Card Game meets World War II
KARDS, The WW2 Card Game, combines traditional CCG gameplay with innovative mechanics inspired by classic strategy games and real battlefield tactics. Take command and challenge other players in grand-scale warfare on the ground, air, or seas.
KARDS is completely free to play with all features available from the start. You can earn all cards through regular gameplay, daily missions and an extensive achievement system.
KARDS blends familiar trading card gameplay that make it easy to learn and are combined with innovative mechanics that provide strategic depth and tactical diversity. Innovative frontline mechanics allows you to better protect your support assets and take the battle to your enemy. Rush your enemies with Blitzkrieg tactics, gain air superiority or dig in for bitter defensive warfare until you outproduce and outgun your enemies
WW2 nations in KARDS:
BRITAIN - Lords of the skies and the oceans
The vast empire was caught off guard when the WW2 broke out, but adapted quickly to new types of warfare. With their formidable fleet, advanced aircraft and incredible stubbornness, the British forces never gave an inch without a fight.
USA - Outproduce, outgun and bring hell from the skies
Although joining the WW2 later than the other major powers, the USA had been preparing their production lines and supporting their allies for years. Completely outproducing their Axis enemies, the Americans were eventually able to launch offensive operations of epic proportions in all theaters.
THE SOVIET UNION - The mighty red army
At the outbreak of WW2, although large on paper, the forces of the Soviet Union were badly equipped, trained and organized. This would change fast. Forged through fire and blood during the Great Patriotic War, the Red Army would soon become the mightiest war machine the world had ever seen.
JAPAN - Sunrise in the east
Completely underestimated by the Allies in the WW2, the Japanese Imperial Army and Navy swept across South-Asia and the Pacific in a lightning war of their own. Initially the Japanese had complete air superiority in the area and a fearsome navy which included the heaviest battleships ever constructed.
GERMANY - Pioneers of blitzkrieg
Crushing their enemies with Blitzkrieg tactics, hard pressing armoured units and mechanised formations, the German Wehrmacht was at its best on the offensive in WW2. Battle of annihilation would be their favourite doctrine. Compared to the Allies, Germany did not have a lot of ships but in the depths of the oceans roamed fearsome packs of wolves... ready to strike at the their prey.
FRANCE / The flame of the French resistance
Before WW2 many believed that the French had the most powerful military in Europe, but they were not prepared for the German Blitzkrieg advance. Although defeated, they did not give up the fight. The Free French Forces continued the fight against the Axis on foreign soil while The French Resistance disrupted and demoralised the German occupation forces at home.
ITALY - Restoration of the Roman empire
While not ready for a long lasting conflict at the outbreak of the WW2, Italy tried to seize the opportunity believing that the British Empire was about to collapse from the German offensive. With ambitions to restore Italy to the status of the old Roman Empire, the Italian forces were concentrated on major offensives in the Africa and the Middle East.
POLAND - Fight from exile!
Before and during WW2, Polish intelligence gathering and crypto-analysis experts contributed significantly to cracking the famous Enigma code. Their exiled forces fought fiercely during the Battle of Britain and other campaigns alongside their allies in WW2-Europe.
Collect infantry, tanks, and more to dominate the front line in this unique World War II–themed card battler.
Great game but very expensive in-app purchases
Chattytumbler
This is a great conversion of the web based version that has been out for a while. It runs fine in my old iPad Pro with no real issues. The game mechanism is really good, simple to pick up, but with enough depth to make battles quite tactical. The different countries have specific play styles and I like that. The card artwork is really good and the audio is quite immersive. PVP opponents don’t take too long to find at the moment and the time out mechanism for absent players kicks in quite quickly. The daily log in prize is a nice (but very slow) way to build a collection. Once you have finished the starter campaigns for each country there isn’t too much too do other than battle other players. The in-app purchases are incredibly expensive. I can buy an older AAA rated game on Steam for the price of a few packets of cards. Other than the welcome pack (bought as a tip to the devs) I can’t see myself spending any more ‘real’ money.
Best Card/ Strategy Game
danfowle
Hands down THE BEST Strategy/ card game out there. Probably even the best mobile game entirely. Kards allows for both a very balanced Strategy game and History at the same time. All the cards are named after the units from WW2, and there are links to Wikipedia articles, and information about each card, which I find very interesting. Also, Kards has a very balanced and viable free to play experience, which is a rare thing in modern mobile games. You don’t “level up” your cards, allowing everyone, whether they pay or don’t, to have a fun, balanced experience playing the game, and makes free to play viable. All upgrades onto cards, boards and card backs are purely aesthetic. Different armies counter other armies, and you can use “ally” nation cards to supplement your army’s weakness, and you can create your own deck, making the game a lot more variable and interesting. Overall, a very fun free to play experience, and the only complaints i’d have are (a) maybe not allow nations such as Germany and Britain to ally, making the game more historically accurate. (b) maybe you could add a mode with a bigger deck. But that’s it, and if you bothered to read all this, well done :)
From top tactical game to broken mess
Redwing6891
This used to be a great game, a card battler with a distinctive World War Two flavour that was easy to learn and fun to play. No more, I am afraid. The developers went down the route of introducing new mechanics after new mechanics which shifted the original unit based combat to an incomprehensible mess of uber combos that completely take the fun out of everything. Every expansion now creates another of these impossible to beat monsters which then need to be broken by a patch that creates another monster and so on and so forth, ad infinitum. The massive card pool of thousand of cards makes it absolutely impossible to understand. The unit names and card art are nice historical touches but this is now just click bait because what really counts is what impossible action the card does on deployment, death or in combination with others. Unless you are a card game developer or a supercomputer, you have zero chance of figuring this out. In the past you could build decks that made historical sense, like RAF or German Armour themed that actually worked but no more. If you like getting beaten into a pulp by Frankenstein surprises like endless mill-grinding decks or uber elite cards that flip certain victory into certain defeats that make neither historical nor tactical sense then go ahead. I have had enough. Goodbye.
Here’s the latest from KARDS - The WW2 Card Game
- Homefront – Early War is now live
- 24 new cards
- Card balance changes
- New Classic tournaments
- “Iron Proven” tournament deck creation
- Skirmish unique time-limited game mode returns
- Draft pool updates
- Bug fixes
- General improvements
Version 1.50
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Information
Provider
1939 Games ehf
Size
1.2 GB
Category
Card
Compatibility
Requires iOS 15.0 or later.
iPhone Requires iOS 15.0 or later.
iPad Requires iPadOS 15.0 or later.
iPod touch Requires iOS 15.0 or later.
Languages
English and 11 more
English, French, German, Italian, Japanese, Korean, Polish, Portuguese, Russian, Simplified Chinese, Spanish, Traditional Chinese