Final Outpost
Build. Manage. Survive.
Free · In-App Purchases
===Final Outpost 2.0 is available now!===
Top-100 strategy game in 140+ countries worldwide!
Build your Outpost • Manage your citizens • Survive the zombie apocalypse
As the leader of one of the last remnants of civilization, you must manage your citizens, use resources to expand your outpost, and protect your citizens from both starvation and zombies.
In the face of this great challenge, you are given control over the construction of new buildings for your citizens to live and work in. Striking the right balance of building types is critical to maintaining the resource stockpiles so valuable to your citizens. Equip your workforce with the right tools for the job as the needs of your Outpost are shaped by its growth. Craft weapons to protect and defend your Outpost from zombies that wander too close...
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==BUILD==
Improve your base over time to shelter your citizens from the outside world, and stockpile resources to save as many lives as possible.
==UPGRADE==
Upgrade the capabilities of your citizens with the skill tree. Earn skill points by killing zombies and ensure the survival of your citizens by guiding them from novice to warrior as you play.
==MANAGE==
Lead your citizens into a new age of prosperity by assigning them the right jobs, including farmers and guards.
==CRAFT==
Give your citizens the tools they need to survive. Build a workshop to unlock advanced crafting and create weaponry to fend off the dead.
==SURVIVE==
Combat famine and the dead by perfecting your long-term strategic balance of management, research, building and crafting.
GAME FEATURES
• Assign your citizens to scavenge, hunt, farm, mine and more
• Craft tools and manage your resources
• Construct and upgrade 12+ building types
• Defend your walls from 5+ zombie types
• Feed your hungry citizens as your Outpost expands
• Simulated weather, seasons and day/night cycle
• Upgrade your citizens with the skill tree
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Send your feedback and bug reports to support@exabytegames.com
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more ===2.3.32 UPDATE===
• Updated store page to display the IGRS age rating in Indonesia
2.3.32 23 Jan
===2.3.31 UPDATE===
• Improved camera touch controls, particularly on Samsung Galaxy devices
2.3.31 8 Jan
===2.3.27 PATCH===
• Fixed Outpost naming dialogue sometimes not being fully on-screen
2.3.27 15/10/2025
===2.3.26 PATCH===
• Updated to a patched version of Unity engine in order to fix the recently discovered security vulnerability (more info: https://unity.com/security/sept-2025-01)
2.3.26 09/10/2025
===2.3.20 PATCH===
• Give an exception message instructing you to reinstall the app if trying to migrate save files are from a version older than v1.3
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support@exabytegames.com
Join the newsletter: https://cutt.ly/news-c
2.3.21 05/08/2025
===2.3.20 PATCH===
• Potential fix for touch issues on the Outpost naming panel
• Days survived achievements now unlock correctly
2.3.20 04/07/2025
===2.3.19 FIXES===
• Attempted to fix a save migration issue from an old version before 1.5.1
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support@exabytegames.com
Join the newsletter: https://cutt.ly/news-c
2.3.19 25/06/2025
===2.3.18 FIXES===
• Added a timeout for connecting to online services to prevent an indefinite loading screen when launching the game, which occurred only when connected to the internet with a particularly bad network connection
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support@exabytegames.com
Join the newsletter: https://cutt.ly/news-c
2.3.18 19/06/2025
===2.3.17 CHANGES===
• Fixed missing zombie tutorial tips
• Fixed touch issues causing unexpected behaviour from the Outpost naming panel
2.3.17 18/06/2025
===2.3.14 CHANGES===
• Fixed issues with unlocking the Rifles are Rife achievement
• Fixed PC promotion button not localising without an internet connection
• Fixed issue where closing the app quickly after restarting an Outpost would cause the Outpost to remain unchanged with the new name
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support@exabytegames.com
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2.3.14 10/06/2025
===2.3.11 CHANGES===
• Attempted fix to a migration error
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2.3.11 04/06/2025
===2.3.10 CHANGES===
• Improved migration error message
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2.3.10 31/05/2025
===2.3.8 CHANGES===
• Improved migration error message
• Improved citizen path following accuracy at low framerates on higher game speeds
--------------------
support@exabytegames.com
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2.3.8 27/05/2025
===2.3.6 CHANGES===
• Added an error message in the main menu for any future save migration issues
===FIXES===
• Fixed resource drop-off indicators on the right side of the base merging with those on the left
• Back button is no longer hidden behind the credits in the main menu on devices with narrower aspect ratios
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support@exabytegames.com
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2.3.6 19/05/2025
===2.3.5 CHANGES===
• Slightly reduced the volume of Forge and Blacksmith sound effects
===FIXES===
• Fixed migration from version 1.2
• Fixed not being able to dismiss the 1.4 and 1.5 update notice when opening an old save
• Fixed inability of snipers to shoot a zombie when another sniper has been unassigned or dies while targeting that zombie
• Level 3 Forge is no longer mysteriously silent
• Prevented interaction with different menu tabs during the defence menu tutorial tip
• Removed the occasional ability to close the defence menu during the defence menu tutorial tip
• Fixed starvation notifications not stacking
• Fixed cases where the tutorial could get stuck due to scrolling in some menus
• Removed the level 3 Forge light, due to crashes on some devices with iOS 15 or below
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support@exabytegames.com
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2.3.5 08/05/2025
===FINAL OUTPOST 2.0===
Okay, you’re right- it’s actually v2.3. But this really is version 2 for Final Outpost! The game has changed massively since we released it over 5 years ago. And we had to burn through a lot of version numbers while developing the new DEFINITIVE edition...
===PATCH 2.3.2===
• Fixed an issue where metal sheets were erroneously treated as ‘overflow’ resources, rendering them unusable
• Removed a visual glitch on citizens when leaving the forest
• Loading screen is no longer invisible - finally the new animation can be seen!
• Fixed resource numbers occasionally not updating in top bar when a building is demolished
• Fixed lingering sound effect after destroying a Forge
• Fixed typos and translations in Spanish, Portuguese, Japanese
• Updated the credits
===NEW===
• New original soundtrack throughout the game!
• Added four original tracks that play intermittently in-game
• New and improved loading screen – with much shorter loading times
• Added new SFX for population increase, rubble cleared, crafting, and job assignment
• New splash screen intro
• Improved visuals for the cutscene skip option
• Added some more variety to the grass and visual improvements to trees and seasons
===CHANGES===
• Added a warning indicator for when zombies are damaging a wall that has no knife fighters assigned to it
• Knife fighters now prioritise the left and right walls before the top and bottom walls
• Added ability to choose whether to enable tutorial tips when creating a new save slot
• Added an indicator and sound effect for when survivors arrive at the gates
• Hourly event notifications (e.g. “15 citizens went hungry”) now immediately replace existing similar notifications when possible
• Added a badge to the job menu tab that shows when there are unassigned citizens
• Added a badge to skill menu tab that shows when there are unspent skill points
• Added a cross icon to birth progress text when population capacity is reached or there is no food
• Buffed scavenger inventory size for late-game skill upgrades
• Increased sniper damage to 60 (from 50)
• Barbed wire walls do 3x more damage to zombies
• Knife fighters now prioritise the left wall
• Added an indicator for barbed wire in the wall upgrade menu
• Added ammo information to the turret upgrade menu
• Tweaked zombie death animation
• Reduced the delay on the harvest sound effect
• Moved the pickaxe down by two rows in the crafting menu
• Building upgrade menus now display material values in red when there is not enough of the corresponding resource available for an upgrade
• Rain and snow particle effects are now affected less by increased game speed
• Added an improved return button to many menus
• New Blood Moon countdown icon
• The skill point gain animation is now 2s (from 3s) and independent of game speed
• Allow interaction through the skill point gain animation
• Increased the duration range of all weather events to 5-48h (from 3-48h) except droughts, which now last 12-72h
• Increased probability of droughts
• Reduced volume and added random pitch variation to the citizen death sound effect
• Citizens dropping off resources already at maximum capacity create a new +0 indicator instead of adding to an existing non-zero indicator
===FIXES===
• Substantial performance improvements during combat and for in-world UI
• Fixed a tutorial soft-lock where the tutorial could get stuck when another job-type was pressed in the job menu
• Zombie noise sensitivity values are now applied correctly
• Fixed issue with forest UI animations at higher game speeds
• Improved notification animations at higher game speeds
• Fixed “Reset Statistics” button not applying the reset until the next time the current Outpost is saved
• Volume of the cutscene music now changes with the music volume slider
• Fixed issue where the game could switch to portrait orientation
• Fixed visual artefact on the top bar resources max capacity animation
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support@exabytegames.com
2.3.2 25/04/2025
===FINAL OUTPOST 2.0===
Okay, you’re right- it’s actually v2.3. But this really is version 2 for Final Outpost! The game has changed massively since we released it over 5 years ago. And we had to burn through a lot of version numbers while developing the new DEFINITIVE edition...
===NEW===
• New original soundtrack throughout the game!
• Added four original tracks that play intermittently in-game
• New and improved loading screen – with much shorter loading times
• Added new SFX for population increase, rubble cleared, crafting, and job assignment
• New splash screen intro
• Improved visuals for the cutscene skip option
• Added some more variety to the grass and visual improvements to trees and seasons
===CHANGES===
• Added a warning indicator for when zombies are damaging a wall that has no knife fighters assigned to it
• Knife fighters now prioritise the left and right walls before the top and bottom walls
• Added ability to choose whether to enable tutorial tips when creating a new save slot
• Added an indicator and sound effect for when survivors arrive at the gates
• Hourly event notifications (e.g. “15 citizens went hungry”) now immediately replace existing similar notifications when possible
• Added a badge to the job menu tab that shows when there are unassigned citizens
• Added a badge to skill menu tab that shows when there are unspent skill points
• Added a cross icon to birth progress text when population capacity is reached or there is no food
• Buffed scavenger inventory size for late-game skill upgrades
• Increased sniper damage to 60 (from 50)
• Barbed wire walls do 3x more damage to zombies
• Knife fighters now prioritise the left wall
• Added an indicator for barbed wire in the wall upgrade menu
• Added ammo information to the turret upgrade menu
• Tweaked zombie death animation
• Reduced the delay on the harvest sound effect
• Moved the pickaxe down by two rows in the crafting menu
• Building upgrade menus now display material values in red when there is not enough of the corresponding resource available for an upgrade
• Rain and snow particle effects are now affected less by increased game speed
• Added an improved return button to many menus
• New Blood Moon countdown icon
• The skill point gain animation is now 2s (from 3s) and independent of game speed
• Allow interaction through the skill point gain animation
• Increased the duration range of all weather events to 5-48h (from 3-48h) except droughts, which now last 12-72h
• Increased probability of droughts
• Reduced volume and added random pitch variation to the citizen death sound effect
• Citizens dropping off resources already at maximum capacity create a new +0 indicator instead of adding to an existing non-zero indicator
===FIXES===
• Substantial performance improvements during combat and for in-world UI
• Fixed a tutorial soft-lock where the tutorial could get stuck when another job-type was pressed in the job menu
• Zombie noise sensitivity values are now applied correctly
• Fixed issue with forest UI animations at higher game speeds
• Improved notification animations at higher game speeds
• Fixed “Reset Statistics” button not applying the reset until the next time the current Outpost is saved
• Volume of the cutscene music now changes with the music volume slider
• Fixed issue where the game could switch to portrait orientation
• Fixed visual artefact on the top bar resources max capacity animation
--------------------
support@exabytegames.com
Join the newsletter: https://cutt.ly/news-c
2.3 24/04/2025
===1.6.8 CHANGES===
• Returned to regular app icon
• Stay tuned for some big news...
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1.6.8 03/01/2025
===1.6.7 CHANGES===
• Updated holiday season app icon!
1.6.7 03/12/2024
===1.6.6 CHANGES===
• Fast forward speed is now 3x (up from 2.5x)
• The Halloween app icon is back!
• Wood cost of level 2 stone store reduced to 300 (from 400)
• Wood cost of level 2 workshop reduced to 450 (from 500)
• Cost of level 3 workshop reduced to 600 wood and 150 stone (from 800 wood and 300 stone)
• Stone cost of level 4 base increased to 300 (from 150)
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support@exabytegames.com
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1.6.6 24/10/2024
===1.6.5 CHANGES===
• Achievement titles and leaderboards are now translated into all 16 supported languages
• Localised achievements titles and descriptions into our 7 most recent languages - Indonesian, Ukrainian, Portuguese, Vietnamese, Japanese, Polish, and Korean
• Many corrections to existing achievement descriptions, particularly in Simplified+Traditional Chinese, Spanish, Indonesian and French
• Cutscene titles are now localised
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support@exabytegames.com
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1.6.5 21/09/2024
===1.6.4 CHANGES===
• Citizens no longer die of starvation in the first 3 hours of going without food
• When all citizens are fed, another 3 hours can pass before citizens take more damage due to starvation
===FIXES===
• Fixed a migration failure from pre-1.4 Outposts on some devices
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support@exabytegames.com
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1.6.4 13/09/2024
===1.6.3 FIXES===
• The Kitted Out achievement can now be unlocked across multiple sessions
• Fixed an issue with sniper behaviour that caused multiple bugs
• Fixed a situation where snipers would consume an extra bullet when loading into the game
• Fixed frame drops and occasional crashes on some devices at the transition into daytime in the late-game
• Potential fix for missing fonts on devices with a particular GPU model
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support@exabytegames.com
linktr.ee/finaloutpost
linktr.ee/exabytegames
1.6.3 06/09/2024
===1.6.2 FIXES===
• Fixed an issue with the weather icon that caused a range of bugs
• Fixed typos in Chinese and English
• Updated a library for compatibility
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support@exabytegames.com
linktr.ee/finaloutpost
linktr.ee/exabytegames
1.6.2 28/08/2024
===1.6.1 FIXES===
• Fixed invisible UI issue on devices with a certain family of GPUs
• Fixed rare instance where walls could be repaired for free
• Removed redundant pathfinding compute on asleep citizens while they are assigned to a job or the game is loading
===FINAL OUTPOST 1.6===
The UI Update is here. This is a big one: we rebuilt the UI from the ground up with new pixel-perfect artwork. Here are the details.
===OVERHAULED UI===
• Completely new visual style
• Brand-new cutscene when starting a new Outpost!
• New clock with animations throughout the day and night
• Dynamic colours in the top bar that show when your resources are at capacity or not yet unlocked
• Improved the resources menu with more information and clarity than ever
• Improved the job menu with new character artwork
• Tools in the crafting menu now display the corresponding job role
• Overhauled the skill tree with levelled tier costs and skill information to help you make the correct choice for your Outpost
• The all-new upgrade menu shows new information about the current state of your buildings, such as worker counts and current production
• Brand-new game over menu - view your stats, return to the main menu, restart or continue all from one place!
• Now view your achievements, leaderboards, and brand-new stats screen from the pause menu (so you don’t miss anything going on in your Outpost)
• Building descriptions in the construction menu now contain icons for clarity
• Improved shop menu
• New settings screen layout
• New app icon!
• Clearer farm and forge UI overlays
• Clearer resource indicators
• Improved the look of tutorial tips
===NEW ADDITIONS===
• Added the new defence menu, which allows you to easily monitor your wall health and manage your knife fighters, turrets, and snipers like never before
• Control the fire-mode of your turrets and snipers from the new defence menu - do you want to target all zombies, only certain zombies, or stay quiet?
• You can now assign the max citizens possible to a job with a single click with the new job assignment mode selector
• 4 new stats to track
• New professional translations across all existing languages
• Added support for Portuguese, Vietnamese, Japanese, Korean and Polish!
===CHANGES===
• Faster incrementing when holding down job assignment and crafting buttons
• Food consumption and birth progress logic is now executed at the end of the hour (i.e. before citizens go to sleep / wake up, rather than after), making the resource menu information more intuitive
• Continuing after losing the game now increases your population if it is low
• Continuing the game is now possible even after your citizens starved to death
• Upgrade menu now displays the number of workers assigned to relevant buildings
• Upgrade menu now shows tools unlocked at each level of the workshop
• Upgrade menu now shows the repair material for walls and how many turrets are available at each level
• Upgrade menu now displays the wheat accumulation and the current weather for farms
• Upgrade menu now displays the current stats relevant to turrets
• Workers now have an additional indicator to show how much damage they repair on walls
• New settings menu buttons for bug reports and translation feedback
• Device sleep is no longer prevented while the game is open
• Workshop is hidden from the construction menu when there is one built already
• Added a glow effect to survivors when they arrive
• Made the easter egg slightly easier to find…
• Added a button to join our newsletter
• The leaderboards have been reset to neutralise effects from balancing in older game versions
• Improved performance of drawing the UI
• Updated tutorial tips for the new UI
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support@exabytegames.com
linktr.ee/finaloutpost
linktr.ee/exabytegames
1.6.1 08/08/2024
===2.3.32 UPDATE===
• Updated store page to display the IGRS age rating in Indonesia
more Version 2.3.32 23 Jan
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