Hello greedy devs,You have completely ruined what was a deep and sophisticated strategic and tactical game with the addition of pay-to-win Astral heros.Before them there was a plethora of possible hero decks you could choose from and work on to best counter the enemy. There were so many elements which needed to be considered in order to win against players, even stronger players, like levelling up certain hero’s over time, selecting a deck for different arenas, and of course of hero’s placement during combat. There was still a small element of luck in the hero drop which allowed for unlimited combinations and some quick thinking.This all went out the window with your greedy dev Astral heros. You say you work on balancing the game, but you absolutely don’t. These heros can ONLY be BOUGHT through the astral rift, and once you have them, all the strategy I mentioned above becomes completely meaningless. Astrals have not only ruined the strategic element but have ruined what was wonderful strategic depth. You have to have Astrals to beat other Astral decks, so it has reduced the number of effective decks to only those WITH Astrals (of which there are 3 of them). They have also made a heap of heros obsolete.Seriously, don’t buy this game. And don’t believe the devs comment when they say they work on ‘depth’ and ‘balancing’ the game. It’s a complete lie.You can go as far as you like with this game, level up your heros, and learn all the strategies. But you’ll HAVE to end up with a deck that has 2 or 3 Astrals plus a very small selection of supporting hero’s to win against players at your level. Trust me, this game is SO boring if everyone who wants to win has the same deck!
Hello, thank you for the feedback. Our team will keep balancing and improving the game. If you have ideas on how to make the game more entertaining, please contact us via the game settings or at support@mergegame.app.