Survival Farm: Adventure RPG
Survive, Build, Conquer,Farm
Free · In-App Purchases · Designed for iPad. Not verified for macOS.
Survive the apocalypse! Build shelters, grow farms, outsmart zombies, and explore the wasteland. Develop deep strategies to thrive in this ultimate survival simulation!
Survival Farm: Adventure RPG
Dive into the ultimate RPG adventure in Survival Farm: Adventure RPG, where survival, adventure, and strategy converge in a post-apocalyptic world. Wage a relentless defence against zombies and ensure you stay alive to witness the last day. May every day you survive be a testament to your tenacity...
Amid a world swarming with zombies and mutated threats, survival isn't just a challenge—it's a continuous battle against the omnipresent shadow of death. Your core mission is to build and manage a shelter, a safe haven in the midst of the apocalypse, where survivors unite to fend off the undead.
—— Your Apocalypse Survival Guide ——
※ Engrossing Plot and Endless Adventure
Immerse yourself in an RPG adventure fraught with danger and mystery. In Survival Farm: Adventure RPG, face the wilds of a world scarred by apocalypse. Every new day brings about an adventure of survival, urging you to explore untamed regions, ally with other survivors, and discover the remnants of a world overrun by zombies.
※ Master Survival and Crafting
Harness the unique skills of survivors, turning the tide in your favor amidst the disaster. Boasting an extensive catalog of over 100 crafting recipes, your ability to craft and survive is limitless. Build fortified shelters, procure nourishment, and craft the tools essential for survival.
※ Tireless Scavenging and Defence
Across the globe, shelters brim with supplies crucial for survival, sought after by ferocious zombies and mutants. Defence is more than an action; it's an imperative. Combat the last day's horrors to secure your needs and stay one step ahead of death.
※ Thrilling Combat and Last Stands
Venture into the depths of dungeons where the unknown awaits. Are they zombies or mutants? Only the brave will find out. Arm yourself, let the apocalypse feel your fury, and make every day count in your fight for survival.
※ Shelter Management and Customization
Your shelter is the final bastion in an undead world. Use your resources for farming, crafting, and livestock management. Strengthen your haven and make it a beacon for survivors in the world of Survival Farm: Adventure RPG.
To summarize, Survival Farm: Adventure RPG is an epic blend of RPG, adventure, survival, management, and crafting. Strive to survive, attract survivors, and unravel the mysteries of a world post-apocalypse.
Every sunrise is a battle won against death, a tribute to the survival of the fittest, and the wisdom of survivors determined to outlive the last day on earth! Idle no more, for survival is key.
more April 5, 2026
1. Fixed the issue of combat power difference before and after opening the artifact interface.
2. Fixed the error when retrying after lacking bullets.
3. Optimized the new player tutorial storyline.
4. Optimized some survivor character illustrations.
5. Resource optimization and excavation task optimization for [Parts Town], [Abandoned Zone], [Medical Town], [Electronics City], [Lab], [Black Market], [Desperate Gobi].
1.24 9 hr ago
[Ranch] Gold Cards enhanced; livestock raising is now automated.
[Artifacts] Artifact perks and artifact packs have been upgraded. If you purchased them before, please contact support for compensation.
[Combat] Opening skills now play in sequence, fixing the issue where multiple skills played at the same time and were hard to see.
[Armory Island] Reworked. Collecting on both the main path and side paths now grants Intel. Energy from non-mainline supplies has been greatly increased, significantly reducing grind.
[Art] Survivors, factories, animals, robots, and story buildings have been significantly upgraded to HD quality.
[Story] Fixed the incorrect display of Bernie’s name and fixed missing portraits in some quests.
[Auto Production] Optimized the description text.
1.23 11 Mar
1. Added Artifact System, a brand new system!
2. Factory art and story buildings quality improved.
3. Optimized game performance.
4. Cooldown time after watching ads significantly reduced.
1.22 27 Feb
February 2nd
1. Updated the art for some buildings.
2. Improved game performance.
3. Fixed an issue where some veteran players' radio displayed as damaged.
4. Fixed an issue with incorrect layering of greenhouse crops.
5. Fixed an issue with the clickable area of residences.
6. Fixed an issue where the new character was too small.
7. Updated the art for crops.
1.21 3 Feb
January 29th
[New Hero Added] The latest Survivor Return event also opens the new hero - Clara.
[Battle Pass] Improved Battle Pass rewards, removed the last duplicate equipment synthesis quest.
[Backpack] Raw materials no longer take up backpack space, actual capacity greatly increased.
[Refugees] Balanced the exchange rate for Corn and Sugarcane, 2 Corn for 1 Refugee.
[Arena / Peak Duel] HP increased to 1.5x, enhanced combat balance.
[Arena] Fixed an issue where hero star levels displayed incorrectly in the combat details.
[Arena] Fixed an issue where the challenge interface would display incorrect images and ability buff descriptions.
[Arena] Fixed inaccurate combat power display.
[Arena] In the settlement email, numbers changed to rank names.
[Arena] Reduced the difficulty of matching against AI bots.
[Arena] Fixed abnormal text display when Arena diamonds are insufficient.
[Arena] The issue of opponent's combat power displaying too low is still under repair.
[Peak Duel] Fixed an issue where the number of bottom buttons didn't match the number of groups.
[Survivor] Fixed an issue where Frank did not appear on the field after revival.
[Survivor] [Franz] Changed the skill text from [True Silver Blade] to [True Silver Hammer].
[Optimization] Fixed an issue where newbie players got stuck when recharging for card draws.
[Optimization] Fixed an issue where the Activity Center entrance appeared prematurely.
[Optimization] Fixed an issue where bombs in Memory Maps would incorrectly check prerequisite tasks.
[Optimization] Restored Ladder battle replays.
[Optimization] Fixed abnormal reward display for Arms Island/Exploration Pass, fixed the issue of Privilege Points not displaying, updated the Pass experience point icon.
[Optimization] Fixed an issue where some excavated items couldn't be claimed after survivors completed collection.
[Optimization] Fixed an issue where the battle skip function occasionally didn't work properly.
[Optimization] Fixed an issue where an abnormal blank hero would appear when selecting heroes to speed up production buildings.
[Optimization] Adjusted the clickable area for houses dropping supplies.
[Optimization] Added a +100 - option for energy exchange.
[Optimization] Adjusted the position of the automatic planting button to avoid being blocked.
[Optimization] Adjusted the clickable area for crop icons.
[Optimization] Added a serial number after the name of the second factory for easier distinction during production and upgrading.
[Art] Updated monster skill icons.
[Art] Optimized icons for planting resources, barbecue grill resources, farmland resources, and quests.
[Art] Upgraded art for some camp buildings.
[Art] Redesigned the interior art of the Laboratory.
[Art] Updated the art quality for a large number of resources.
[Art] Fixed an issue where hero fragment materials displayed abnormally.
[Art] Changed the cover image for the Resource Station.
[Art] Optimized art for plants, survivor monsters, and combat BUFF icons.
1.20 31 Jan
January 11th
This update contains many changes. If you encounter any issues, please contact me.
[Arena] New content. Unlocked at character level 30. Seasons run from UTC Monday 12:00 to Saturday 23:00. See in-game for detailed rules.
[Peak Duel] New content. Held on Sunday (Points Match) after [Arena]结算, and on Wednesday (Promotion Match).
[Multiplayer Events] Interface redesigned + integrated all multiplayer gameplay events.
[Art] Upgraded all character portraits, fragment art, icon quality, map cover quality, some character illustrations. The police officer has been made more handsome as requested by female players.
[Damage Statistics] New feature. Currently only in the Arena. Will be expanded to Radar, Ladder, and Plane in the next update.
[Mei's Memories] Removed story quests, cloud scenes, and material submission tasks as requested by players.
Fixed an issue where chat bubbles could get stuck on screen.
[Survivor] Fixed an issue where Frank's passive did not increase York's [Soul Power] stacks upon death.
[Survivor] Fixed an issue where York's skills occasionally did not stack.
[Survivor] Fixed an issue where Morse's armor break targeted the wrong enemy.
[Survivor] Optimized damage display in combat. Fixed an issue where combo effects were not clearly visible.
[Survivor] Fixed an issue where Boss Challenge monsters could be defeated by percentage-based damage.
[Radio] Fixed inaccurate countdown timer and other timing inaccuracies.
[Exploration] Fixed an issue where sending out two teams (winning a high-level supermarket first, then a low-level one) could display incorrect final occupation.
[Exploration] Fixed a sporadic issue where players could not occupy an area after retreating.
[Exploration] Fixed a potential display error for [Hospital] rewards (showing item as 0).
[Exploration] Fixed an issue where revenge was not possible when having no action points left.
[Exploration] Fixed incorrect resource collection calculation when withdrawing early or being repelled.
[Map] Fixed an issue where survivors with 0 stamina could not claim rewards after completing collection.
[Map] Fixed an issue where some map excavation tasks had no water.
[Backpack] Reasonably optimized the diamond value of upgrade materials.
[Auto-Production] Hid the hint button (question mark) in the wilderness.
[Orders] Fixed some performance issues causing lag when clicking repeatedly.
[Factory] Fixed an issue where Survivor skills triggered only once during offline AFK periods.
[Mail] Fixed an issue where the notification red dot remained after collecting all mail.
[Mail] Fixed abnormal refresh issues - buttons remaining after collection.
[Mail] Fixed abnormal refresh issues when replying to mail.
[Resource Station] Fixed an issue where the resource station bubble prompt did not appear automatically when it opened while the player was online.
[Tutorial] Fixed an issue where players freely upgrading the camp early could block the camp storyline.
1.19 17 Jan
December 22
[Factory] Fixed offline issue.
[Mail] Fixed anomaly when deleting mails.
[Switch App & Return] Fixed issue of missing mails upon returning to the game.
[Switch App & Return] Fixed incorrect refresh time for the airport.
[Switch App & Return] Fixed stuttering upon returning to the game.
[Switch App & Return] Fixed stuttering after watching an ad and returning.
[Switch App & Return] Fixed incorrect time display on the leaderboard.
[Switch App & Return] Fixed various other minor issues.
1.18 23/12/2025
November 31st Update
[Barracks]
- Pistol/Rifle/Shotgun Soldiers upgradable to Lv10
- Clearer soldier roles & attributes, new UI
- Reduced wounded recovery time & costs
[Exploration]
- New: Plague Hospital (triggers Zombie Siege, rewards Orange Gear & upgrade items)
- New: Plague Behemoth (daily refresh, 5 attacks/day, earn points & ranking rewards)
- Militia have distinct roles, added Penetration attribute
- Battle Reports & Recon show unit levels
- Defaults to last used troop count when dispatching
- Refill attempts with Diamonds
- Refugee production +100%
- Increased collection capacity
- Added troop dispatch scrollbar
- Plague Behemoth: Reduced militia losses (only wounded, not killed)
- Plague Behemoth active all day
- Added hospital troop replenishment setting
- Loot Backpack red dot notification
- Supermarket Plunder: Draw = Attacker loses
[Map]
- Fixed: Collect items at 0 Stamina
- Fixed: Excavation tasks
- Optimized: Electronic City/Prisoner Island guides
- Fixed: Medical Town souvenir quest
- Fixed: Giant City Wooden Bridge task
- Fixed: Black Market step task
- Fixed: Laboratory collectible clicks
[Backpack]
- +300 free slots
[Production]
- Auto-collect if backpack space available
[Survivors]
- Reset Star & Skills (100% item return)
- Fixed: Red dot display
- Fixed: Frank's skills (Rage gain/loss)
- Fixed: Sheer/Green skill quantities
- Fixed: Frank's attribute increase
[Orders]
- Optimized requirements
- 1s refresh after submit
[Arms Island]
- Reduced bridge item requirement
[Buildings]
- Diamond cost confirmation popup
- Better building switch logic
- Improved Poultry Cages description
[Exchange]
- Diamond refresh daily limit
[Aircraft]
- Fixed plunder attempt -1 bug
- More aircraft visible
[Desperate Ladder]
- Performance improved
- Fixed defense update after Awakening
[Gold Card]
- One-click planting no level limit
[Gifts]
- Energy now items (store in backpack)
- Fixed expired event claim issue
[Animals]
- Fixed level prompt text
[Energy]
- Fixed negative display
[Pass]
- Optimized tasks
[Invitations]
- Can see invitee's Camp Level
1.17 02/12/2025
October 29, 2025
Added a Skill Reset feature
[Production] Added automated production. At level 12, 1 automated factory line unlocks for free—enjoy hands-free play.
[Items] Added an [Energy] item usable from your bag. In the [Shop], [Weekly Pack], and [Monthly Pack], energy is now given as the [Energy] item.
[Abyss Ladder] Optimized shop rewards: removed fragments and added equipment chests.
[Abyss Ladder] Kept 3 challenge tiers to prevent getting stuck.
[Survivors] Optimized the survivor UI sorting to clearly distinguish survivor quality.
[Survivors] With 30 fragments, you can synthesize directly on the survivor screen.
[Shield] When shielded in battle, a white shield bar now appears above HP.
[Survivors] Fixed [Dodge] not working for all survivors.
[Frank] Missing description for [Take Control] fixed.
[Su] Optimized healing rules for [Emergency Revive].
[Survivors] Fixed incorrect description for [Zoe]’s skill.
[Survivors][Frank] [Terminal Order] affecting opponents fixed.
[Mose] [Resource Allocation] affecting opponents fixed.
[Steven] Value tweaks; also tuned [Xiuli]’s skill values.
[Darren] Fixed chance where the ultimate failed to hit 3 enemies.
[York] Fixed potential failure to gain extra stacks at Awakening 20; [Soul Power] upgrade values not changing.
[Survivors] Fixed [Rosa] [Bounty Guard] not restoring HP.
[Survivors] Fixed [Mose] [Heart of the Forge] not stacking.
[Survivors][Rosa] Fixed [Bounty Guard] not restoring HP and [Bleed]/[Plague] not applying in [Fatal Shackles].
Fixed Keli’s skill issue.
[Radar] Fixed black screen during battles.
[Radar] Rebalanced [Coins] vs [Energy Cores]: cores were abundant and coins scarce, so adjusted.
[Exploration] Fixed saved coordinates not disappearing.
[Exploration] Added defense value display for Supermarket tiles.
[Mei’s Memories] Adjusted memory map duration to 5 days. Applies only to newly opened maps.
[Maps] Fixed cases where final rewards couldn’t be claimed after dig tasks on certain small maps.
[Maps] Fixed wrong cooking pot guide in [Megacity – Sky Layer].
[Maps] Fixed inability to complete dig tasks on [Dreamscape] small map.
[Maps] Fixed unclickable drops behind railings in [Ruins] and [Medtown].
[Maps] Fixed treasure chests near tents being unclickable.
[Arms Island] Reduced [Energy Stone] task counts, bridge repair materials, and energy chest counts.
[Arms Island] [Safe Keys] and [Raffle Tickets] now persist to the next run.
[Laboratory] Increased values for [Transport Vehicle].
[Laboratory] Reworked icon art.
[Hostel] Added production time display.
[Housing] Added 4 crop types to trade for refugees—put your harvests to use.
Fixed train diamond top-up issue for some players.
Added militia hint text.
Fixed coin display issue for one-tap equipment synthesis.
1.16.1 31/10/2025
October 14th
1. [Survivor] Added new [Frank] avatar. Fixed occasional lag when upgrading survivor level and stars.
2. [Survivor] Fixed issue where [Vita]'s level 20 Awakening skill description wouldn't display.
3. [Survivor] Optimized skill values for [Steven], [Xiuli], and [Moses].
4. [Survivor] Opened continuous 10-level upgrades. Equipment can now be unequipped with one click.
5. [Survivor] Fixed issue where [Pursuit]-type skills showed no effect. [Bernie]'s production skill upgraded from [Power Shot] to [Precision Shot]. [Steven], [Xiuli], and [Moses] promoted to SSR characters. To improve your battle combinations and clearance possibilities.
6. [Radar] Opened up to floor 500. Take your time.
7. [Radar] Fixed reward error when clearing floor 70.
8. [Radar] Optimized interface differentiation for Advanced Radar.
9. [Radar] Note: When sweeping, checking the Advanced Radar allows direct sweeping.
10. [Radar] Optimized the ratio of Gold and Experience item production from Radar.
11. [Radar] Fixed black screen issue caused by Survivor Radar battles.
12. [Radar] Fixed Radar click area storyline issue.
13. [Train] Increased Train Gold and Experience.
14. [Building] Adjusted [Poultry Cage - Diamond Building] capacity size from 3 slots to 6.
15. [Gold] Added new Gold system (next to Energy bar).
16. [Storage] After enabling auto-sell, all protections are automatically checked. For your safety.
17. [Storage] Added Beam as an intermediate component in items to prevent selling.
18. [Map] Reduced grass quantity in excavation missions to 100 to prevent hand strain. [Red Berry Soup], [Blue Berry Soup] production time adjusted to match Great Ruins time. Fixed issue where abandoned cars in [Lost Zone] couldn't be hidden.
19. [Arms Island] Added Energy Chests so you won't miss them; fixed key guidance issue. Fixed several un-mineable resources on Arms Island.
20. [Map] Fixed error text when map bomb hit nothing.
21. [Invite Code] Issue fixed.
22. [Ladder] Adjusted exchange quantity for Hero Fragments in shop. Lowered Frank fragment price.
23. Ladder: Multiple selection possible on floor 1.
24. Increased inventory capacity.
25. Removed excavation mission numbers on Arms Island; they were purely guidance.
26. [7-Day Beginner Challenge] Fixed incorrect bullet description.
27. Fixed product display issue in Textile Factory.
28. Increased consumption for Diamond Farm, Greenhouse, Buildings.
29. [Item] Fixed description error for [Chill].
30. Fixed display of exploration route in camp.
31. Fixed Survivor Return BOSS challenge.
32. Fixed auto-planting issue on Farm and Greenhouse.
33. Fixed Factory slot and Idle Center slot issues.
34. Fixed issue where Monthly Card red dot wouldn't disappear.
35. Slightly optimized Gold for animals and plants.
36. Fixed auto-planting issue.
37. Fixed Ladder and Survivor events, refresh entry/exit issues.
38. Reduced package display size on main interface.
39. Fixed issue where bomb destroying nothing returned an error and deducted diamonds.
40. Greatly optimized Ad rewards and frequency, removed many cooldowns: Ad time for order reset changed to 0 min. Production Ad time changed to 10 min. Production Ad acceleration count changed to 30. Ad energy time changed to 0.
Coming Soon:
Gold Card one-click production will be upgraded to Factory automatic cyclic production line. Development to be completed in a few days.
1.16 14/10/2025
September 19
1. Fixed incorrect character portrait animations
2. Fixed an issue where some players experienced no response when logging into the game
1.15 20/09/2025
September 16, 2025
[Survivor] Fixed issue where triggering [Immobilize] type skills could freeze combat. Fixed fragment count not refreshing after exchange in Awakening.
[Airport] More players can now be displayed
[Exploration] Defense troop cap adjusted to 20,000
[Arms Island] Fixed issue where some players couldn’t see the event after Arms Island opened
[Equipment] Improved equipment icons – they now look better!
[Network Issues] Significantly optimized network latency and disconnection problems. If it helped, please contact customer service and let us know. Thank you!
1.14 17/09/2025
August 23rd
1. Survivor art quality upgrade, interface function adjustments
2. New player issue fixes, login failure issue fixes
3. Fixed 8 errors
4. Fixed post-check-in survivor issues, fixed Jack's production skill
1.13 26/08/2025
August 17
[Art] Major graphics resource update. We hope you like it. Visual quality will continue to be improved gradually.
[New Hero] Frank has been added to the game. The next version will open the gacha system and return event.
[Quests] Complete upgrade of level 1-10 content. Players below level 4 may be reset - we appreciate your understanding.
[Guide] Optimized production and construction material guidance, now smoother.
[Radar] Optimized values, now more balanced.
[Gold Card] New privilege: Radar AFK time increased by 4 hours.
[Exploration] Added camp defense lineup editing function, now you can create your strongest team.
[Arms Island] Added stone guide, fixed issue where AFK collection didn't check backpack capacity.
[Survivors] Fixed factory survivors reducing production time to 0 seconds. Added extra item quantity, optimized level 1-100 upgrade materials.
[Production] [Chicken Feed] production time adjusted to 2 minutes.
[Buildings] Optimized camp level requirements for [Arms Factory] [Residences], adjusted construction/upgrade gold costs.
[Orders] Optimized item appearance levels for orders and train station orders.
[Alarm] Added gold rewards for ad alarms, increased reward count.
[Fixes] Red dot issue, fixed too small click areas for farms and tea, building upgrades and other UX issues.
[Skills] Fixed immobilization skill having no effect.
[Map] Fixed iron piles being unminable in [Mega City - Surface Layer].
[Camp] Character level now required to open camp gate.
1.12 17/08/2025
29 July 2024
Improved visual quality
New items introduced
Radar 2.0 – Idle rewards available
New hero replacement feature
Survivor/gear stat optimisation
7 bugs fixed
1.11 05/08/2025
29 July 2024
Improved visual quality
New items introduced
Radar 2.0 – Idle rewards available
New hero replacement feature
Survivor/gear stat optimisation
7 bugs fixed
1.10 30/07/2025
July 21, 2025
[Orders] Major optimization for orders and station orders
[Radar] Radar system reworked, now rewards are gained while idle, countdown added, sweep no longer costs bullets
[Hero Swap] New feature at radio to exchange hero shards
[Ladder] Ladder battles optimized
[Factory] All products shown without scrolling, new items in factory, med plant, tool plant
[Survivors] Stats and equipment balanced, killer skill description fixed
[Lab] Radar attempts changed to idle rewards
[Privilege] Radar bonus changed to idle reward buff
[Exchange] Chance to appear: [Medical Tech] [Explosives] [Tactical Bag]
[Main] Growth XP optimized
[Icons] Optimized events and skill icons
[Launch] Fixed login/registration issue
Next version:
1. Add gunpowder crafting item
2. New hero: Red
3. Exploration adds defense lineup option
1.09 22/07/2025
Game Update Announcement - June 3, 2025
1. [Visual Overhaul]
Significant upgrades to game art and visual effects implemented. All graphical assets have been completely remastered with substantial investment.
2. [Connection Optimization]
Recurring disconnection issues have been resolved. Players are encouraged to experience the improved stability.
3. [New System: Awakening]
Awakening System unlocked! Access it via the Survivor interface – a new icon appears in the bottom-right corner.45
4. [Inventory Expansion]
Base backpack capacity increased by 200 slots.
Monthly Pass bonus capacity increased by 150 slots.
5. [Scouting Store Update]
Added new exchange: 1,000 Coins.5
6. [Radar Adjustment]
Daily usage limits added to prevent exploitation. Limits are generous and reset daily.
7. [Laboratory Updates]
New Reset Function added.
Radar cooldown replaced with increased Radar exploration charges.
8. [Armory Island Balance]
Adjusted Gasoline quantities.5
9. [Map Fixes & Optimizations]
Fixed: Chest interaction in [Medical Town].
Fixed: [Abandoned Zone] memory map occasionally skipping quest progression.
Comprehensive map visual enhancements applied.
10. [Combat Fix]
Fixed: [Root] skill effect failure.
11. [Performance Optimization]
Resolved stuttering during level-up sequences.
12. [Miscellaneous Fixes]
Addressed approximately 19 minor issues.
1.08 04/06/2025
April 17
[Backpack] Optimized grass storage, no longer takes space
[Exploration] Reduced lag, added attack limit in supermarket, fixed defense
[Survivor] Improved UI, button positions adjusted
[Survivor] Four types: Shield, Control, Attack, Heal, with details
[Survivor] Fixed Klee’s taunt skill
[Radar] After win: repeat or next stage
[Map] Optimized Resource Station map, removed extra clouds in Lost Zone
[Map] New Resource Station dig mission
[Airport] Reduced airport lag, battle logs improved
[Pass] Fixed text error
[Planting] Continuous planting is now smooth
[Gear] UI upgrade, added +10 button
[Other] Fixed UI bugs, added shop icon on main screen
13 other size fixes
1.07 17/04/2025
2025.4.3
1. Recipe optimization for better resource balance
2. Map resource balance improved across all maps
3. Survivor upgrade and gear crafting cost less coins
4. Added cross-server matchmaking
5. Fixed 23 bugs
1.06 06/04/2025
2025.3.5
1. Added Desperate Ladder
2. Added Survivor Level 450
3. Added Radar Floor 400
4. Fixed 13 Bugs
5. Optimized Latency and Network Issues
1.05 06/03/2025
February 14, 2025
New order gameplay
Exploration mini-map added
Early game rework, see in-game announcements
Better performance, 13 bug fixes
1.04 18/02/2025
January 20, 2025
1. Significant performance upgrade for exploration system
2. Optimized equipment stats, fixed errors
3. Added memory map resource guide
4. Fixed 21 minor issues
1.03 21/01/2025
December 3, 2024
1. Optimized attributes of red survivors and red equipment.
2. All buildings upgraded to level 20.
3. Radar upgraded to level 350.
4. Optimized performance and fixed 31 bugs.
1.02 04/12/2024
September 30, 2024
1. Numerical adjustments to reduce monotony.
2. Major network issue optimizations and client performance improvements.
3. Optimized equipment stats to achieve better balance.
4. Fixed some bugs.
1.01 03/10/2024
April 5, 2026
1. Fixed the issue of combat power difference before and after opening the artifact interface.
2. Fixed the error when retrying after lacking bullets.
3. Optimized the new player tutorial storyline.
4. Optimized some survivor character illustrations.
5. Resource optimization and excavation task optimization for [Parts Town], [Abandoned Zone], [Medical Town], [Electronics City], [Lab], [Black Market], [Desperate Gobi].
more Version 1.24 9 hr ago
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