Roguelite RPG - HEXA
Defeat 6 bosses in 6 minutes
Free · In-App Purchases
Dive deep into challenging turn-based battles, collect epic gear, and capture monsters to battle at your side. The twist? Your run cannot last longer than 6 minutes.
Your gear and weapons play a crucial role, but HEXA features a clever card system that can make or break your strategy. Light cards and shadow cards create different experiences each and every time you play, putting you in control to craft custom decks, roll different builds and undertake more demanding fights.
HEXA merges 2D RPG gameplay with roguelite elements to deliver a challenging and rewarding adventure where losing is just the start of the game. Do you have what it takes to embrace the challenge?
more This update includes bug fixes.
3.23 3 days ago
This update includes bug fixes.
3.22 4 days ago
This update includes bug fixes and major new changes:
*** CHANGES ***
- New animations added throughout the UI
- All areas redesigned to improve navigation
- Camera zoom slightly adjusted to show more of the map
- Reduced the size of the dPad to improve movement control
- Final zone now features a camera animation after credits end
- Increased trigger areas for transitions to next zone
- Reaching the loot threshold now unlocks unlimited crafting
- Reaching the capture threshold now unlocks unlimited cloning
- Improved enemy AI for battles and decision making
*** HEROES ***
- Increased all level-up bonuses
- Added special abilities: Ghost, Dash, Vision
- Added active bonuses: EXP, Gold, Movement speed
*** CURSES ***
- Improved curse descriptions
- New Greedy Curse: Lose 1 Gold every second
*** CAMPFIRES ***
- New Grace Campfire: Select a bonus Light card for the current loop
- New Forfeit Campfire: End the current loop and start again
- New Rebirth Campfire: Change your hero and ability mid-run
*** CARDS ***
- Sprinter: 40% -> 30% (light)
- Sprinter: 20% -> 15% (shadow)
- XY Helmet: 60% -> 70% (light)
- Genius: 2 SP -> 1 SP (shadow)
- Phoenix: 60% -> 40% (shadow)
- Rage: 150% -> 200% (light)
- Rage: 40% -> 30% (shadow)
- Vampire: 40% -> 30% (shadow)
- Patience: 2 SP -> 1 SP (shadow)
- Collector: 150% -> 200% (light)
- Payback: 2 SP -> 1 SP (shadow)
- Rebound: 70% -> 80% (light)
- Roots: 40% -> 30% (shadow)
- Magnet: 60% -> 70% (light)
- Miner: 2 -> 3 crafting materials (light)
- Brotherhood: 50% -> 60% (light)
- Brotherhood: 30% -> 20% (shadow)
- Twofold: 200% -> 300% (light)
- Carbon: 40% -> 30% (shadow)
- Safeguard: 50% -> 40% (shadow)
- Backstab: 100% -> 50% (shadow)
- Shell: 50% -> 70% (light)
- Shell: 30% -> 20% (shadow)
- Savior: 66% -> 70% (light)
- Savior: 33% -> 30% (shadow)
- Columbus: 30 -> 60 seconds (light)
- Apprentice: 25% -> 30% (light)
- Apprentice: 15% -> 10% (shadow)
- Cerebral: Rarity reduced from Epic to Rare
- Amnesty: Effect changed to grant Immune state to 0 SP skills
- *NEW* Windy: Time and Gold campfire rewards are doubled
- *NEW* Snare: First monster capture always succeeds
- *NEW* Surge: Triple the duration of the Hero ability
- *NEW* Inertia: Enemies move a lot slower on the map
- *NEW* Hourglass: Gain 20 seconds if an enemy faints in one hit
- *NEW* Overdrive: +80% DMG if a player team attacker has 4 SP
3.21 12 Feb
This update includes bug fixes.
3.20 10/09/2025
This update includes bug fixes.
3.19 05/06/2025
This update includes bug fixes.
3.18 08/04/2025
This update includes bug fixes.
3.17 21/03/2025
This update includes bug fixes.
3.16 17/03/2025
This update includes bug fixes and the following changes:
*** CHANGES ***
- Auto Battle is now automatically disabled during boss fights
- Auto Battle now has a safe mode option in settings
- Players now have 15 seconds to select a skill
- Monsters can now use the Rest skill
*** CARDS ***
- Brotherhood: 50% -> 40% (light)
- Skilled: 2 SP -> 4 SP (light)
- Rebound: 2 -> 3 usage
- Rebound: 80% -> 70% (light)
- Rebound: 40% -> 30% (shadow)
3.15 04/03/2025
This update includes bug fixes
3.14 18/02/2025
This update includes bug fixes and the following changes:
*** NEW ***
- Auto Battle is now free to use
- Auto Battle is now 50% faster
- New setting for Auto Battle
- Vault can now be unlocked
- Columbus (Legendary card)
- Apprentice (Epic card)
- Lifeline (Rare card)
- Gloom (Epic card)
*** CHANGES ***
- Catcher (card): Legendary -> Epic rarity
- Protector (card): Rare -> Common rarity
- XY Helmet (card): 3 -> 2 usage
- Swap (card): 3 -> 2 usage
- Swap (card): Shadow effect reworked
- Solver (card): Shadow effect reworked
- Campfire min gold reward: 50 -> 80
- Campfire max gold reward: 150 -> 300
- Cursed loops probability: 66% -> 33%
3.13 11/02/2025
This update includes bug fixes and a new upgrade to add more light card spots.
3.12 28/01/2025
This update includes bug fixes and the following changes:
*** NEW ***
- New hero selection screen
- New card selection screen
- New legendary selection screen
- New Auto Battle mode for fights
- Cards can now be unlocked individually
- Weapons can now be crafted individually
- Equipment can now be crafted individually
- Monsters can now be cloned individually
*** CHANGES ***
- Scavenger (card): 70% -> 50% (shadow)
- Sprinter (card): 30% -> 20% (shadow)
- Retribution (card): 60% -> 40% (shadow)
- Phoenix (card): 90% -> 60% (shadow)
- Rage (card): 50% -> 40% (shadow)
- Vampire (card): 60% -> 40% (shadow)
- Lineage (card): 70% -> 50% (shadow)
- Swap (card): 60% -> 50% (shadow)
- Learner (card): 70% -> 50% (shadow)
- Collector (card): 80% -> 40% (shadow)
- Ricochet (card): 50% -> 40% (shadow)
- Finisher (card): 30% -> 20% (shadow)
- Roots (card): 50% -> 40% (shadow)
- Scarcity (card): 40% -> 50% (light)
- Brotherhood (card): 40% -> 30% (shadow)
- Carbon (card): 60% -> 40% (shadow)
- Safeguard (card): 70% -> 50% (shadow)
- Shell (card): 40% -> 30% (shadow)
- Savior (card): 66% -> 33% (shadow)
3.11 27/01/2025
This update includes bug fixes and the following changes:
*** USER INTERFACE ***
- New animation when monsters are affected by a card during battle
- New design for entrance screens (Dungeons and Underworld)
- New design for cards selection at loop start
- New design for battle logs
- Complete redesign on iPad
*** CHANGES ***
- Base walking speed: +20%
- Legendary drop rate: 1% -> 3%
- Epic drop rate: 3% -> 6%
- Rare drop rate: 6% -> 12%
- Scavenger (card): 100% -> 200% (light)
- Sprinter (card): 60% -> 40% (light)
- XY Helmet (card): 50% -> 60% (light)
- Rage (card): 100% -> 150% (light)
- Lineage (card): 100% -> 200% (light)
- Collector (card): 120% -> 150% (light)
- Learner (card): 100% -> 200% (light)
- Rebound (card): 50% -> 80% (light)
- Magnet (card): 40% -> 60% (light)
- Savior (card): 6% -> 66% (light & shadow)
- Loba (card): Minimal loot rarity Rare -> Epic
3.09 16/01/2025
This update includes bug fixes and the following changes:
*** NEW ***
- A new character has been added to explain cursed loops
- UI is no longer mirrored when Twisty curse is active
- Hatchets and elixirs are now easier to find
*** CHANGES ***
- XY Helmet (card): 40% -> 50% (light)
- Retribution (card): 70% -> 80% (light)
- Vampire (card): 70% -> 80% (light)
- Lineage (card): 80% -> 100% (light)
- Ricochet (card): 50% -> 80% (light), 40% -> 50% (shadow)
- Rebound (card): 50% -> 80% (light), 40% -> 50% (shadow)
- Finisher (card): 30% -> 40% (light)
- Roots (card): 50% -> 80% (light), 40% -> 50% (shadow)
- Magnet (card): 40% -> 60% (light), 30% -> 40% (shadow)
- Scarcity (card): 30% -> 40% (light), 15% -> 20% (shadow)
- Carbon (card): 70% -> 80% (light)
- Shell (card): 50% -> 80% (light), 40% -> 50% (shadow)
- Miner (card): 1 -> 2 crafting materials (light)
- Death (card): 3 -> 4 turns (shadow)
3.08 16/12/2024
This update includes bug fixes.
3.07 25/11/2024
This update includes bug fixes.
3.06 06/11/2024
This update includes bug fixes.
3.05 29/10/2024
This update includes bug fixes and the following changes:
*** NEW ***
- Raw materials can be purchased from the crafting menu
- Protips can now be disabled in settings
*** CHANGES ***
- Phoenix (card): Light: 80% -> 100%, Shadow: 70% -> 90%
- Lineage (card): Light: 70% -> 80%, Shadow: 60% -> 70%
- Collector (card): Light: 80% -> 120%, Shadow: 70% -> 80%
- Ricochet (card): Light: 40% -> 50%, Shadow: 30% -> 40%
- Rebound (card): Light: 30% -> 50%, Shadow: 20% -> 40%
- Roots (card): Light: 40% -> 50%, Shadow: 30% -> 40%
- Magnet (card): Light: 30% -> 40%, Shadow: 20% -> 30%
- Safeguard (card): Light: 70% -> 80%, Shadow: 60% -> 70%
- Shell (card): Light: 40% -> 50%, Shadow: 30% -> 40%
- Scarcity (card): Light: 20% -> 30%
- Twofold (card): Light: 100% -> 200%
- Reckless (card): Epic -> Rare
- Blessing (card): Epic -> Common
- Cerebral (card): Epic -> Rare
- Miner (card): Rare -> Common
3.04 23/10/2024
This update includes bug fixes and the following changes:
*** NEW ***
- 2 new cards: Trainer, Catcher
- 1 new shop item: Raw Materials
- Looted items from Shop can be crafted with no requirements
*** CHANGES ***
- Nibbler (weapon): Removed Meteor, Added Stinger
- Grolant (monster): Removed Meteor, Added Heraphime
- Screamodin (monster): Removed Breaker, Added Basil
- Frostrock (monster): Removed Excalibur, Added Titan
- Anoscream (monster): Removed Excalibur, Added Titan
- Susland (monster): Removed Blast, Added Heraphime
- Slaglant (monster): Removed Blast, Added Heraphime
- Bloodfish (monster): Removed Blast, Added Basil
- Supland (monster): Removed Tornado, Added Stinger
- Night (monster): Removed Tornado, Added Stinger
- Twozard (monster): Removed Enrage, Added Devil
- Brutodin (monster): Removed Enrage, Added Titan
- Cisplant (monster): Removed Curse, Added Freezer
- Leviafish (monster): Removed Curse, Added Lightning
- Tharock (monster): Removed Curse, Added Chew
- ONEUS (boss): Removed Blast, Added Heraphime
- INMOS (boss): Removed Curse, Added Solobow
- OHNOS (boss): Removed Curses, Added Solobow + Tornado
- Safeguard (card): Downgraded from Legendary to Epic rarity
3.03 04/10/2024
This update includes bug fixes.
3.02 03/09/2024
This update includes bug fixes.
3.01 27/08/2024
HEXA 3.0 is a major update that brings several changes:
*** PORTRAIT MODE ***
HEXA goes from landscape to portrait mode! It's now easier to play with only one hand, even on bigger screens. The game has been completely redesigned to support the new orientation, including new position for buttons and a new way to move around the map.
*** NEW ***
- Added a virtual thumbstick to move around the map
- Added new back sprites to all monsters for battles
- Added damage bonus indicator when performing a skill
- Added base damage indicator on skill selection
- Added blue color to icon for monsters captured in current loop
- Added colored border to all modal views on iPad
- Added animated arrows to show where exits are located
- Added puzzle protips to show you how to solve them
- Added max uses indicator to cards at loop start selection
- Added 3 new heal-based cards: Shell, Savior, Protector
- Added 2 new special monsters: Light, Night
- Added 2 new curses: Fuzzy, Twisty
*** CHANGES ***
- A dynamic thumbstick now replaces tap to move
- Fast travel now costs 100 extra golds per zone
- Mazy curse has been removed to avoid OOB issues
- Rare monsters revive timer: 30 -> 19 seconds
- Epic monsters revive timer: 45 -> 22 seconds
- Legendary monsters revive timer: 60 -> 27 seconds
*** BUG FIXES ***
- Fixed a bug where the status bar would block content
- Fixed a bug where duplicate monsters would appear
- Fixed a bug where active cards would not reset
- Fixed a bug where time capsule would not dismiss correctly
- Fixed a bug where Respawn effect would trigger after a lost battle
- Fixed a bug where players would not be rewarded after a boss battle
- Fixed a bug where credits would not appear after the final dialog
3.0 24/07/2024
This update includes bug fixes.
2.04 08/04/2024
This update includes bug fixes and all the changes introduced in 2.0:
*** CONTENT ***
Update 2.0 adds 4 new zones to explore. That includes 12 flags, 4 dungeons, 4 basements, and a total of 60 new playable areas!
*** BUG FIXES ***
- Fixed a bug where titles would be cropped on iPad
- Fixed a bug where cards would have the wrong order
- Fixed a bug where cards would not be selected correctly
*** NEW ***
- Added a new music playlist with seamless transitions
- Added a new dropped pin animation for player movement
- Added a new label to indicate the current zone and area
- Added new pathways for entrances and exits in all areas
*** CHANGES ***
- System font has been replaced by custom font for names
- Boosters and bags are no longer available in the store
- Protips are now displayed without a transparency effect
- Encounter visual triggers are now based on monster rarity
- Skill boosts are now based on base DMG instead of total DMG
- Decreased crafting requirements for common items: 6 -> 4 materials
- Decreased crafting requirements for rare items: 4 -> 3 materials
- Decreased loot threshold for common items: 30 -> 24
- Decreased loot threshold for rare items: 24 -> 18
- Decreased loot threshold for epic items: 18 -> 12
- Decreased loot threshold for legendary items: 12 -> 6
- Decreased forge threshold for common items: 18 -> 9
- Decreased forge threshold for rare items: 12 -> 6
- Decreased forge threshold for epic items: 6 -> 3
- Twofold (card): 70 -> 100% light effect
- Scarcity (card): 10 -> 20% light effect | 10 -> 15% shadow effect
- Ricochet (card): 60 -> 40% light effect | 70 -> 30% shadow effect
- Rebound (card): 60 -> 30% light effect | 70 -> 20% shadow effect
- Magnet (card): 50 -> 30% light effect | 40 -> 20% shadow effect
- Explorer (card): All flags are available even if elixir not found
2.03 05/03/2024
This update includes bug fixes.
more Version 3.23 3 days ago
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