not fall back to “perfection” game mode
Solaris crater stays a crater when opponent takes over territory
Solaris lava bank stays a lava bank when opponent takes over territory
Cloak boat graphics in chipmunk mode
Fixed rare race condition in weekly challenges over slow networks
General fixes
Don’t color tint team colors on units (freeze, poison, boost and so on)
Don’t show map seed in-game
Added a discord link for the ongoing weekly challenge in the weekly challenge popup
2.14.1 19/09/2025
¡Quema el Cuadrado hasta las cenizas con la nueva skin Polaris!
Los Solaris comienzan el juego con la habilidad de convertir el agua en lava sólida y petrificar a los enemigos en cenizas. Domina la Termodinámica, Osteofagia, Geotermia, Magmatismo, Explosivos y mucho más.
2.13.0 11/06/2025
Desafío semanal
¡Partidas individuales que se pueden repetir, donde todo el mundo usa la misma aparición y los mismos ajustes! Habrá un desafío cada semana, ¡así que ahora tienes una nueva forma de mostrarle al mundo tus habilidades de Polytopia!
2.12.2 20/04/2025
Lanzamiento del nuevo aspecto de aquarion: Los Forgotten pueden aliarse con la fauna del pantano, construir estructuras en el agua, revivir viejos puestos de avanzada de los aquarion y nadar sin esfuerzo en el terreno pantanoso.
Nuevos idiomas añadidos:
Hindi
Indonesio
Malayo
Polaco
Turco
Tailandés
Vietnamita
Y corrección de errores leves.
2.11.1 28/11/2024
¡Llegó la versión reimaginada de los aquarion! Ahora tienen sirenas que dominan la tierra y el mar, nadan con tiburones y medusas y buscan ciudades perdidas en el océano.
2.10.0 23/08/2024
Fix midnight skin being locked after update
2.9.2 07/08/2024
Online multiplayer
₼idŋighţ Skin for the ∑∫ỹriȱŋ Tribe
2.9.1 05/08/2024
- Removed Aqua Crop and Aqua Farms
- Tech tree: moved Fishing to become the first tech in that branch and it includes Port improvement
- Simplified Markets: 1* for each level of each nearby production building. Removed doubling for ports. New graphics.
- Markets are capped at level 8
- Tech tree: moved ‘Burn Forest’ to Construction, and ‘Destroy’ to Chivalry
- Cheaper bridges, now 5*
- Lower Starfish income, now 8*
- Lower Bomber attack value, 3 instead of 4
- Allow bridges to be built even if one of the tiles are in fog
- Added shorelines to hint if a bridge can be placed on a water tile that leads into the fog
- Get Veteran Rammer instead of Bomber from water ruins
- Score bonus for opponent count is lower in Perfection game mode
- Temples grow quicker, reduced from 3 turns→2
- Improved AI, better at picking what unit to train, better at improving cities
- Lighthouses always start covered in fog, even if it is close to your capital
- Fixed incorrect text in multiplayer tab
2.8.5 26/03/2024
Minor fixes
2.8.4 24/02/2024
- Fixed crash when opening multiple popups in the tech tree
- Fixed startup crash
Más Versión 2.16.5 hace 2 días
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