Stormed MOBA
MOBA meets deckbuilding.
Only for iPhone
Free · Designed for iPhone. Not verified for macOS.
MOBA meets deckbuilding.
MOBA meets deckbuilding.
A short, super intense MOBA with deep elements of strategy.
Intense, quick, skill-based 5-10 min battles await you in 1v1, 2v2 and 3v3.
Stormed reinvents the MOBA blueprint to take the genre to the next level. Short but hyper intense matches, thrilling 1v1 - 3v3 PVP fights but also coming with a more tactical PVE mode. On top of that, our innovative deckbuilder feature for endless strategic tinkering of your perfect minion composition will deeply touch your MOBA heart.
In our standard game mode you need to destroy the enemy's base to win. We are working on additional, never-seen before game modes which no game offers on the market yet.
KEY FEATURES:
• Short, 5-10 minute matches
• 1v1, 2v2 and 3v3 team modes
• Intense tower-to-tower lane pushing
• PVE mode for more casual, tactical gameplay
• PVP mode for intense, competitive team fights
• Deck builder to build your best minion composition.
• Simple, intuitive controls, optimized for mobile touch screens.
• 36 heroes, 36 minion types and countless neutral creep monsters each with their unique background story and abilities*
• UGC elements: Participate in the game design with the devs, co-create gameplay ideas and content and have a strong impact on the further development of the game.
• Social features like leaderboards, user profiles, guilds, chats, emojis to show off, team raids and more*
• Dozens of perks, items and power-ups which spice up the game.
• 3 different game worlds to play through the story.*
• Cool skins to make your hero look more epic.*
• Fast growing community on Discord
• Real-time multiplayer.
(* coming soon)
IMPORTANT NOTE:
The game is in an early alpha version and in continous development. We love to co-create with our community and see your ideas implemented in the game as well.
If you send us feedback, we will have all ears widely open:
get@stormed.gg
GL HF!!
more Patch notes:
- Tournament announcement
9.2 20 Mar
Patch notes:
- Improved bot behaviour
- Balancing improvements
- Other small fixes
9 6 Mar
Patch notes:
- Real-time multiplayer
- Neutrals also drop items
- Graphical & technical improvements
8.66 25 Feb
Patch notes:
- Real-time multiplayer
- Neutrals also drop items
- Graphical & technical improvements
8.64 20 Feb
Patch notes:
- Real-time multiplayer
- Neutrals also drop items
- Graphical & technical improvements
8.62 14 Feb
Patch notes:
- Real-time multiplayer
- Neutrals also drop items
- Graphical & technical improvements
8.61 13 Feb
Patch notes:
- Real-time multiplayer
- Neutrals also drop items
- Graphical & technical improvements
8.6 11 Feb
- Monthly seasons for PVP
- Map selection and veto for PVP
- Invite other players to a group of bots in PVP.
- The beginning of a new profile page with advanced infos
- Nexus also fights back to range attackers.
- WASD controls for playing on PC emulators.
- Possibility to donate for multiplayer.
7.0 02/08/2025
- First jungle level
- Practice screen with short tutorials
- Graphical polishinng
6.1 08/04/2025
- First jungle level
- Practice screen with short tutorials
- Graphical polishinng
6 07/04/2025
Patch notes:
- Privacy policy in settings screen
- Backend optimization
5.1 13/03/2025
Patch notes:
- New hero: Girl & Beast, the first summoner hero. She works differently than all other heroes before.
- New world: Jungle.
- New neutral creep: Chameleon (jungle), dropping speed boosts.
- New maps: Jungle training map, 3 jungle PVP maps (1v1, 2v2, 3v3), if you have unlocked them, they will be drawn randomly when starting a PVP match.
- You unlock the jungle world after defeating the first boss in the forest at the PVE level 15.
- Hero redesign: Iron, new visuals and abilities for a fresh playstyle.
- You can replay already succeeded PVE levels and still earn rewards, making it possible to go back to previous levels and loot from them again if needed.
- Balancing: Melee heroes heal 50% faster by default when out of combat to compensate for their disadvantage that they collect most of the damage when they engage fighting in the front rows.
- Balancing: Armageddon slows enemies instead of stunning them.
- Match stats: Check everyone's K/D/A and economy after PVP matches.
- Worked on architecture for future updates (new worlds, new characters, progression systems, ...)
- Improved hero ai, pathfinding, minion spawning and movement.
- Various other small optimizations as always.
5 07/03/2025
- New hero: Astral.
- Improved perk system
- Perks can be rerolled now for gold.
- Minions spawn automatically over time instead of by collecting gold.
- Perks which pump a new minion are evened out in a way that more expensive minions appear more rarely. This prevents low level players from immediately spawning expensive units while other players are punished for having a deck with cheaper units.
- Choosing the same perk multiple times makes it stack up. There is a compounding effect which rewards players for taking more risk by following a focussed strategy. Example: Go for all-in on attack speed, all-in on bonus damage against heroes - and so on - and you will get those specifications very dangerous. The perk level is readable in the UI.
- High grass: If you enter high grass your sight is limited but you are also protected. In high grass, you can only fight melee and only be attacked from melee combat.
- Minions take slightly more time to develop and add more units to the troop, however all minions have twice as much HP as previously. It is now more interesting to fight against minions and they are tactically more relevant on the battlefield.
- It shows directly on the map where and when creeps are going to drop.
- Improved collisions and bot movement. Fixed a bug where bots get stuck on the map while running. Dash abilities won't throw players through trees and obstacles anymore.
- Some improvements and variety with graphics and maps.
- Bigger ability button for 2-button controls mode.
4.0 18/12/2024
- Reworked controls.
- Energy fills up half as fast.
- The roll costs now half as much energy.
- Redesigned Holox' lightning bolt ability to the new chain lightning.
- Redesigned Iron's shockwave ability to the new active impale ability and his passive ability is now the war cry.
- Overall attack speed of all heroes is reduced which makes the correct timing of the hits more interesting and skill-based.
- Fast projectiles are homing by default, only very slow projectiles are not homing with the purpose for them to be dodgeable.
- Neutral creeps appear more rarely and it shows where they spawn three seconds before they do so.
- You heal a lot faster at the nexus and overall you heal also quite rapidly everytime you are not in combat.
- Default PVE game mode is now 2v2 instead of 1v1. In PVP, 1v1 matches now happen on even smaller maps without towers (think of it like short 1v1-duels).
- Fixed a bug where the neutral creeps didn't drop XP.
- Various game feel, feedback and UI improvements.
- You can base port already at level 1.
- No more server connectivity required.
- Training map to test your builds.
- New, redesigned maps.
3.31 16/10/2024
- Reworked controls.
- Energy fills up half as fast.
- The roll costs now half as much energy.
- Redesigned Holox' lightning bolt ability to the new chain lightning.
- Redesigned Iron's shockwave ability to the new active impale ability and his passive ability is now the war cry.
- Overall attack speed of all heroes is reduced which makes the correct timing of the hits more interesting and skill-based.
- Fast projectiles are homing by default, only very slow projectiles are not homing with the purpose for them to be dodgeable.
- Neutral creeps appear more rarely and it shows where they spawn three seconds before they do so.
- You heal a lot faster at the nexus and overall you heal also quite rapidly everytime you are not in combat.
- Default PVE game mode is now 2v2 instead of 1v1. In PVP, 1v1 matches now happen on even smaller maps without towers (think of it like short 1v1-duels).
- Fixed a bug where the neutral creeps didn't drop XP.
- Various game feel, feedback and UI improvements.
- You can base port already at level 1.
- No more server connectivity required.
- Training map to test your builds.
- New, redesigned maps.
3.3 14/10/2024
- Maps are wider
- Various bugfixes
- UI optimization
3.2 28/08/2024
- New hero: Velaria
- Only 15 levels per chapter until boss.
- Gameplay: No more blocking collisions between all characters.
- Gameplay: Teleport to base ability (base port), new upgrade system in the shop at the base and minion perks.
- Gameplay: Rock-paper-scissor principle accoring to damage and armor type (see how it works in detail below).
- Gameplay: Creep drops. Every 1 minute a neutral creep drops in the battlefield between all heroes. The team who last hits the creep gets the XP and loot from it.
- Gameplay: Minion drop bubbles and gold in a more balanced way. Their drop chance correlates to the minion's health points, so that smaller minions don't drop over proportionally much gold and prevent an influx of smaller minions being spawned.
- PVE levels always get generated the same for each level. Meaning the map, the opponent hero and its minions are consistent for level 1, again for level 2, 3 and so on. This allows you to tailer the ideal strategy against each challengers in PVE mode.
- Perks collection and description in the hero and minion menus.
- Started working on new characters and lore in the background.
- Disabled the tutorial for the time being.
- Experimenting with new maps.
- Experimenting with graphics.
- Experimenting with UI.
Patch: 3.0.1
- Neutral creeps don't attack buildings.
- Color hero Raja
3.0.1 21/08/2024
- New hero: Velaria
- Only 15 levels per chapter until boss.
- Gameplay: No more blocking collisions between all characters.
- Gameplay: Teleport to base ability (base port), new upgrade system in the shop at the base and minion perks.
- Gameplay: Rock-paper-scissor principle accoring to damage and armor type (see how it works in detail below).
- Gameplay: Creep drops. Every 1 minute a neutral creep drops in the battlefield between all heroes. The team who last hits the creep gets the XP and loot from it.
- Gameplay: Minion drop bubbles and gold in a more balanced way. Their drop chance correlates to the minion's health points, so that smaller minions don't drop over proportionally much gold and prevent an influx of smaller minions being spawned.
- PVE levels always get generated the same for each level. Meaning the map, the opponent hero and its minions are consistent for level 1, again for level 2, 3 and so on. This allows you to tailer the ideal strategy against each challengers in PVE mode.
- Perks collection and description in the hero and minion menus.
- Started working on new characters and lore in the background.
- Disabled the tutorial for the time being.
- Experimenting with new maps.
- Experimenting with graphics.
- Experimenting with UI.
3.0 20/08/2024
- App icon
- Small UI fixes
2.2.2 11/06/2024
- New hero: Velaria, our first healer class
- Energy bar now below the health bar of your hero
- Two PVE maps got redesigned
- Some new UI experimentation
- Maintainance work for future updates
2.2 03/06/2024
- Opponent hero in tutorial dies permanently if it gets killed.
- Perks "Bounty": Number of gold drops from hero killed reduced from 5 to 3.
- Minor beauty fixes in the UI
2.1.2 20/04/2024
- hero kills give less xp
- fixed the color of high grass
2.1.1 15/04/2024
Patch notes:
- Tournament announcement
more Version 9.2 20 Mar
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